/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/**
* @file
- *
+ *
* Abstract graphics pipe state objects.
*
* Basic notes:
* 1. Want compact representations, so we use bitfields.
* 2. Put bitfields before other (GLfloat) fields.
+ * 3. enum bitfields need to be at least one bit extra in size so the most
+ * significant bit is zero. MSVC treats enums as signed so if the high
+ * bit is set, the value will be interpreted as a negative number.
+ * That causes trouble in various places.
*/
#define PIPE_MAX_CLIP_PLANES 8
#define PIPE_MAX_COLOR_BUFS 8
#define PIPE_MAX_CONSTANT_BUFFERS 32
-#define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */
+#define PIPE_MAX_SAMPLERS 32
#define PIPE_MAX_SHADER_INPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
#define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */
-#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
-#define PIPE_MAX_SHADER_RESOURCES 32
+#define PIPE_MAX_SHADER_SAMPLER_VIEWS 128
+#define PIPE_MAX_SHADER_BUFFERS 32
+#define PIPE_MAX_SHADER_IMAGES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
#define PIPE_MAX_SO_BUFFERS 4
#define PIPE_MAX_SO_OUTPUTS 64
#define PIPE_MAX_VIEWPORTS 16
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
+#define PIPE_MAX_WINDOW_RECTANGLES 8
+#define PIPE_MAX_SAMPLE_LOCATION_GRID_SIZE 4
+#define PIPE_MAX_HW_ATOMIC_BUFFERS 32
+#define PIPE_MAX_VERTEX_STREAMS 4
struct pipe_reference
{
unsigned point_tri_clip:1; /** large points clipped as tris or points */
unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
unsigned multisample:1; /* XXX maybe more ms state in future */
+ unsigned force_persample_interp:1;
unsigned line_smooth:1;
unsigned line_stipple_enable:1;
unsigned line_last_pixel:1;
+ unsigned conservative_raster_mode:2; /**< PIPE_CONSERVATIVE_RASTER_x */
/**
* Use the first vertex of a primitive as the provoking vertex for
unsigned half_pixel_center:1;
unsigned bottom_edge_rule:1;
+ /*
+ * Conservative rasterization subpixel precision bias in bits
+ */
+ unsigned subpixel_precision_x:4;
+ unsigned subpixel_precision_y:4;
+
/**
* When true, rasterization is disabled and no pixels are written.
* This only makes sense with the Stream Out functionality.
*/
unsigned rasterizer_discard:1;
+ /**
+ * Exposed by PIPE_CAP_TILE_RASTER_ORDER. When true,
+ * tile_raster_order_increasing_* indicate the order that the rasterizer
+ * should render tiles, to meet the requirements of
+ * GL_MESA_tile_raster_order.
+ */
+ unsigned tile_raster_order_fixed:1;
+ unsigned tile_raster_order_increasing_x:1;
+ unsigned tile_raster_order_increasing_y:1;
+
/**
* When false, depth clipping is disabled and the depth value will be
* clamped later at the per-pixel level before depth testing.
* This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
+ *
+ * If PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE is unsupported, depth_clip_near
+ * is equal to depth_clip_far.
*/
- unsigned depth_clip:1;
+ unsigned depth_clip_near:1;
+ unsigned depth_clip_far:1;
/**
* When true clip space in the z axis goes from [0..1] (D3D). When false
*/
unsigned clip_halfz:1;
+ /**
+ * When true do not scale offset_units and use same rules for unorm and
+ * float depth buffers (D3D9). When false use GL/D3D1X behaviour.
+ * This depends on PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED.
+ */
+ unsigned offset_units_unscaled:1;
+
/**
* Enable bits for clipping half-spaces.
* This applies to both user clip planes and shader clip distances.
unsigned line_stipple_factor:8; /**< [1..256] actually */
unsigned line_stipple_pattern:16;
- uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
+ /**
+ * Replace the given TEXCOORD inputs with point coordinates, max. 8 inputs.
+ * If TEXCOORD (including PCOORD) are unsupported, replace GENERIC inputs
+ * instead. Max. 9 inputs: 8x GENERIC to emulate TEXCOORD, and 1x GENERIC
+ * to emulate PCOORD.
