d3d1x: put proper calling convention in headers, fixes 64-bit builds
[mesa.git] / src / gallium / state_trackers / d3d1x / gd3dapi / galliumd3d11.idl
index 640cbfa881a599ca1bcbff89e06cc28cf7951271..4dca1bcf91bd4d5140e5e7cee7102e784884346f 100644 (file)
@@ -27,5 +27,5 @@
 import "ocidl.idl";
 import "d3d11.idl";
 
-HRESULT GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice);
+HRESULT __stdcall GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice);