return gdpy->loader->create_sw_screen(ws);
}
+static struct pipe_resource *
+egl_g3d_lookup_egl_image(struct native_display *ndpy, void *egl_image)
+{
+ _EGLDisplay *dpy = (_EGLDisplay *) ndpy->user_data;
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct st_egl_image img;
+ struct pipe_resource *resource = NULL;
+
+ memset(&img, 0, sizeof(img));
+ if (gdpy->smapi->get_egl_image(gdpy->smapi, egl_image, &img))
+ resource = img.texture;
+
+ return resource;
+}
+
static struct native_event_handler egl_g3d_native_event_handler = {
egl_g3d_invalid_surface,
egl_g3d_new_drm_screen,
- egl_g3d_new_sw_screen
+ egl_g3d_new_sw_screen,
+ egl_g3d_lookup_egl_image
};
/**
conf->DepthSize = depth_stencil[0];
conf->StencilSize = depth_stencil[1];
+ /* st/vega will allocate the mask on demand */
+ if (api_mask & EGL_OPENVG_BIT)
+ conf->AlphaMaskSize = 8;
+
conf->SurfaceType = surface_type;
conf->NativeRenderable = EGL_TRUE;
/* pick the first supported format */
for (i = 0; i < n; i++) {
if (screen->is_format_supported(screen, fmt[i],
- PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL, 0)) {
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL)) {
formats[count++] = fmt[i];
break;
}
if (dpy->Platform == _EGL_PLATFORM_WAYLAND && gdpy->native->buffer)
dpy->Extensions.MESA_drm_image = EGL_TRUE;
+#ifdef EGL_WL_bind_wayland_display
+ if (gdpy->native->wayland_bufmgr)
+ dpy->Extensions.WL_bind_wayland_display = EGL_TRUE;
+#endif
+
if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
goto fail;