+ */
+ uint16_t sprite_coord_enable; /* 0-7: TEXCOORD/GENERIC, 8: PCOORD */
float line_width;
float point_size; /**< used when no per-vertex size */
float offset_units;
float offset_scale;
float offset_clamp;
+ float conservative_raster_dilate;
};
float ucp[PIPE_MAX_CLIP_PLANES][4];
};
+/**
+ * A single output for vertex transform feedback.
+ */
+struct pipe_stream_output
+{
+ unsigned register_index:6; /**< 0 to 63 (OUT index) */
+ unsigned start_component:2; /** 0 to 3 */
+ unsigned num_components:3; /** 1 to 4 */
+ unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
+ unsigned dst_offset:16; /**< offset into the buffer in dwords */
+ unsigned stream:2; /**< 0 to 3 */
+};
/**
* Stream output for vertex transform feedback.
{
unsigned num_outputs;
/** stride for an entire vertex for each buffer in dwords */
- unsigned stride[PIPE_MAX_SO_BUFFERS];
+ uint16_t stride[PIPE_MAX_SO_BUFFERS];
/**
* Array of stream outputs, in the order they are to be written in.
* Selected components are tightly packed into the output buffer.
*/
- struct {
- unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
- unsigned start_component:2; /** 0 to 3 */
- unsigned num_components:3; /** 1 to 4 */
- unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
- unsigned dst_offset:16; /**< offset into the buffer in dwords */
- unsigned stream:2; /**< 0 to 3 */
- } output[PIPE_MAX_SO_OUTPUTS];
+ struct pipe_stream_output output[PIPE_MAX_SO_OUTPUTS];
};
-
+/**
+ * The 'type' parameter identifies whether the shader state contains TGSI
+ * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
+ * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
+ * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
+ * requests a different 'pipe_shader_ir' type, then it must check the 'type'
+ * enum to see if it is getting TGSI tokens or its preferred IR.
+ *
+ * TODO pipe_compute_state should probably get similar treatment to handle
+ * multiple IR's in a cleaner way..
+ *
+ * NOTE: since it is expected that the consumer will want to perform
+ * additional passes on the nir_shader, the driver takes ownership of
+ * the nir_shader. If state trackers need to hang on to the IR (for
+ * example, variant management), it should use nir_shader_clone().
+ */
struct pipe_shader_state
{
+ enum pipe_shader_ir type;
+ /* TODO move tokens into union. */
const struct tgsi_token *tokens;
+ union {
+ void *native;
+ void *nir;
+ } ir;
struct pipe_stream_output_info stream_output;
};
+static inline void
+pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
+ const struct tgsi_token *tokens)
+{
+ state->type = PIPE_SHADER_IR_TGSI;
+ state->tokens = tokens;
+ memset(&state->stream_output, 0, sizeof(state->stream_output));
+}
-struct pipe_depth_state
+struct pipe_depth_state
{
unsigned enabled:1; /**< depth test enabled? */
unsigned writemask:1; /**< allow depth buffer writes? */
unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
+ unsigned bounds_test:1; /**< depth bounds test enabled? */
+ float bounds_min; /**< minimum depth bound */
+ float bounds_max; /**< maximum depth bound */
};
unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
};
+
struct pipe_blend_state
{
unsigned independent_blend_enable:1;
float color[4];
};
+
struct pipe_stencil_ref
{
ubyte ref_value[2];
};
+
+/**
+ * Note that pipe_surfaces are "texture views for rendering"
+ * and so in the case of ARB_framebuffer_no_attachment there
+ * is no pipe_surface state available such that we may
+ * extract the number of samples and layers.
