{
constant_buffers[s][start + i] = constbufs[i];
if(s < caps.stages && start + i < caps.constant_buffers[s])
- pipe->set_constant_buffer(pipe, s, start + i, constbufs[i] ? constbufs[i]->resource : NULL);
+ pipe_set_constant_buffer(pipe, s, start + i, constbufs[i] ? constbufs[i]->resource : NULL);
}
}
}
{
unsigned num = std::min(caps.constant_buffers[s], (unsigned)D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
for(unsigned i = 0; i < num; ++i)
- pipe->set_constant_buffer(pipe, s, i, constant_buffers[s][i].p ? constant_buffers[s][i].p->resource : 0);
+ pipe_set_constant_buffer(pipe, s, i, constant_buffers[s][i].p ? constant_buffers[s][i].p->resource : 0);
}
update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_VS));
if(constant_buffers[s][i] == buffer)
{
constant_buffers[s][i] = (ID3D10Buffer*)NULL;
- pipe->set_constant_buffer(pipe, s, i, NULL);
+ pipe_set_constant_buffer(pipe, s, i, NULL);
}
}
}