#include "state_tracker/drm_api.h"
+#include "util/u_format.h"
#include "util/u_rect.h"
/*
templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
templat.width0 = w;
templat.height0 = h;
- pf_get_block(templat.format, &templat.block);
+ util_format_get_block(templat.format, &templat.block);
texture = screen->texture_create(dev->screen,
&templat);