*/
-#include "main/context.h"
-#include "main/imports.h"
+#include "main/core.h"
#include <GL/glx.h>
}
-void
+PUBLIC void
glXUseXFont(Font font, int first, int count, int listbase)
{
Display *dpy;
glNewList(list, GL_COMPILE);
if (valid && (bm_width > 0) && (bm_height > 0)) {
- MEMSET(bm, '\0', bm_width * bm_height);
+ memset(bm, '\0', bm_width * bm_height);
fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm);
glBitmap(width, height, x0, y0, dx, dy, bm);