st/nine: Change a few advertised caps
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
index 6ff197e1dfe8c716a5cfe824a99c788c3f9f455d..3aa95b93b2ffcd7af9af1f64dc9a9669a7fddbcb 100644 (file)
@@ -77,7 +77,9 @@ NineAdapter9_ctor( struct NineAdapter9 *This,
         hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
                               PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
         hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
-                              PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
+                              PIPE_SHADER_CAP_MAX_INPUTS) < 10 ||
+        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
+                              PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) {
         ERR("Your card is not supported by Gallium Nine. Minimum requirement "
             "is >= r500, >= nv50, >= i965\n");
         return D3DERR_DRIVERINTERNALERROR;
@@ -146,7 +148,7 @@ NineAdapter9_GetScreen( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
                                    DWORD Flags,
                                    D3DADAPTER_IDENTIFIER9 *pIdentifier )
@@ -163,7 +165,7 @@ NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-static INLINE boolean
+static inline boolean
 backbuffer_format( D3DFORMAT dfmt,
                    D3DFORMAT bfmt,
                    boolean win )
@@ -182,7 +184,7 @@ backbuffer_format( D3DFORMAT dfmt,
     return FALSE;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
                               D3DDEVTYPE DevType,
                               D3DFORMAT AdapterFormat,
@@ -204,19 +206,19 @@ NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
     hr = NineAdapter9_GetScreen(This, DevType, &screen);
     if (FAILED(hr)) { return hr; }
 
-    dfmt = d3d9_to_pipe_format(AdapterFormat);
-    bfmt = d3d9_to_pipe_format(BackBufferFormat);
+    /* The display format is not handled in Nine. We always present an XRGB8888
+     * buffer (and the display server will eventually do the conversion). We probably
+     * don't need to check for anything for the adapter format support, since if the
+     * display server advertise support, it will likely be able to do the conversion.
+     * We do the approximation that a format is available in the display server if
+     * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
+    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
+                                       1,
+                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
+    bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
+                                       1,
+                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
-        DBG("Invalid Adapter/BackBufferFormat.\n");
-        return D3DERR_NOTAVAILABLE;
-    }
-
-    if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
-                                     PIPE_BIND_DISPLAY_TARGET |
-                                     PIPE_BIND_SHARED) ||
-        !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
-                                     PIPE_BIND_DISPLAY_TARGET |
-                                     PIPE_BIND_SHARED)) {
         DBG("Unsupported Adapter/BackBufferFormat.\n");
         return D3DERR_NOTAVAILABLE;
     }
@@ -224,7 +226,7 @@ NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-static INLINE boolean
+static inline boolean
 display_format( D3DFORMAT fmt,
                 boolean win )
 {
@@ -245,7 +247,7 @@ display_format( D3DFORMAT fmt,
     return FALSE;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
                                 D3DDEVTYPE DeviceType,
                                 D3DFORMAT AdapterFormat,
@@ -258,24 +260,24 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
     enum pipe_format pf;
     enum pipe_texture_target target;
     unsigned bind = 0;
+    boolean srgb;
 
     /* Check adapter format. */
 
-    /* Nicer output if we only have the line at the end. */
-#if 1
     DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
         nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
-#endif
+    DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
+        d3dformat_to_string(CheckFormat));
+
     user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
 
     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
     if (FAILED(hr))
         return hr;
-    pf = d3d9_to_pipe_format(AdapterFormat);
-    if (pf == PIPE_FORMAT_NONE ||
-        !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D, 0,
+    pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
                                      PIPE_BIND_DISPLAY_TARGET |
-                                     PIPE_BIND_SHARED)) {
+                                     PIPE_BIND_SHARED, FALSE, FALSE);
+    if (pf == PIPE_FORMAT_NONE) {
         DBG("AdapterFormat %s not available.\n",
             d3dformat_to_string(AdapterFormat));
         return D3DERR_NOTAVAILABLE;
@@ -297,7 +299,11 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
 
     bind = 0;
     if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
-    if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
+    if (Usage & D3DUSAGE_DEPTHSTENCIL) {
+        if (!depth_stencil_format(CheckFormat))
+            return D3DERR_NOTAVAILABLE;
+        bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
+    }
 