+ */
struct pipe_framebuffer_state
{
- unsigned width, height;
+ uint16_t width, height;
+ uint16_t layers; /**< Number of layers in a no-attachment framebuffer */
+ ubyte samples; /**< Number of samples in a no-attachment framebuffer */
/** multiple color buffers for multiple render targets */
- unsigned nr_cbufs;
+ ubyte nr_cbufs;
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
struct pipe_surface *zsbuf; /**< Z/stencil buffer */
unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
- unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned min_img_filter:1; /**< PIPE_TEX_FILTER_x */
unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
- unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned mag_img_filter:1; /**< PIPE_TEX_FILTER_x */
unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
unsigned compare_func:3; /**< PIPE_FUNC_x */
unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
- unsigned max_anisotropy:6;
+ unsigned max_anisotropy:5;
unsigned seamless_cube_map:1;
float lod_bias; /**< LOD/lambda bias */
float min_lod, max_lod; /**< LOD clamp range, after bias */
union pipe_color_union border_color;
};
+union pipe_surface_desc {
+ struct {
+ unsigned level;
+ unsigned first_layer:16;
+ unsigned last_layer:16;
+ } tex;
+ struct {
+ unsigned first_element;
+ unsigned last_element;
+ } buf;
+};
/**
* A view into a texture that can be bound to a color render target /
struct pipe_surface
{
struct pipe_reference reference;
+ enum pipe_format format:16;
+ unsigned writable:1; /**< writable shader resource */
struct pipe_resource *texture; /**< resource into which this is a view */
struct pipe_context *context; /**< context this surface belongs to */
- enum pipe_format format;
/* XXX width/height should be removed */
- unsigned width; /**< logical width in pixels */
- unsigned height; /**< logical height in pixels */
+ uint16_t width; /**< logical width in pixels */
+ uint16_t height; /**< logical height in pixels */
+
+ /**
+ * Number of samples for the surface. This will be 0 if rendering
+ * should use the resource's nr_samples, or another value if the resource
+ * is bound using FramebufferTexture2DMultisampleEXT.
+ */
+ unsigned nr_samples:8;
+
+ union pipe_surface_desc u;
+};
- unsigned writable:1; /**< writable shader resource */
+/**
+ * A view into a texture that can be bound to a shader stage.
+ */
+struct pipe_sampler_view
+{
+ struct pipe_reference reference;
+ enum pipe_format format:15; /**< typed PIPE_FORMAT_x */
+ enum pipe_texture_target target:5; /**< PIPE_TEXTURE_x */
+ unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
+ unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
+ unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
+ unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
+ struct pipe_resource *texture; /**< texture into which this is a view */
+ struct pipe_context *context; /**< context this view belongs to */
union {
struct {
- unsigned level;
- unsigned first_layer:16;
- unsigned last_layer:16;
+ unsigned first_layer:16; /**< first layer to use for array textures */
+ unsigned last_layer:16; /**< last layer to use for array textures */
+ unsigned first_level:8; /**< first mipmap level to use */
+ unsigned last_level:8; /**< last mipmap level to use */
} tex;
struct {
- unsigned first_element;
- unsigned last_element;
+ unsigned offset; /**< offset in bytes */
+ unsigned size; /**< size of the readable sub-range in bytes */
} buf;
} u;
};
/**
- * A view into a texture that can be bound to a shader stage.
+ * A description of a buffer or texture image that can be bound to a shader
+ * stage.
*/
-struct pipe_sampler_view
+struct pipe_image_view
{
- struct pipe_reference reference;
- enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
+ struct pipe_resource *resource; /**< resource into which this is a view */
enum pipe_format format; /**< typed PIPE_FORMAT_x */
- struct pipe_resource *texture; /**< texture into which this is a view */
- struct pipe_context *context; /**< context this view belongs to */
+ uint16_t access; /**< PIPE_IMAGE_ACCESS_x */
+ uint16_t shader_access; /**< PIPE_IMAGE_ACCESS_x */
+
union {
struct {
unsigned first_layer:16; /**< first layer to use for array textures */
unsigned last_layer:16; /**< last layer to use for array textures */
- unsigned first_level:8; /**< first mipmap level to use */
- unsigned last_level:8; /**< last mipmap level to use */
+ unsigned level:8; /**< mipmap level to use */
} tex;
struct {
- unsigned first_element;
- unsigned last_element;
+ unsigned offset; /**< offset in bytes */
+ unsigned size; /**< size of the accessible sub-range in bytes */
} buf;
} u;
- unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
- unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
- unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
- unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
};
*/
struct pipe_box
{
+ /* Fields only used by textures use int16_t instead of int.
+ * x and width are used by buffers, so they need the full 32-bit range.
