pCaps->AdapterOrdinal = 0;
- pCaps->Caps = 0;
+ pCaps->Caps = D3DCAPS_READ_SCANLINE;
- pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
+ pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
/* D3DCAPS2_CANSHARERESOURCE | */
/* D3DCAPS2_CANCALIBRATEGAMMA | */
D3DCAPS2_DYNAMICTEXTURES |
D3DPRESENT_INTERVAL_THREE |
D3DPRESENT_INTERVAL_FOUR |
D3DPRESENT_INTERVAL_IMMEDIATE;
- pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
+ pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_CANRENDERAFTERFLIP |
D3DPTEXTURECAPS_ALPHAPALETTE |
D3DPTEXTURECAPS_PERSPECTIVE |
D3DPTEXTURECAPS_PROJECTED |
- /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
+ D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_CUBEMAP |
D3DPTEXTURECAPS_VOLUMEMAP |
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |