d3d1x: normalize whitespace
[mesa.git] / src / gallium / state_trackers / d3d1x / d3dapi / d3d11shader.idl
index 09588a02f5a93b67411befb51e9be71c7214751b..cf4ae1b68ee24a15b1c2248c3cdea0a959ff94c0 100644 (file)
@@ -160,31 +160,31 @@ interface ID3D11ShaderReflectionType
        );
 
        ID3D11ShaderReflectionType* GetMemberTypeByIndex(
-               [in]  UINT Index
+               [in] UINT Index
        );
 
        ID3D11ShaderReflectionType* GetMemberTypeByName(
-               [in]  LPCSTR Name
+               [in] LPCSTR Name
        );
 
        LPCSTR GetMemberTypeName(
-               [in]  UINT Index
+               [in] UINT Index
        );
 
        HRESULT IsEqual(
-               [in]  ID3D11ShaderReflectionType* pType
+               [in] ID3D11ShaderReflectionType* pType
        );
        ID3D11ShaderReflectionType* GetSubType();
        ID3D11ShaderReflectionType* GetBaseClass();
        UINT GetNumInterfaces();
        ID3D11ShaderReflectionType* GetInterfaceByIndex(
-               [in]  UINT uIndex
+               [in] UINT uIndex
        );
        HRESULT IsOfType(
-               [in]  ID3D11ShaderReflectionType* pType
+               [in] ID3D11ShaderReflectionType* pType
        );
        HRESULT ImplementsInterface(
-               [in]  ID3D11ShaderReflectionType* pBase
+               [in] ID3D11ShaderReflectionType* pBase
        );
 };
 
@@ -201,7 +201,7 @@ interface ID3D11ShaderReflectionVariable
        ID3D11ShaderReflectionConstantBuffer* GetBuffer();
 
        UINT GetInterfaceSlot(
-               [in]  UINT uArrayIndex
+               [in] UINT uArrayIndex
        );
 };
 
@@ -213,11 +213,11 @@ interface ID3D11ShaderReflectionConstantBuffer
        );
 
        ID3D11ShaderReflectionVariable* GetVariableByIndex(
-               [in]  UINT Index
+               [in] UINT Index
        );
 
        ID3D11ShaderReflectionVariable* GetVariableByName(
-               [in]  LPCSTR Name
+               [in] LPCSTR Name
        );
 };
 
@@ -229,40 +229,40 @@ interface ID3D11ShaderReflection
        );
 
        ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
-               [in]  UINT Index
+               [in] UINT Index
        );
 
        ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
-               [in]  LPCSTR Name
+               [in] LPCSTR Name
        );
 
        HRESULT GetResourceBindingDesc(
-               [in]  UINT ResourceIndex,
+               [in] UINT ResourceIndex,
                [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
        );
 
        HRESULT GetInputParameterDesc(
-               [in]  UINT ParameterIndex,
+               [in] UINT ParameterIndex,
                [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
        );
        
        HRESULT GetOutputParameterDesc
        (
-               [in]  UINT ParameterIndex,
+               [in] UINT ParameterIndex,
                [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
        );
        
        HRESULT GetPatchConstantParameterDesc(
-               [in]  UINT ParameterIndex,
+               [in] UINT ParameterIndex,
                [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
        );
 
        ID3D11ShaderReflectionVariable* GetVariableByName(
-               [in]  LPCSTR Name
+               [in] LPCSTR Name
        );
 
        HRESULT GetResourceBindingDescByName(
-               [in]  LPCSTR Name,
+               [in] LPCSTR Name,
                [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
        );