dri-st: Add EXT_provoking_vertex.
[mesa.git] / src / gallium / state_trackers / dri / dri_extensions.c
index 8106a7ad93e29acb36bf7c47c46dd8626c94ecab..800d462e322462fcfe761dd8ca7300b7c3e3b670 100644 (file)
 #include "dri_context.h"
 #include "state_tracker/st_context.h"
 
+#define need_GL_ARB_map_buffer_range
 #define need_GL_ARB_multisample
 #define need_GL_ARB_occlusion_query
 #define need_GL_ARB_point_parameters
+#define need_GL_ARB_provoking_vertex
 #define need_GL_ARB_shader_objects
 #define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_array_object
 #define need_GL_ARB_vertex_buffer_object
 #define need_GL_ARB_vertex_program
 #define need_GL_ARB_vertex_shader
@@ -50,7 +53,9 @@
 #define need_GL_EXT_fog_coord
 #define need_GL_EXT_framebuffer_object
 #define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_provoking_vertex
 #define need_GL_EXT_secondary_color
+#define need_GL_APPLE_vertex_array_object
 #define need_GL_NV_vertex_program
 #define need_GL_VERSION_2_0
 #define need_GL_VERSION_2_1
  */
 const struct dri_extension card_extensions[] = {
    {"GL_ARB_fragment_shader", NULL},
+   {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions},
    {"GL_ARB_multisample", GL_ARB_multisample_functions},
    {"GL_ARB_multitexture", NULL},
    {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
    {"GL_ARB_pixel_buffer_object", NULL},
+   {"GL_ARB_provoking_vertex", GL_ARB_provoking_vertex_functions},
    {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
    {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
    {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
@@ -77,11 +84,13 @@ const struct dri_extension card_extensions[] = {
    {"GL_ARB_texture_env_dot3", NULL},
    {"GL_ARB_texture_mirrored_repeat", NULL},
    {"GL_ARB_texture_rectangle", NULL},
+   {"GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions},
    {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
    {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
    {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
    {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
    {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+   {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
    {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
    {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
    {"GL_EXT_blend_subtract", NULL},
@@ -91,6 +100,7 @@ const struct dri_extension card_extensions[] = {
    {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
    {"GL_EXT_packed_depth_stencil", NULL},
    {"GL_EXT_pixel_buffer_object", NULL},
+   {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions},
    {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
    {"GL_EXT_stencil_wrap", NULL},
    {"GL_EXT_texture_edge_clamp", NULL},
@@ -100,6 +110,7 @@ const struct dri_extension card_extensions[] = {
    {"GL_EXT_texture_lod_bias", NULL},
    {"GL_3DFX_texture_compression_FXT1", NULL},
    {"GL_APPLE_client_storage", NULL},
+   {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
    {"GL_MESA_pack_invert", NULL},
    {"GL_MESA_ycbcr_texture", NULL},
    {"GL_NV_blend_square", NULL},