#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_string.h"
+#include "util/u_atomic.h"
#include "egl_g3d.h"
#include "egl_g3d_api.h"
#include "egl_g3d_loader.h"
#include "native.h"
+static void
+egl_g3d_invalid_surface(struct native_display *ndpy,
+ struct native_surface *nsurf,
+ unsigned int seq_num)
+{
+ /* XXX not thread safe? */
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
+
+ if (gsurf && gsurf->stfbi)
+ p_atomic_inc(&gsurf->stfbi->stamp);
+}
+
+static struct pipe_screen *
+egl_g3d_new_drm_screen(struct native_display *ndpy, const char *name, int fd)
+{
+ _EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ return gdpy->loader->create_drm_screen(name, fd);
+}
+
+static struct pipe_screen *
+egl_g3d_new_sw_screen(struct native_display *ndpy, struct sw_winsys *ws)
+{
+ _EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ return gdpy->loader->create_sw_screen(ws);
+}
+
+static struct pipe_resource *
+egl_g3d_lookup_egl_image(struct native_display *ndpy, void *egl_image)
+{
+ _EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct st_egl_image img;
+ struct pipe_resource *resource = NULL;
+
+ memset(&img, 0, sizeof(img));
+ if (gdpy->smapi->get_egl_image(gdpy->smapi, egl_image, &img))
+ resource = img.texture;
+
+ return resource;
+}
+
+static const struct native_event_handler egl_g3d_native_event_handler = {
+ egl_g3d_invalid_surface,
+ egl_g3d_new_drm_screen,
+ egl_g3d_new_sw_screen,
+ egl_g3d_lookup_egl_image
+};
+
/**
* Get the native platform.
*/
case _EGL_PLATFORM_WINDOWS:
plat_name = "Windows";
#ifdef HAVE_GDI_BACKEND
- nplat = native_get_gdi_platform();
+ nplat = native_get_gdi_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_X11:
plat_name = "X11";
#ifdef HAVE_X11_BACKEND
- nplat = native_get_x11_platform();
+ nplat = native_get_x11_platform(&egl_g3d_native_event_handler);
+#endif
+ break;
+ case _EGL_PLATFORM_WAYLAND:
+ plat_name = "wayland";
+#ifdef HAVE_WAYLAND_BACKEND
+ nplat = native_get_wayland_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_DRM:
plat_name = "DRM";
#ifdef HAVE_DRM_BACKEND
- nplat = native_get_drm_platform();
+ nplat = native_get_drm_platform(&egl_g3d_native_event_handler);
#endif
break;
case _EGL_PLATFORM_FBDEV:
plat_name = "FBDEV";
#ifdef HAVE_FBDEV_BACKEND
- nplat = native_get_fbdev_platform();
+ nplat = native_get_fbdev_platform(&egl_g3d_native_event_handler);
#endif
break;
default:
*/
static EGLBoolean
init_config_attributes(_EGLConfig *conf, const struct native_config *nconf,
- EGLint api_mask, enum pipe_format depth_stencil_format)
+ EGLint api_mask, enum pipe_format depth_stencil_format,
+ EGLBoolean preserve_buffer, EGLint max_swap_interval)
{
uint rgba[4], depth_stencil[2], buffer_size;
EGLint surface_type;
}
surface_type = 0x0;
- if (nconf->window_bit)
- surface_type |= EGL_WINDOW_BIT;
- if (nconf->pixmap_bit)
- surface_type |= EGL_PIXMAP_BIT;
+ /* pixmap surfaces should be EGL_SINGLE_BUFFER */
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT)) {
+ if (nconf->pixmap_bit)
+ surface_type |= EGL_PIXMAP_BIT;
+ }
+ /* the others surfaces should be EGL_BACK_BUFFER (or settable) */
+ if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)) {
+ if (nconf->window_bit)
+ surface_type |= EGL_WINDOW_BIT;
#ifdef EGL_MESA_screen_surface
- if (nconf->scanout_bit)
- surface_type |= EGL_SCREEN_BIT_MESA;
+ if (nconf->scanout_bit)
+ surface_type |= EGL_SCREEN_BIT_MESA;
#endif
-
- if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT))
surface_type |= EGL_PBUFFER_BIT;
+ }
conf->Conformant = api_mask;
conf->RenderableType = api_mask;
conf->DepthSize = depth_stencil[0];
conf->StencilSize = depth_stencil[1];
+ /* st/vega will allocate the mask on demand */
+ if (api_mask & EGL_OPENVG_BIT)
