#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
#define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
#define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
+#define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
/**
* Reasons that context creation might fail.
*/
#define ST_FLUSH_FRONT (1 << 0)
#define ST_FLUSH_END_OF_FRAME (1 << 1)
+#define ST_FLUSH_WAIT (1 << 2)
/**
* Value to st_manager->get_param function.
ST_MANAGER_BROKEN_INVALIDATE
};
-/**
- * The return type of st_api->get_proc_address.
- */
-typedef void (*st_proc_t)(void);
-
struct pipe_context;
struct pipe_resource;
struct pipe_fence_handle;
+struct util_queue_monitoring;
/**
* Used in st_context_iface->get_resource_for_egl_image.
/* this is owned by the caller */
struct pipe_resource *texture;
+ /* format only differs from texture->format for multi-planar (YUV): */
+ enum pipe_format format;
+
unsigned level;
unsigned layer;
};
struct st_visual
{
/**
- * Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
+ * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
*/
unsigned buffer_mask;
boolean disable_shader_bit_encoding;
boolean force_glsl_extensions_warn;
unsigned force_glsl_version;
- boolean force_s3tc_enable;
boolean allow_glsl_extension_directive_midshader;
+ boolean allow_glsl_builtin_variable_redeclaration;
+ boolean allow_higher_compat_version;
+ boolean glsl_zero_init;
+ boolean force_glsl_abs_sqrt;
+ unsigned char config_options_sha1[20];
};
/**
};
struct st_context_iface;
+struct st_manager;
/**
* Represent a windowing system drawable.
*/
int32_t stamp;
+ /**
+ * Identifier that uniquely identifies the framebuffer interface object.
+ */
+ uint32_t ID;
+
+ /**
+ * The state tracker manager that manages this object.
+ */
+ struct st_manager *state_manager;
+
/**
* Available for the state tracker manager to use.
*/
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out);
+ boolean (*flush_swapbuffers) (struct st_context_iface *stctx,
+ struct st_framebuffer_iface *stfbi);
};
/**
void *st_context_private;
void *st_manager_private;
+ /**
+ * The state tracker manager that manages this object.
+ */
+ struct st_manager *state_manager;
+
/**
* The CSO context associated with this context in case we need to draw
* something before swap buffers.
*/
boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
struct st_context_resource *stres);
+
+ /**
+ * Start the thread if the API has a worker thread.
+ * Called after the context has been created and fully initialized on both
+ * sides (e.g. st/mesa and st/dri).
+ */
+ void (*start_thread)(struct st_context_iface *stctxi);
+
+ /**
+ * If the API is multithreaded, wait for all queued commands to complete.
+ * Called from the main thread.
+ */
+ void (*thread_finish)(struct st_context_iface *stctxi);
};
*/
int (*get_param)(struct st_manager *smapi,
enum st_manager_param param);
+
+ /**
+ * Call the loader function setBackgroundContext. Called from the worker
+ * thread.
+ */
+ void (*set_background_context)(struct st_context_iface *stctxi,
+ struct util_queue_monitoring *queue_info);
+
+ /**
+ * Destroy any private data used by the state tracker manager.
+ */
+ void (*destroy)(struct st_manager *smapi);
+
+ /**
+ * Available for the state tracker manager to use.
+ */
+ void *st_manager_private;
};
/**
int *gl_es1_version,
int *gl_es2_version);
- /**
- * Return an API entry point.
- *
- * For GL this is the same as _glapi_get_proc_address.
- */
- st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
-
/**
* Create a rendering context.
*/
* Get the currently bound context in the calling thread.
*/
struct st_context_iface *(*get_current)(struct st_api *stapi);
+
+ /**
+ * Notify the st manager the framebuffer interface object
+ * is no longer valid.
+ */
+ void (*destroy_drawable)(struct st_api *stapi,
+ struct st_framebuffer_iface *stfbi);
};
/**
* Return true if the visual has the specified buffers.
*/
-static INLINE boolean
+static inline boolean
st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
{
return ((visual->buffer_mask & mask) == mask);