d3d1x: Remove.
[mesa.git] / src / gallium / state_trackers / d3d1x / d3dapi / d3dcommon.idl
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
deleted file mode 100644 (file)
index dd90143..0000000
+++ /dev/null
@@ -1,704 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "oaidl.idl";
-import "ocidl.idl";
-
-typedef const void* LPCVOID;
-
-typedef enum D3D_DRIVER_TYPE
-{
-       D3D_DRIVER_TYPE_UNKNOWN,
-       D3D_DRIVER_TYPE_HARDWARE,
-       D3D_DRIVER_TYPE_REFERENCE,
-       D3D_DRIVER_TYPE_NULL,
-       D3D_DRIVER_TYPE_SOFTWARE,
-       D3D_DRIVER_TYPE_WARP,
-} D3D_DRIVER_TYPE;
-
-typedef enum D3D_FEATURE_LEVEL
-{
-       D3D_FEATURE_LEVEL_9_1 = 0x9100,
-       D3D_FEATURE_LEVEL_9_2 = 0x9200,
-       D3D_FEATURE_LEVEL_9_3 = 0x9300,
-       D3D_FEATURE_LEVEL_10_0 = 0xa000,
-       D3D_FEATURE_LEVEL_10_1 = 0xa100,
-       D3D_FEATURE_LEVEL_11_0 = 0xb000
-} D3D_FEATURE_LEVEL;
-
-typedef enum D3D_PRIMITIVE_TOPOLOGY
-{
-       D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
-       D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
-       D3D_PRIMITIVE_TOPOLOGY_LINELIST,
-       D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
-       D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
-       D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
-
-       D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
-       D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
-       D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
-       D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
-
-       D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST        = 33,
-       D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
-       D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
-
-       D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
-       D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
-       D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
-       D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
-       D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
-       D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
-
-       D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
-       D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
-       D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
-       D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
-
-       D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
-       D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
-       D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
-       D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
-       D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
-
-       D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
-       D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
-       D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
-       D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
-
-       D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST      = 33,
-       D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
-       D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
-} D3D_PRIMITIVE_TOPOLOGY;
-
-typedef enum D3D_PRIMITIVE
-{
-       D3D_PRIMITIVE_UNDEFINED = 0,
-       D3D_PRIMITIVE_POINT,
-       D3D_PRIMITIVE_LINE,
-       D3D_PRIMITIVE_TRIANGLE,
-
-       D3D_PRIMITIVE_LINE_ADJ = 6,
-       D3D_PRIMITIVE_TRIANGLE_ADJ,
-
-       D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
-       D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
-       D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
-
-       D3D10_PRIMITIVE_UNDEFINED = 0,
-       D3D10_PRIMITIVE_POINT,
-       D3D10_PRIMITIVE_LINE,
-       D3D10_PRIMITIVE_TRIANGLE,
-
-       D3D10_PRIMITIVE_LINE_ADJ = 6,
-       D3D10_PRIMITIVE_TRIANGLE_ADJ,
-
-       D3D11_PRIMITIVE_UNDEFINED = 0,
-       D3D11_PRIMITIVE_POINT,
-       D3D11_PRIMITIVE_LINE,
-       D3D11_PRIMITIVE_TRIANGLE,
-
-       D3D11_PRIMITIVE_LINE_ADJ = 6,
-       D3D11_PRIMITIVE_TRIANGLE_ADJ,
-
-       D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
-       D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
-       D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
-} D3D_PRIMITIVE;
-
-typedef enum D3D_SRV_DIMENSION
-{
-       D3D_SRV_DIMENSION_UNKNOWN = 0,
-       D3D_SRV_DIMENSION_BUFFER,
-       D3D_SRV_DIMENSION_TEXTURE1D,
-       D3D_SRV_DIMENSION_TEXTURE1DARRAY,
-       D3D_SRV_DIMENSION_TEXTURE2D,
-       D3D_SRV_DIMENSION_TEXTURE2DARRAY,
-       D3D_SRV_DIMENSION_TEXTURE2DMS,
-       D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
-       D3D_SRV_DIMENSION_TEXTURE3D,
-       D3D_SRV_DIMENSION_TEXTURECUBE,
-       D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
-       D3D_SRV_DIMENSION_BUFFEREX,
-
-       D3D10_SRV_DIMENSION_UNKNOWN = 0,
-       D3D10_SRV_DIMENSION_BUFFER,
-       D3D10_SRV_DIMENSION_TEXTURE1D,
-       D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
-       D3D10_SRV_DIMENSION_TEXTURE2D,
-       D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
-       D3D10_SRV_DIMENSION_TEXTURE2DMS,
-       D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
-       D3D10_SRV_DIMENSION_TEXTURE3D,
-       D3D10_SRV_DIMENSION_TEXTURECUBE,
-
-       D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
-       D3D10_1_SRV_DIMENSION_BUFFER,
-       D3D10_1_SRV_DIMENSION_TEXTURE1D,
-       D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
-       D3D10_1_SRV_DIMENSION_TEXTURE2D,
-       D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
-       D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
-       D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
-       D3D10_1_SRV_DIMENSION_TEXTURE3D,
-       D3D10_1_SRV_DIMENSION_TEXTURECUBE,
-       D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
-
-       D3D11_SRV_DIMENSION_UNKNOWN = 0,
-       D3D11_SRV_DIMENSION_BUFFER,
-       D3D11_SRV_DIMENSION_TEXTURE1D,
-       D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
-       D3D11_SRV_DIMENSION_TEXTURE2D,
-       D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
-       D3D11_SRV_DIMENSION_TEXTURE2DMS,
-       D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