+ conf->AlphaMaskSize = 8;
+
conf->SurfaceType = surface_type;
conf->NativeRenderable = EGL_TRUE;
}
conf->Level = nconf->level;
- conf->Samples = nconf->samples;
- conf->SampleBuffers = 0;
-
- if (nconf->slow_config)
- conf->ConfigCaveat = EGL_SLOW_CONFIG;
if (nconf->transparent_rgb) {
conf->TransparentType = EGL_TRANSPARENT_RGB;
conf->TransparentBlueValue = nconf->transparent_rgb_values[2];
}
+ conf->MinSwapInterval = 0;
+ conf->MaxSwapInterval = max_swap_interval;
+ if (preserve_buffer)
+ conf->SurfaceType |= EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+
return _eglValidateConfig(conf, EGL_FALSE);
}
static EGLBoolean
egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, const struct native_config *nconf,
- enum pipe_format depth_stencil_format)
+ enum pipe_format depth_stencil_format,
+ int preserve_buffer, int max_swap_interval)
{
struct egl_g3d_config *gconf = egl_g3d_config(conf);
- EGLint buffer_mask, api_mask;
+ EGLint buffer_mask;
EGLBoolean valid;
- /* skip single-buffered configs */
- if (!(nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT)))
- return EGL_FALSE;
-
buffer_mask = 0x0;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT))
buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
gconf->stvis.color_format = nconf->color_format;
gconf->stvis.depth_stencil_format = depth_stencil_format;
gconf->stvis.accum_format = PIPE_FORMAT_NONE;
- gconf->stvis.samples = nconf->samples;
+ gconf->stvis.samples = 0;
+ /* will be overridden per surface */
gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT_MASK) ?
ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
- api_mask = dpy->ClientAPIsMask;
- /* this is required by EGL, not by OpenGL ES */
- if (nconf->window_bit &&
- gconf->stvis.render_buffer != ST_ATTACHMENT_BACK_LEFT)
- api_mask &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT);
-
- if (!api_mask) {
- _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
- nconf->native_visual_id);
- }
-
valid = init_config_attributes(&gconf->base,
- nconf, api_mask, depth_stencil_format);
+ nconf, dpy->ClientAPIs, depth_stencil_format,
+ preserve_buffer, max_swap_interval);
if (!valid) {
_eglLog(_EGL_DEBUG, "skip invalid config 0x%x", nconf->native_visual_id);
return EGL_FALSE;
/* pick the first supported format */
for (i = 0; i < n; i++) {
if (screen->is_format_supported(screen, fmt[i],
- PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL, 0)) {
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL)) {
formats[count++] = fmt[i];
break;
}
const struct native_config **native_configs;
enum pipe_format depth_stencil_formats[8];
int num_formats, num_configs, i, j;
+ int preserve_buffer, max_swap_interval;
native_configs = gdpy->native->get_configs(gdpy->native, &num_configs);
if (!num_configs) {
return id;
}
+ preserve_buffer =
+ gdpy->native->get_param(gdpy->native, NATIVE_PARAM_PRESERVE_BUFFER);
+ max_swap_interval =
+ gdpy->native->get_param(gdpy->native, NATIVE_PARAM_MAX_SWAP_INTERVAL);
+
num_formats = egl_g3d_fill_depth_stencil_formats(dpy,
depth_stencil_formats);
if (gconf) {
_eglInitConfig(&gconf->base, dpy, id);
if (!egl_g3d_init_config(drv, dpy, &gconf->base,
- native_configs[i], depth_stencil_formats[j])) {
+ native_configs[i], depth_stencil_formats[j],
+ preserve_buffer, max_swap_interval)) {
FREE(gconf);
break;
}
return id;
}
-static void
-egl_g3d_invalid_surface(struct native_display *ndpy,
- struct native_surface *nsurf,
- unsigned int seq_num)
-{
- /* XXX not thread safe? */
- struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
- struct egl_g3d_context *gctx;
-
- /*
- * Some functions such as egl_g3d_copy_buffers create a temporary native
- * surface. There is no gsurf associated with it.
