pf_x8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24X8_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+ PIPE_BIND_DEPTH_STENCIL, 0);
pf_z24x8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_X8Z24_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+ PIPE_BIND_DEPTH_STENCIL, 0);
pf_s8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+ PIPE_BIND_DEPTH_STENCIL, 0);
pf_z24s8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+ PIPE_BIND_DEPTH_STENCIL, 0);
pf_a8r8g8b8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0);
+ PIPE_BIND_RENDER_TARGET, 0);
pf_x8r8g8b8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_B8G8R8X8_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0);
+ PIPE_BIND_RENDER_TARGET, 0);
pf_r5g6b5 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_B5G6R5_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_RENDER_TARGET, 0);
+ PIPE_BIND_RENDER_TARGET, 0);
/* We can only get a 16 or 32 bit depth buffer with getBuffersWithFormat */
if (dri_with_format(screen->sPriv)) {
pf_z16 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z16_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+ PIPE_BIND_DEPTH_STENCIL, 0);
pf_z32 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z32_UNORM,
PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+ PIPE_BIND_DEPTH_STENCIL, 0);
} else {
pf_z16 = FALSE;
pf_z32 = FALSE;