#include "native_wayland_drm_bufmgr_helper.h"
-void *
+void
egl_g3d_wl_drm_helper_reference_buffer(void *user_data, uint32_t name,
- int32_t width, int32_t height,
- uint32_t stride,
- struct wl_visual *visual)
+ struct wl_drm_buffer *buffer)
{
struct native_display *ndpy = user_data;
struct pipe_resource templ;
struct winsys_handle wsh;
- enum pipe_format format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ enum pipe_format pf;
+
+ switch (buffer->format) {
+ case WL_DRM_FORMAT_ARGB8888:
+ pf = PIPE_FORMAT_B8G8R8A8_UNORM;
+ break;
+ case WL_DRM_FORMAT_XRGB8888:
+ pf = PIPE_FORMAT_B8G8R8X8_UNORM;
+ break;
+ default:
+ pf = PIPE_FORMAT_NONE;
+ break;
+ }
+
+ if (pf == PIPE_FORMAT_NONE)
+ return;
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
- templ.format = format;
+ templ.format = pf;
templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
- templ.width0 = width;
- templ.height0 = height;
+ templ.width0 = buffer->buffer.width;
+ templ.height0 = buffer->buffer.height;
templ.depth0 = 1;
templ.array_size = 1;
memset(&wsh, 0, sizeof(wsh));
wsh.handle = name;
- wsh.stride = stride;
+ wsh.stride = buffer->stride[0];
- return ndpy->screen->resource_from_handle(ndpy->screen, &templ, &wsh);
+ buffer->driver_buffer =
+ ndpy->screen->resource_from_handle(ndpy->screen, &templ, &wsh);
}
void
-egl_g3d_wl_drm_helper_unreference_buffer(void *user_data, void *buffer)
+egl_g3d_wl_drm_helper_unreference_buffer(void *user_data,
+ struct wl_drm_buffer *buffer)
{
- struct pipe_resource *resource = buffer;
+ struct pipe_resource *resource = buffer->driver_buffer;
pipe_resource_reference(&resource, NULL);
}