- */
- gctx = (gsurf) ? egl_g3d_context(gsurf->base.CurrentContext) : NULL;
- if (gctx)
- gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gsurf->stfbi);
-}
-
-static struct pipe_screen *
-egl_g3d_new_drm_screen(struct native_display *ndpy, const char *name, int fd)
-{
- _EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
- struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
- return gdpy->loader->create_drm_screen(name, fd);
-}
-
-static struct pipe_screen *
-egl_g3d_new_sw_screen(struct native_display *ndpy, struct sw_winsys *ws)
-{
- _EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
- struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
- return gdpy->loader->create_sw_screen(ws);
-}
-
-static struct native_event_handler egl_g3d_native_event_handler = {
- egl_g3d_invalid_surface,
- egl_g3d_new_drm_screen,
- egl_g3d_new_sw_screen
-};
-
static void
egl_g3d_free_config(void *conf)
{
_eglReleaseDisplayResources(drv, dpy);
- if (gdpy->pipe)
- gdpy->pipe->destroy(gdpy->pipe);
-
if (dpy->Configs) {
_eglDestroyArray(dpy->Configs, egl_g3d_free_config);
dpy->Configs = NULL;
}
static EGLBoolean
-egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
- EGLint *major, EGLint *minor)
+egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_display *gdpy;
if (!nplat)
return EGL_FALSE;
+ if (dpy->Options.TestOnly)
+ return EGL_TRUE;
+
gdpy = CALLOC_STRUCT(egl_g3d_display);
if (!gdpy) {
_eglError(EGL_BAD_ALLOC, "eglInitialize");
gdpy->loader = gdrv->loader;
dpy->DriverData = gdpy;
- _eglLog(_EGL_INFO, "use %s for display %p", nplat->name, dpy->PlatformDisplay);
- gdpy->native = nplat->create_display(dpy->PlatformDisplay,
- &egl_g3d_native_event_handler, (void *) dpy);
+ _eglLog(_EGL_INFO, "use %s for display %p",
+ nplat->name, dpy->PlatformDisplay);
+ gdpy->native =
+ nplat->create_display(dpy->PlatformDisplay, dpy->Options.UseFallback);
if (!gdpy->native) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
goto fail;
}
+ gdpy->native->user_data = (void *) dpy;
+ if (!gdpy->native->init_screen(gdpy->native)) {
+ _eglError(EGL_NOT_INITIALIZED,
+ "eglInitialize(failed to initialize screen)");
+ goto fail;
+ }
if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_DEFAULT_MASK)
- dpy->ClientAPIsMask |= EGL_OPENGL_BIT;
+ dpy->ClientAPIs |= EGL_OPENGL_BIT;
if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_OPENGL_ES1_MASK)
- dpy->ClientAPIsMask |= EGL_OPENGL_ES_BIT;
+ dpy->ClientAPIs |= EGL_OPENGL_ES_BIT;
if (gdpy->loader->profile_masks[ST_API_OPENGL] & ST_PROFILE_OPENGL_ES2_MASK)
- dpy->ClientAPIsMask |= EGL_OPENGL_ES2_BIT;
+ dpy->ClientAPIs |= EGL_OPENGL_ES2_BIT;
if (gdpy->loader->profile_masks[ST_API_OPENVG] & ST_PROFILE_DEFAULT_MASK)
- dpy->ClientAPIsMask |= EGL_OPENVG_BIT;
+ dpy->ClientAPIs |= EGL_OPENVG_BIT;
gdpy->smapi = egl_g3d_create_st_manager(dpy);
if (!gdpy->smapi) {
if (dpy->Platform == _EGL_PLATFORM_DRM) {
dpy->Extensions.MESA_drm_display = EGL_TRUE;
- dpy->Extensions.MESA_drm_image = EGL_TRUE;
+ if (gdpy->native->buffer)
+ dpy->Extensions.MESA_drm_image = EGL_TRUE;
}
+ if (dpy->Platform == _EGL_PLATFORM_WAYLAND && gdpy->native->buffer)
+ dpy->Extensions.MESA_drm_image = EGL_TRUE;
+
+#ifdef EGL_WL_bind_wayland_display
+ if (gdpy->native->wayland_bufmgr)
+ dpy->Extensions.WL_bind_wayland_display = EGL_TRUE;
+#endif
+
if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
goto fail;
}
- *major = 1;
- *minor = 4;
+ dpy->VersionMajor = 1;
+ dpy->VersionMinor = 4;
return EGL_TRUE;
stapi->get_proc_address(stapi, procname) : NULL);
}
-static EGLint
-egl_g3d_probe(_EGLDriver *drv, _EGLDisplay *dpy)
-{
- return (egl_g3d_get_platform(drv, dpy->Platform)) ? 90 : 0;
-}
-
_EGLDriver *
egl_g3d_create_driver(const struct egl_g3d_loader *loader)
{
gdrv->base.API.Terminate = egl_g3d_terminate;
gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
- gdrv->base.Probe = egl_g3d_probe;
-
/* to be filled by the caller */
gdrv->base.Name = NULL;
gdrv->base.Unload = NULL;