#include "dri_context.h"
#include "state_tracker/st_context.h"
+#define need_GL_ARB_map_buffer_range
#define need_GL_ARB_multisample
#define need_GL_ARB_occlusion_query
#define need_GL_ARB_point_parameters
+#define need_GL_ARB_provoking_vertex
+#define need_GL_ARB_shader_objects
#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_array_object
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_provoking_vertex
#define need_GL_EXT_secondary_color
+#define need_GL_APPLE_vertex_array_object
#define need_GL_NV_vertex_program
-#include "extension_helper.h"
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+#include "main/remap_helper.h"
+#include "utils.h"
/**
* Extension strings exported by the driver.
*/
-const struct dri_extension card_extensions[] = {
+static const struct dri_extension card_extensions[] = {
+ {"GL_ARB_fragment_shader", NULL},
+ {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions},
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_provoking_vertex", GL_ARB_provoking_vertex_functions},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+ {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
- {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
- {"GL_EXT_blend_equation_separate",
- GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
{"GL_EXT_packed_depth_stencil", NULL},
{"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions},
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
+ {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},
* capabilities of the pipe_screen. This is actually something
* that can/should be done inside st_create_context().
*/
- if (ctx)
- driInitExtensions(ctx->st->ctx, card_extensions, GL_TRUE);
- else
- driInitExtensions(NULL, card_extensions, GL_FALSE);
+ driInitExtensions(ctx->st->ctx, card_extensions, GL_TRUE);
}
/* vim: set sw=3 ts=8 sts=3 expandtab: */