+++ /dev/null
-#include "d3d1xstutil.h"
-
-unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
-{
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES,
- PIPE_PRIM_LINE_STRIP,
- PIPE_PRIM_TRIANGLES,
- PIPE_PRIM_TRIANGLE_STRIP,
- PIPE_PRIM_LINES_ADJACENCY,
- PIPE_PRIM_LINE_STRIP_ADJACENCY,
- PIPE_PRIM_TRIANGLES_ADJACENCY,
- PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
- /* gap */
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0,
- /* patches */
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
-};
-
-unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] =
-{
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES,
- PIPE_PRIM_TRIANGLES,
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES_ADJACENCY,
- PIPE_PRIM_TRIANGLES_ADJACENCY,
- /* patches */
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
-};