#if 0
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
- pipe_mutex_lock(stwfb->fb->mutex);
+ mtx_lock(&stwfb->fb->mutex);
struct pipe_resource* resource = textures[statt];
if (resource)
//}
}
- for (i = 0; i < count; i++) {
- out[i] = NULL;
+ for (i = 0; i < count; i++)
pipe_resource_reference(&out[i], buffer->textures[statts[i]]);
- }
return TRUE;
}