-       D3D11_SRV_DIMENSION_TEXTURE3D,
-       D3D11_SRV_DIMENSION_TEXTURECUBE,
-       D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
-       D3D11_SRV_DIMENSION_BUFFEREX,
-} D3D_SRV_DIMENSION;
-
-typedef struct _D3D_SHADER_MACRO
-{
-       LPCSTR Name;
-       LPCSTR Definition;
-} D3D_SHADER_MACRO;
-
-typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
-
-[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)]
-interface ID3D10Blob : IUnknown
-{
-       LPVOID GetBufferPointer();
-       SIZE_T GetBufferSize();
-};
-
-typedef ID3D10Blob* LPD3D10BLOB;
-typedef ID3D10Blob ID3DBlob;
-typedef ID3DBlob* LPD3DBLOB;
-
-typedef enum _D3D_INCLUDE_TYPE
-{
-       D3D_INCLUDE_LOCAL = 0,
-       D3D_INCLUDE_SYSTEM,
-
-       D3D10_INCLUDE_LOCAL = 0,
-       D3D10_INCLUDE_SYSTEM,
-
-       D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
-} D3D_INCLUDE_TYPE;
-
-[object, local]
-interface ID3DInclude : IUnknown
-{
-       HRESULT Open(
-               [in] D3D_INCLUDE_TYPE a,
-               [in] LPCSTR b,
-               [in] LPCVOID c,
-               [out] LPCVOID *d,
-               [in] UINT *e
-       );
-       HRESULT Close(
-               [in] LPCVOID a
-       );
-};
-
-typedef enum _D3D_SHADER_VARIABLE_CLASS
-{
-       D3D_SVC_SCALAR = 0,
-       D3D_SVC_VECTOR,
-       D3D_SVC_MATRIX_ROWS,
-       D3D_SVC_MATRIX_COLUMNS,
-       D3D_SVC_OBJECT,
-       D3D_SVC_STRUCT,
-       D3D_SVC_INTERFACE_CLASS,
-       D3D_SVC_INTERFACE_POINTER,
-
-       D3D10_SVC_SCALAR = 0,
-       D3D10_SVC_VECTOR,
-       D3D10_SVC_MATRIX_ROWS,
-       D3D10_SVC_MATRIX_COLUMNS,
-       D3D10_SVC_OBJECT,
-       D3D10_SVC_STRUCT,
-       D3D11_SVC_INTERFACE_CLASS,
-       D3D11_SVC_INTERFACE_POINTER,
-       D3D_SVC_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_VARIABLE_CLASS;
-
-typedef enum _D3D_SHADER_VARIABLE_FLAGS
-{
-       D3D_SVF_USERPACKED = 1,
-       D3D_SVF_USED = 2,
-       D3D_SVF_INTERFACE_POINTER = 4,
-       D3D_SVF_INTERFACE_PARAMETER = 8,
-
-       D3D10_SVF_USERPACKED = 1,
-       D3D10_SVF_USED = 2,
-       D3D10_SVF_INTERFACE_POINTER = 4,
-       D3D10_SVF_INTERFACE_PARAMETER = 8,
-
-       D3D_SVF_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_VARIABLE_FLAGS;
-
-typedef enum _D3D_SHADER_VARIABLE_TYPE
-{
-       D3D_SVT_VOID = 0,
-       D3D_SVT_BOOL,
-       D3D_SVT_INT,
-       D3D_SVT_FLOAT,
-       D3D_SVT_STRING,
-       D3D_SVT_TEXTURE,
-       D3D_SVT_TEXTURE1D,
-       D3D_SVT_TEXTURE2D,
-       D3D_SVT_TEXTURE3D,
-       D3D_SVT_TEXTURECUBE,
-       D3D_SVT_SAMPLER,
-       D3D_SVT_SAMPLER1D,
-       D3D_SVT_SAMPLER2D,
-       D3D_SVT_SAMPLER3D,
-       D3D_SVT_SAMPLERCUBE,
-       D3D_SVT_PIXELSHADER,
-       D3D_SVT_VERTEXSHADER,
-       D3D_SVT_PIXELFRAGMENT,
-       D3D_SVT_VERTEXFRAGMENT,
-       D3D_SVT_UINT,
-       D3D_SVT_UINT8,
-       D3D_SVT_GEOMETRYSHADER,
-       D3D_SVT_RASTERIZER,
-       D3D_SVT_DEPTHSTENCIL,
-       D3D_SVT_BLEND,
-       D3D_SVT_BUFFER,
-       D3D_SVT_CBUFFER,
-       D3D_SVT_TBUFFER,
-       D3D_SVT_TEXTURE1DARRAY,
-       D3D_SVT_TEXTURE2DARRAY,
-       D3D_SVT_RENDERTARGETVIEW,
