{
SYNCHRONIZED;
GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)render_target_view);
- pipe->clear_render_target(pipe, view->object, color, 0, 0, view->object->width, view->object->height);
+ union pipe_color_union cc;
+ cc.f[0] = color[0];
+ cc.f[1] = color[1];
+ cc.f[2] = color[2];
+ cc.f[3] = color[3];
+ pipe->clear_render_target(pipe, view->object, &cc, 0, 0, view->object->width, view->object->height);
}
virtual void STDMETHODCALLTYPE ClearDepthStencilView(