dri-st: Add EXT_provoking_vertex.
[mesa.git] / src / gallium / state_trackers / dri / dri_extensions.c
index 8c5cef68d3572e73f7e46d0041d79263d6676b0e..800d462e322462fcfe761dd8ca7300b7c3e3b670 100644 (file)
@@ -37,6 +37,7 @@
 #define need_GL_ARB_multisample
 #define need_GL_ARB_occlusion_query
 #define need_GL_ARB_point_parameters
+#define need_GL_ARB_provoking_vertex
 #define need_GL_ARB_shader_objects
 #define need_GL_ARB_texture_compression
 #define need_GL_ARB_vertex_array_object
@@ -52,7 +53,9 @@
 #define need_GL_EXT_fog_coord
 #define need_GL_EXT_framebuffer_object
 #define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_provoking_vertex
 #define need_GL_EXT_secondary_color
+#define need_GL_APPLE_vertex_array_object
 #define need_GL_NV_vertex_program
 #define need_GL_VERSION_2_0
 #define need_GL_VERSION_2_1
@@ -68,6 +71,7 @@ const struct dri_extension card_extensions[] = {
    {"GL_ARB_multitexture", NULL},
    {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
    {"GL_ARB_pixel_buffer_object", NULL},
+   {"GL_ARB_provoking_vertex", GL_ARB_provoking_vertex_functions},
    {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
    {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
    {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
@@ -96,6 +100,7 @@ const struct dri_extension card_extensions[] = {
    {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
    {"GL_EXT_packed_depth_stencil", NULL},
    {"GL_EXT_pixel_buffer_object", NULL},
+   {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions},
    {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
    {"GL_EXT_stencil_wrap", NULL},
    {"GL_EXT_texture_edge_clamp", NULL},
@@ -105,6 +110,7 @@ const struct dri_extension card_extensions[] = {
    {"GL_EXT_texture_lod_bias", NULL},
    {"GL_3DFX_texture_compression_FXT1", NULL},
    {"GL_APPLE_client_storage", NULL},
+   {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
    {"GL_MESA_pack_invert", NULL},
    {"GL_MESA_ycbcr_texture", NULL},
    {"GL_NV_blend_square", NULL},