-       D3D_SVT_DEPTHSTENCILVIEW,
-       D3D_SVT_TEXTURE2DMS,
-       D3D_SVT_TEXTURE2DMSARRAY,
-       D3D_SVT_TEXTURECUBEARRAY,
-       D3D_SVT_HULLSHADER,
-       D3D_SVT_DOMAINSHADER,
-       D3D_SVT_INTERFACE_POINTER,
-       D3D_SVT_COMPUTESHADER,
-       D3D_SVT_DOUBLE,
-       D3D_SVT_RWTEXTURE1D,
-       D3D_SVT_RWTEXTURE1DARRAY,
-       D3D_SVT_RWTEXTURE2D,
-       D3D_SVT_RWTEXTURE2DARRAY,
-       D3D_SVT_RWTEXTURE3D,
-       D3D_SVT_RWBUFFER,
-       D3D_SVT_BYTEADDRESS_BUFFER,
-       D3D_SVT_RWBYTEADDRESS_BUFFER,
-       D3D_SVT_STRUCTURED_BUFFER,
-       D3D_SVT_RWSTRUCTURED_BUFFER,
-       D3D_SVT_APPEND_STRUCTURED_BUFFER,
-       D3D_SVT_CONSUME_STRUCTURED_BUFFER,
-
-       D3D10_SVT_VOID = 0,
-       D3D10_SVT_BOOL,
-       D3D10_SVT_INT,
-       D3D10_SVT_FLOAT,
-       D3D10_SVT_STRING,
-       D3D10_SVT_TEXTURE,
-       D3D10_SVT_TEXTURE1D,
-       D3D10_SVT_TEXTURE2D,
-       D3D10_SVT_TEXTURE3D,
-       D3D10_SVT_TEXTURECUBE,
-       D3D10_SVT_SAMPLER,
-       D3D10_SVT_SAMPLER1D,
-       D3D10_SVT_SAMPLER2D,
-       D3D10_SVT_SAMPLER3D,
-       D3D10_SVT_SAMPLERCUBE,
-       D3D10_SVT_PIXELSHADER,
-       D3D10_SVT_VERTEXSHADER,
-       D3D10_SVT_PIXELFRAGMENT,
-       D3D10_SVT_VERTEXFRAGMENT,
-       D3D10_SVT_UINT,
-       D3D10_SVT_UINT8,
-       D3D10_SVT_GEOMETRYSHADER,
-       D3D10_SVT_RASTERIZER,
-       D3D10_SVT_DEPTHSTENCIL,
-       D3D10_SVT_BLEND,
-       D3D10_SVT_BUFFER,
-       D3D10_SVT_CBUFFER,
-       D3D10_SVT_TBUFFER,
-       D3D10_SVT_TEXTURE1DARRAY,
-       D3D10_SVT_TEXTURE2DARRAY,
-       D3D10_SVT_RENDERTARGETVIEW,
-       D3D10_SVT_DEPTHSTENCILVIEW,
-       D3D10_SVT_TEXTURE2DMS,
-       D3D10_SVT_TEXTURE2DMSARRAY,
-       D3D10_SVT_TEXTURECUBEARRAY,
-
-       D3D11_SVT_HULLSHADER,
-       D3D11_SVT_DOMAINSHADER,
-       D3D11_SVT_INTERFACE_POINTER,
-       D3D11_SVT_COMPUTESHADER,
-       D3D11_SVT_DOUBLE,
-       D3D11_SVT_RWTEXTURE1D,
-       D3D11_SVT_RWTEXTURE1DARRAY,
-       D3D11_SVT_RWTEXTURE2D,
-       D3D11_SVT_RWTEXTURE2DARRAY,
-       D3D11_SVT_RWTEXTURE3D,
-       D3D11_SVT_RWBUFFER,
-       D3D11_SVT_BYTEADDRESS_BUFFER,
-       D3D11_SVT_RWBYTEADDRESS_BUFFER,
-       D3D11_SVT_STRUCTURED_BUFFER,
-       D3D11_SVT_RWSTRUCTURED_BUFFER,
-       D3D11_SVT_APPEND_STRUCTURED_BUFFER,
-       D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
-
-       D3D_SVT_FORCE_DWORD     = 0x7fffffff
-} D3D_SHADER_VARIABLE_TYPE;
-
-typedef enum _D3D_SHADER_INPUT_FLAGS
-{
-       D3D_SIF_USERPACKED = 1,
-       D3D_SIF_COMPARISON_SAMPLER = 2,
-       D3D_SIF_TEXTURE_COMPONENT_0 = 4,
-       D3D_SIF_TEXTURE_COMPONENT_1 = 8,
-       D3D_SIF_TEXTURE_COMPONENTS = 12,
-
-       D3D10_SIF_USERPACKED = 1,
-       D3D10_SIF_COMPARISON_SAMPLER = 2,
-       D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
-       D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
-       D3D10_SIF_TEXTURE_COMPONENTS = 12,
-
-       D3D_SIF_FORCE_DWORD     = 0x7fffffff
-       }       D3D_SHADER_INPUT_FLAGS;
-
-typedef enum _D3D_SHADER_INPUT_TYPE
-{
-       D3D_SIT_CBUFFER = 0,
-       D3D_SIT_TBUFFER,
-       D3D_SIT_TEXTURE,
