for (i = 0; i < 3; ++i)
{
pipe->screen->transfer_unmap(pipe->screen, mc->tex_transfer[i]);
- pipe->screen->tex_transfer_release(pipe->screen, &mc->tex_transfer[i]);
+ pipe->screen->tex_transfer_destroy(mc->tex_transfer[i]);
}
mc->render_target.cbufs[0] = pipe->screen->get_tex_surface
pipe->delete_sampler_state(pipe, mc->samplers.all[i]);
for (i = 0; i < 3; ++i)
- pipe_buffer_reference(pipe->screen, &mc->vertex_bufs.all[i].buffer, NULL);
+ pipe_buffer_reference(&mc->vertex_bufs.all[i].buffer, NULL);
/* Textures 3 & 4 are not created directly, no need to release them here */
for (i = 0; i < 3; ++i)
pipe->delete_fs_state(pipe, mc->b_fs[i]);
}
- pipe_buffer_reference(pipe->screen, &mc->vs_const_buf.buffer, NULL);
- pipe_buffer_reference(pipe->screen, &mc->fs_const_buf.buffer, NULL);
+ pipe_buffer_reference(&mc->vs_const_buf.buffer, NULL);
+ pipe_buffer_reference(&mc->fs_const_buf.buffer, NULL);
FREE(mc->macroblocks);
FREE(mc);