ST_PUBLIC(st_get_framebuffer_texture, int, struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
ST_PUBLIC(st_framebuffer_private, void *, struct st_framebuffer *stfb)
ST_PUBLIC(st_unreference_framebuffer, void, struct st_framebuffer *stfb)
-ST_PUBLIC(st_make_current, GLboolean, struct st_context *st, struct st_framebuffer *draw, struct st_framebuffer *read)
+ST_PUBLIC(st_make_current, GLboolean, struct st_context *st, struct st_framebuffer *draw, struct st_framebuffer *read, void *winsys_drawable_handle)
ST_PUBLIC(st_get_current, struct st_context *, void)
ST_PUBLIC(st_flush, void, struct st_context *st, uint pipeFlushFlags, struct pipe_fence_handle **fence)
ST_PUBLIC(st_finish, void, struct st_context *st)