-       D3D_SIT_SAMPLER,
-       D3D_SIT_UAV_RWTYPED,
-       D3D_SIT_STRUCTURED,
-       D3D_SIT_UAV_RWSTRUCTURED,
-       D3D_SIT_BYTEADDRESS,
-       D3D_SIT_UAV_RWBYTEADDRESS,
-       D3D_SIT_UAV_APPEND_STRUCTURED,
-       D3D_SIT_UAV_CONSUME_STRUCTURED,
-       D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
-       
-       D3D10_SIT_CBUFFER = 0,
-       D3D10_SIT_TBUFFER,
-       D3D10_SIT_TEXTURE,
-       D3D10_SIT_SAMPLER,
-
-       D3D11_SIT_UAV_RWTYPED,
-       D3D11_SIT_STRUCTURED,
-       D3D11_SIT_UAV_RWSTRUCTURED,
-       D3D11_SIT_BYTEADDRESS,
-       D3D11_SIT_UAV_RWBYTEADDRESS,
-       D3D11_SIT_UAV_APPEND_STRUCTURED,
-       D3D11_SIT_UAV_CONSUME_STRUCTURED,
-       D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
-       }       D3D_SHADER_INPUT_TYPE;
-
-typedef enum _D3D_SHADER_CBUFFER_FLAGS
-{
-       D3D_CBF_USERPACKED = 1,
-
-       D3D10_CBF_USERPACKED = 1,
-
-       D3D_CBF_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_CBUFFER_FLAGS;
-
-typedef enum _D3D_CBUFFER_TYPE
-{
-       D3D_CT_CBUFFER = 0,
-       D3D_CT_TBUFFER,
-       D3D_CT_INTERFACE_POINTERS,
-       D3D_CT_RESOURCE_BIND_INFO,
-
-       D3D10_CT_CBUFFER = 0,
-       D3D10_CT_TBUFFER,
-
-       D3D11_CT_CBUFFER = 0,
-       D3D11_CT_TBUFFER,
-       D3D11_CT_INTERFACE_POINTERS,
-       D3D11_CT_RESOURCE_BIND_INFO,
-} D3D_CBUFFER_TYPE;
-
-typedef enum D3D_NAME
-{
-       D3D_NAME_UNDEFINED = 0,
-       D3D_NAME_POSITION,
-       D3D_NAME_CLIP_DISTANCE,
-       D3D_NAME_CULL_DISTANCE,
-       D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
-       D3D_NAME_VIEWPORT_ARRAY_INDEX,
-       D3D_NAME_VERTEX_ID,
-       D3D_NAME_PRIMITIVE_ID,
-       D3D_NAME_INSTANCE_ID,
-       D3D_NAME_IS_FRONT_FACE,
-       D3D_NAME_SAMPLE_INDEX,
-       D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
-       D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
-       D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
-       D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
-       D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
-       D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
-
-       D3D_NAME_TARGET = 64,
-       D3D_NAME_DEPTH,
-       D3D_NAME_COVERAGE,
-       D3D_NAME_DEPTH_GREATER_EQUAL,
-       D3D_NAME_DEPTH_LESS_EQUAL,
-
-       D3D10_NAME_UNDEFINED = 0,
-       D3D10_NAME_POSITION,
-       D3D10_NAME_CLIP_DISTANCE,
-       D3D10_NAME_CULL_DISTANCE,
-       D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
-       D3D10_NAME_VIEWPORT_ARRAY_INDEX,
-       D3D10_NAME_VERTEX_ID,
-       D3D10_NAME_PRIMITIVE_ID,
-       D3D10_NAME_INSTANCE_ID,
-       D3D10_NAME_IS_FRONT_FACE,
-       D3D10_NAME_SAMPLE_INDEX,
-
-       D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
-       D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
-       D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
-       D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
-       D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
-       D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
-
-       D3D10_NAME_TARGET = 64,
-       D3D10_NAME_DEPTH        ,
-       D3D10_NAME_COVERAGE,
-
-       D3D11_NAME_DEPTH_GREATER_EQUAL,
-       D3D11_NAME_DEPTH_LESS_EQUAL,
-} D3D_NAME;
-
-typedef enum D3D_RESOURCE_RETURN_TYPE
-{
-       D3D_RETURN_TYPE_UNORM = 1,
-       D3D_RETURN_TYPE_SNORM,
-       D3D_RETURN_TYPE_SINT,
-       D3D_RETURN_TYPE_UINT,
-       D3D_RETURN_TYPE_FLOAT,
-       D3D_RETURN_TYPE_MIXED,
-       D3D_RETURN_TYPE_DOUBLE,
-       D3D_RETURN_TYPE_CONTINUED,
-
-       D3D10_RETURN_TYPE_UNORM = 1,
-       D3D10_RETURN_TYPE_SNORM,
-       D3D10_RETURN_TYPE_SINT,
-       D3D10_RETURN_TYPE_UINT,
-       D3D10_RETURN_TYPE_FLOAT,
-       D3D10_RETURN_TYPE_MIXED,
-
-       D3D11_RETURN_TYPE_UNORM = 1,
-       D3D11_RETURN_TYPE_SNORM,
-       D3D11_RETURN_TYPE_SINT,
-       D3D11_RETURN_TYPE_UINT,
-       D3D11_RETURN_TYPE_FLOAT,
-       D3D11_RETURN_TYPE_MIXED,
-       D3D11_RETURN_TYPE_DOUBLE,
-       D3D11_RETURN_TYPE_CONTINUED,
-} D3D_RESOURCE_RETURN_TYPE;
-
-typedef enum D3D_REGISTER_COMPONENT_TYPE
-{
-       D3D_REGISTER_COMPONENT_UNKNOWN = 0,
-       D3D_REGISTER_COMPONENT_UINT32,
-       D3D_REGISTER_COMPONENT_SINT32,
-       D3D_REGISTER_COMPONENT_FLOAT32,
-
-       D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
-       D3D10_REGISTER_COMPONENT_UINT32,
-       D3D10_REGISTER_COMPONENT_SINT32,
-       D3D10_REGISTER_COMPONENT_FLOAT32,
-} D3D_REGISTER_COMPONENT_TYPE;
-
-typedef enum D3D_TESSELLATOR_DOMAIN
-{
-       D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
-       D3D_TESSELLATOR_DOMAIN_ISOLINE,
-       D3D_TESSELLATOR_DOMAIN_TRI,
-       D3D_TESSELLATOR_DOMAIN_QUAD,
-
-       D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
-       D3D11_TESSELLATOR_DOMAIN_ISOLINE,
-       D3D11_TESSELLATOR_DOMAIN_TRI,
-       D3D11_TESSELLATOR_DOMAIN_QUAD,
-} D3D_TESSELLATOR_DOMAIN;
-
-typedef enum D3D_TESSELLATOR_PARTITIONING
-{
-       D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
-       D3D_TESSELLATOR_PARTITIONING_INTEGER,
-       D3D_TESSELLATOR_PARTITIONING_POW2,
-       D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
-       D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
-
-       D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
-       D3D11_TESSELLATOR_PARTITIONING_INTEGER,
-       D3D11_TESSELLATOR_PARTITIONING_POW2,
-       D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
-       D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
-} D3D_TESSELLATOR_PARTITIONING;
-
-typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
-{
-       D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
-       D3D_TESSELLATOR_OUTPUT_POINT,
-       D3D_TESSELLATOR_OUTPUT_LINE,
-       D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
-       D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
-
-       D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
-       D3D11_TESSELLATOR_OUTPUT_POINT,
-       D3D11_TESSELLATOR_OUTPUT_LINE,
-       D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
-       D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
-} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
-