_eglUnlockMutex(&dpy->Mutex);
/* no timed finish? */
- screen->fence_finish(screen, fence, 0x0, PIPE_TIMEOUT_INFINITE);
+ screen->fence_finish(screen, fence, PIPE_TIMEOUT_INFINITE);
ret = EGL_CONDITION_SATISFIED_KHR;
_eglLockMutex(&dpy->Mutex);
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
if (gctx)
- gctx->stctxi->flush(gctx->stctxi, PIPE_FLUSH_RENDER_CACHE , NULL);
+ gctx->stctxi->flush(gctx->stctxi, ST_FLUSH_FRONT, NULL);
}
if (timeout) {