Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / gallium / state_trackers / dri / dri_extensions.c
index 0c59d42d5c686c08d4a0e5209f9cf9bc268ac2d5..4349a4d1d2fd82ab0c04772b6cfcb556c36a0f0f 100644 (file)
 #include "dri_context.h"
 #include "state_tracker/st_context.h"
 
+#define need_GL_ARB_map_buffer_range
 #define need_GL_ARB_multisample
 #define need_GL_ARB_occlusion_query
 #define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
 #define need_GL_ARB_texture_compression
 #define need_GL_ARB_vertex_buffer_object
 #define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
 #define need_GL_ARB_window_pos
 #define need_GL_EXT_blend_color
 #define need_GL_EXT_blend_equation_separate
 #define need_GL_EXT_multi_draw_arrays
 #define need_GL_EXT_secondary_color
 #define need_GL_NV_vertex_program
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
 #include "extension_helper.h"
 
 /**
  * Extension strings exported by the driver.
  */
 const struct dri_extension card_extensions[] = {
+   {"GL_ARB_fragment_shader", NULL},
+   {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions},
    {"GL_ARB_multisample", GL_ARB_multisample_functions},
    {"GL_ARB_multitexture", NULL},
    {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
+   {"GL_ARB_pixel_buffer_object", NULL},
    {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+   {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+   {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+   {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
    {"GL_ARB_texture_border_clamp", NULL},
    {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
    {"GL_ARB_texture_cube_map", NULL},
@@ -69,12 +80,11 @@ const struct dri_extension card_extensions[] = {
    {"GL_ARB_texture_mirrored_repeat", NULL},
    {"GL_ARB_texture_rectangle", NULL},
    {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
-   {"GL_ARB_pixel_buffer_object", NULL},
+   {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
    {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
    {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
    {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
-   {"GL_EXT_blend_equation_separate",
-    GL_EXT_blend_equation_separate_functions},
+   {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
    {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
    {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
    {"GL_EXT_blend_subtract", NULL},