+ */
int x;
- int y;
- int z;
+ int16_t y;
+ int16_t z;
int width;
- int height;
- int depth;
+ int16_t height;
+ int16_t depth;
};
struct pipe_resource
{
struct pipe_reference reference;
- struct pipe_screen *screen; /**< screen that this texture belongs to */
- enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
- enum pipe_format format; /**< PIPE_FORMAT_x */
- unsigned width0;
- unsigned height0;
- unsigned depth0;
- unsigned array_size;
+ unsigned width0; /**< Used by both buffers and textures. */
+ uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
+ uint16_t depth0;
+ uint16_t array_size;
+ enum pipe_format format:16; /**< PIPE_FORMAT_x */
+ enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
unsigned last_level:8; /**< Index of last mipmap level present/defined */
- unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
- unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
+ /** Number of samples determining quality, driving rasterizer, shading,
+ * and framebuffer.
+ */
+ unsigned nr_samples:8;
+
+ /** Multiple samples within a pixel can have the same value.
+ * nr_storage_samples determines how many slots for different values
+ * there are per pixel. Only color buffers can set this lower than
+ * nr_samples.
+ */
+ unsigned nr_storage_samples:8;
+
+ unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
unsigned bind; /**< bitmask of PIPE_BIND_x */
unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
+
+ /**
+ * For planar images, ie. YUV EGLImage external, etc, pointer to the
+ * next plane.
+ */
+ struct pipe_resource *next;
+ /* The screen pointer should be last for optimal structure packing. */
+ struct pipe_screen *screen; /**< screen that this texture belongs to */
};
};
-
/**
* A vertex buffer. Typically, all the vertex data/attributes for
* drawing something will be in one buffer. But it's also possible, for
*/
struct pipe_vertex_buffer
{
- unsigned stride; /**< stride to same attrib in next vertex, in bytes */
+ uint16_t stride; /**< stride to same attrib in next vertex, in bytes */
+ bool is_user_buffer;
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
- struct pipe_resource *buffer; /**< the actual buffer */
- const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
+
+ union {
+ struct pipe_resource *resource; /**< the actual buffer */
+ const void *user; /**< pointer to a user buffer */
+ } buffer;
};
* A constant buffer. A subrange of an existing buffer can be set
* as a constant buffer.
*/
-struct pipe_constant_buffer {
+struct pipe_constant_buffer
+{
struct pipe_resource *buffer; /**< the actual buffer */
unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
unsigned buffer_size; /**< how much data can be read in shader */
};
+/**
+ * An untyped shader buffer supporting loads, stores, and atomics.
+ */
+struct pipe_shader_buffer {
+ struct pipe_resource *buffer; /**< the actual buffer */
+ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
+ unsigned buffer_size; /**< how much data can be read in shader */
+};
+
+
/**
* A stream output target. The structure specifies the range vertices can
* be written to.
* and the CPU actually doesn't have to query it.
*
* Note that the buffer_size variable is actually specifying the available
- * space in the buffer, not the size of the attached buffer.
- * In other words in majority of cases buffer_size would simply be
+ * space in the buffer, not the size of the attached buffer.
+ * In other words in majority of cases buffer_size would simply be
* 'buffer->width0 - buffer_offset', so buffer_size refers to the size
* of the buffer left, after accounting for buffer offset, for stream output
* to write to.
struct pipe_vertex_element
{
/** Offset of this attribute, in bytes, from the start of the vertex */
- unsigned src_offset;
+ unsigned src_offset:16;
+
+ /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
+ * this attribute live in?
+ */
+ unsigned vertex_buffer_index:5;
+
+ enum pipe_format src_format:11;
/** Instance data rate divisor. 0 means this is per-vertex data,
* n means per-instance data used for n consecutive instances (n > 0).
*/
unsigned instance_divisor;
-
- /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
- * this attribute live in?
- */
- unsigned vertex_buffer_index;
-
- enum pipe_format src_format;
};
-/**
- * An index buffer. When an index buffer is bound, all indices to vertices
- * will be looked up in the buffer.
- */
-struct pipe_index_buffer
+struct pipe_draw_indirect_info
{
- unsigned index_size; /**< size of an index, in bytes */
- unsigned offset; /**< offset to start of data in buffer, in bytes */
- struct pipe_resource *buffer; /**< the actual buffer */
- const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */
+ unsigned offset; /**< must be 4 byte aligned */
+ unsigned stride; /**< must be 4 byte aligned */
+ unsigned draw_count; /**< number of indirect draws */
+ unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
+
+ /* Indirect draw parameters resource is laid out as follows:
+ *
+ * if using indexed drawing:
+ * struct {
+ * uint32_t count;
+ * uint32_t instance_count;
+ * uint32_t start;
+ * int32_t index_bias;
+ * uint32_t start_instance;
+ * };
+ * otherwise:
+ * struct {
+ * uint32_t count;
+ * uint32_t instance_count;
+ * uint32_t start;
+ * uint32_t start_instance;
+ * };
+ */
+ struct pipe_resource *buffer;
+
+ /* Indirect draw count resource: If not NULL, contains a 32-bit value which
+ * is to be used as the real draw_count.
+ */
+ struct pipe_resource *indirect_draw_count;
};
*/
struct pipe_draw_info
{
- boolean indexed; /**< use index buffer */
+ ubyte index_size; /**< if 0, the draw is not indexed. */
+ enum pipe_prim_type mode:8; /**< the mode of the primitive */
+ unsigned primitive_restart:1;
+ unsigned has_user_indices:1; /**< if true, use index.user_buffer */
+ ubyte vertices_per_patch; /**< the number of vertices per patch */
- unsigned mode; /**< the mode of the primitive */
- unsigned start; /**< the index of the first vertex */
+ /**
+ * Direct draws: start is the index of the first vertex
+ * Non-indexed indirect draws: not used
+ * Indexed indirect draws: start is added to the indirect start.
+ */
+ unsigned start;
unsigned count; /**< number of vertices */
unsigned start_instance; /**< first instance id */
unsigned instance_count; /**< number of instances */
- unsigned vertices_per_patch; /**< the number of vertices per patch */
+ unsigned drawid; /**< id of this draw in a multidraw */
/**
* For indexed drawing, these fields apply after index lookup.
/**
* Primitive restart enable/index (only applies to indexed drawing)
*/
- boolean primitive_restart;
unsigned restart_index;
+ /* Pointers must be at the end for an optimal structure layout on 64-bit. */
+
+ /**
+ * An index buffer. When an index buffer is bound, all indices to vertices
+ * will be looked up from the buffer.
+ *
+ * If has_user_indices, use index.user, else use index.resource.
+ */
+ union {
+ struct pipe_resource *resource; /**< real buffer */
+ const void *user; /**< pointer to a user buffer */
+ } index;
+
+ struct pipe_draw_indirect_info *indirect; /**< Indirect draw. */
+
/**
* Stream output target. If not NULL, it's used to provide the 'count'
* parameter based on the number vertices captured by the stream output
* be set via set_vertex_buffers manually.
*/
struct pipe_stream_output_target *count_from_stream_output;
-
- /* Indirect parameters resource: If not NULL, most values are taken
- * from this buffer instead, which is laid out as follows:
- *
- * if indexed is TRUE:
- * struct {
- * uint32_t count;
- * uint32_t instance_count;
- * uint32_t start;
- * int32_t index_bias;
- * uint32_t start_instance;
- * };
- * otherwise:
- * struct {
- * uint32_t count;
- * uint32_t instance_count;
- * uint32_t start;
- * uint32_t start_instance;
- * };
- */
- struct pipe_resource *indirect;
- unsigned indirect_offset; /**< must be 4 byte aligned */
};
unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
unsigned filter; /**< PIPE_TEX_FILTER_* */
- boolean scissor_enable;
+ bool scissor_enable;
struct pipe_scissor_state scissor;
- boolean render_condition_enable; /**< whether the blit should honor the
- current render condition */
+ /* Window rectangles can either be inclusive or exclusive. */
+ bool window_rectangle_include;
+ unsigned num_window_rectangles;
+ struct pipe_scissor_state window_rectangles[PIPE_MAX_WINDOW_RECTANGLES];
+
+ bool render_condition_enable; /**< whether the blit should honor the
+ current render condition */
+ bool alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
};
+/**
+ * Information to describe a launch_grid call.
+ */
+struct pipe_grid_info
+{
+ /**
+ * For drivers that use PIPE_SHADER_IR_NATIVE as their prefered IR, this
+ * value will be the index of the kernel in the opencl.kernels metadata
+ * list.
+ */
+ uint32_t pc;
+
+ /**
+ * Will be used to initialize the INPUT resource, and it should point to a
+ * buffer of at least pipe_compute_state::req_input_mem bytes.
+ */
+ void *input;
+
+ /**
+ * Grid number of dimensions, 1-3, e.g. the work_dim parameter passed to
+ * clEnqueueNDRangeKernel. Note block[] and grid[] must be padded with
+ * 1 for non-used dimensions.
+ */
+ uint work_dim;
+
+ /**
+ * Determine the layout of the working block (in thread units) to be used.
+ */
+ uint block[3];
+
+ /**
+ * last_block allows disabling threads at the farthermost grid boundary.
+ * Full blocks as specified by "block" are launched, but the threads
+ * outside of "last_block" dimensions are disabled.
+ *
+ * If a block touches the grid boundary in the i-th axis, threads with
+ * THREAD_ID[i] >= last_block[i] are disabled.
+ *
+ * If last_block[i] is 0, it has the same behavior as last_block[i] = block[i],
+ * meaning no effect.
+ *
+ * It's equivalent to doing this at the beginning of the compute shader:
+ *
+ * for (i = 0; i < 3; i++) {
+ * if (block_id[i] == grid[i] - 1 &&
+ * last_block[i] && thread_id[i] >= last_block[i])
+ * return;
+ * }
+ */
+ uint last_block[3];
+
+ /**
+ * Determine the layout of the grid (in block units) to be used.
+ */
+ uint grid[3];
+
+ /* Indirect compute parameters resource: If not NULL, block sizes are taken
+ * from this buffer instead, which is laid out as follows:
+ *
+ * struct {
+ * uint32_t num_blocks_x;
+ * uint32_t num_blocks_y;
+ * uint32_t num_blocks_z;
+ * };
+ */
+ struct pipe_resource *indirect;
+ unsigned indirect_offset; /**< must be 4 byte aligned */
+};
/**
- * Structure used as a header for serialized LLVM programs.
+ * Structure used as a header for serialized compute programs.
*/
-struct pipe_llvm_program_header
+struct pipe_binary_program_header
{
uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
+ char blob[];
};
struct pipe_compute_state
{
+ enum pipe_shader_ir ir_type; /**< IR type contained in prog. */
const void *prog; /**< Compute program to be executed. */
unsigned req_local_mem; /**< Required size of the LOCAL resource. */
unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
unsigned req_input_mem; /**< Required size of the INPUT resource. */
};
+/**
+ * Structure that contains a callback for debug messages from the driver back
+ * to the state tracker.
+ */
+struct pipe_debug_callback
+{
+ /**
+ * When set to \c true, the callback may be called asynchronously from a
+ * driver-created thread.
+ */
+ bool async;
+
+ /**
+ * Callback for the driver to report debug/performance/etc information back
+ * to the state tracker.
+ *
+ * \param data user-supplied data pointer
+ * \param id message type identifier, if pointed value is 0, then a
+ * new id is assigned
+ * \param type PIPE_DEBUG_TYPE_*
+ * \param format printf-style format string
+ * \param args args for format string
+ */
+ void (*debug_message)(void *data,
+ unsigned *id,
+ enum pipe_debug_type type,
+ const char *fmt,
+ va_list args);
+ void *data;
+};
+
+/**
+ * Structure that contains a callback for device reset messages from the driver
+ * back to the state tracker.
+ *
+ * The callback must not be called from driver-created threads.
+ */
+struct pipe_device_reset_callback
+{
+ /**
+ * Callback for the driver to report when a device reset is detected.
+ *
+ * \param data user-supplied data pointer
+ * \param status PIPE_*_RESET
+ */
+ void (*reset)(void *data, enum pipe_reset_status status);
+
+ void *data;
+};
+
+/**
+ * Information about memory usage. All sizes are in kilobytes.
+ */
+struct pipe_memory_info
+{
+ unsigned total_device_memory; /**< size of device memory, e.g. VRAM */
+ unsigned avail_device_memory; /**< free device memory at the moment */
+ unsigned total_staging_memory; /**< size of staging memory, e.g. GART */
+ unsigned avail_staging_memory; /**< free staging memory at the moment */
+ unsigned device_memory_evicted; /**< size of memory evicted (monotonic counter) */
+ unsigned nr_device_memory_evictions; /**< # of evictions (monotonic counter) */
+};
+
+/**
+ * Structure that contains information about external memory
+ */
+struct pipe_memory_object
+{
+ bool dedicated;
+};
+
#ifdef __cplusplus
}
#endif
-
+
#endif