d3d1x: Remove.
[mesa.git] / src / gallium / state_trackers / d3d1x / progs / d3d11tex / d3d11tex.vcxproj
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.vcxproj
deleted file mode 100755 (executable)
index ea6cc03..0000000
+++ /dev/null
@@ -1,98 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
-  <ItemGroup Label="ProjectConfigurations">\r
-    <ProjectConfiguration Include="Debug|Win32">\r
-      <Configuration>Debug</Configuration>\r
-      <Platform>Win32</Platform>\r
-    </ProjectConfiguration>\r
-    <ProjectConfiguration Include="Release|Win32">\r
-      <Configuration>Release</Configuration>\r
-      <Platform>Win32</Platform>\r
-    </ProjectConfiguration>\r
-  </ItemGroup>\r
-  <PropertyGroup Label="Globals">\r
-    <ProjectGuid>{14F73B97-2DC6-423E-97D9-64E3368713DC}</ProjectGuid>\r
-    <Keyword>Win32Proj</Keyword>\r
-    <RootNamespace>d3d11tex</RootNamespace>\r
-  </PropertyGroup>\r
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
-    <ConfigurationType>Application</ConfigurationType>\r
-    <UseDebugLibraries>true</UseDebugLibraries>\r
-    <CharacterSet>MultiByte</CharacterSet>\r
-  </PropertyGroup>\r
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
-    <ConfigurationType>Application</ConfigurationType>\r
-    <UseDebugLibraries>false</UseDebugLibraries>\r
-    <WholeProgramOptimization>true</WholeProgramOptimization>\r
-    <CharacterSet>MultiByte</CharacterSet>\r
-  </PropertyGroup>\r
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
-  <ImportGroup Label="ExtensionSettings">\r
-  </ImportGroup>\r
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
-  </ImportGroup>\r
-  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
-    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
-  </ImportGroup>\r
-  <PropertyGroup Label="UserMacros" />\r
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
-    <LinkIncremental>true</LinkIncremental>\r
-  </PropertyGroup>\r
-  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
-    <LinkIncremental>false</LinkIncremental>\r
-  </PropertyGroup>\r
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
-    <ClCompile>\r
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
-      <WarningLevel>Level3</WarningLevel>\r
-      <Optimization>Disabled</Optimization>\r
-      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
-      <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
-    </ClCompile>\r
-    <Link>\r
-      <SubSystem>Console</SubSystem>\r
-      <GenerateDebugInformation>true</GenerateDebugInformation>\r
-      <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
-    </Link>\r
-  </ItemDefinitionGroup>\r
-  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
-    <ClCompile>\r
-      <WarningLevel>Level3</WarningLevel>\r
-      <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
-      <Optimization>MaxSpeed</Optimization>\r
-      <FunctionLevelLinking>true</FunctionLevelLinking>\r
-      <IntrinsicFunctions>true</IntrinsicFunctions>\r
-      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
-      <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
-    </ClCompile>\r
-    <Link>\r
-      <SubSystem>Console</SubSystem>\r
-      <GenerateDebugInformation>true</GenerateDebugInformation>\r
-      <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
-      <OptimizeReferences>true</OptimizeReferences>\r
-      <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
-    </Link>\r
-  </ItemDefinitionGroup>\r
-  <ItemGroup>\r
-    <CustomBuild Include="d3d11tex.hlsl">\r
-      <FileType>Document</FileType>\r
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)\r
-"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>\r
-      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>\r
-    </CustomBuild>\r
-  </ItemGroup>\r
-  <ItemGroup>\r
-    <ClInclude Include="..\d3d11app\d3d11app.h" />\r
-    <ClInclude Include="d3d11tex.hlsl.ps.h" />\r
-    <ClInclude Include="d3d11tex.hlsl.vs.h" />\r
-  </ItemGroup>\r
-  <ItemGroup>\r
-    <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />\r
-    <ClCompile Include="d3d11tex.cpp" />\r
-  </ItemGroup>\r
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
-  <ImportGroup Label="ExtensionTargets">\r
-  </ImportGroup>\r
-</Project>
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