     /* API hack because setting RT[0] to NULL is forbidden */
     if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
@@ -311,7 +317,12 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
         return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
                D3D_OK : D3DERR_NOTAVAILABLE;
 
-    if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
+    /* ATOC hack */
+    if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
+        return D3D_OK;
+
+    if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
+        (Usage & D3DUSAGE_RENDERTARGET))
         bind |= PIPE_BIND_BLENDABLE;
 
     if (Usage & D3DUSAGE_DMAP) {
@@ -325,29 +336,34 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
     case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
     case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
     case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
+    case D3DRTYPE_SURFACE:
+        if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
+            bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
+        /* Offscreen surface support: Usage = 0.
+         * In practice drivers are very restrictive on the formats supported.
+         * Basically a few common formats + YUV and compressed formats. The
+         * reason is that offscreen surface are useful only for directdraw
+         * compatibility (a WONTIMPL of nine) + format conversion (useful in
+         * particular for YUV because the format was not advertised for textures
+         * on NV chips). */
+        if (Usage == 0)
+            bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
     default:
         break;
     }
 
 
-    pf = d3d9_to_pipe_format(CheckFormat);
-    if (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE))
-        pf = util_format_srgb(pf);
-
-    DBG("Format=%s/%s Usage/Bind=%x/%d RType/Target=%u/%s\n", // replace %d to %s
-        d3dformat_to_string(CheckFormat), util_format_name(pf),
-        Usage, bind, // temporary simplified for merge, FIXME
-        /* Usage, util_dump_bind_flags(bind), */
-        RType, util_dump_tex_target(target, TRUE));
-
-    if (pf == PIPE_FORMAT_NONE ||
-        !screen->is_format_supported(screen, pf, target, 0, bind)) {
+    srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
+    pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
+                                     0, bind, srgb, FALSE);
+    if (pf == PIPE_FORMAT_NONE) {
         DBG("NOT AVAILABLE\n");
         return D3DERR_NOTAVAILABLE;
     }
 
-    /* we support ATI1 and ATI2 hack only for 2D textures */
-    if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
+    /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
+    if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
+        (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
         return D3DERR_NOTAVAILABLE;
     /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
     /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
@@ -357,7 +373,7 @@ NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
                                          D3DDEVTYPE DeviceType,
                                          D3DFORMAT SurfaceFormat,
@@ -375,52 +391,51 @@ NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
         d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
         pQualityLevels);
 
+    if (pQualityLevels) {
+        /* In error cases return only 1 quality level supported */
+        *pQualityLevels = 1;
+    }
+    user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
+
     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
     if (FAILED(hr))
         return hr;
 
-    pf = d3d9_to_pipe_format(SurfaceFormat);
-    bind = util_format_is_depth_or_stencil(pf) ?
-        PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
+    if (depth_stencil_format(SurfaceFormat))
+        bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
+    else /* render-target */
+        bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+
+    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
+                                     0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
 
-    if (pf == PIPE_FORMAT_NONE ||
-        !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D,
-                                     MultiSampleType, bind)) {
+    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
+        DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
+        return D3DERR_INVALIDCALL;
+    }
+
+    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
+                                     MultiSampleType, bind, FALSE, FALSE);
+
+    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
         DBG("%s with %u samples not available.\n",
             d3dformat_to_string(SurfaceFormat), MultiSampleType);
         return D3DERR_NOTAVAILABLE;
     }
 
-    if (pQualityLevels)
-        *pQualityLevels = 1; /* gallium doesn't have quality levels */
+    if (pQualityLevels) {
+        /* NONMASKABLE MultiSampleType might have more than one quality level,
+         * while MASKABLE MultiSampleTypes have only one level.
+         * Advertise quality levels and map each level to a sample count. */
+         (void ) d3dmultisample_type_check(screen, SurfaceFormat,
+                 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
+         DBG("advertising %u quality levels\n", *pQualityLevels);
+    }
 
     return D3D_OK;
 }
 
-static INLINE boolean
-depth_stencil_format( D3DFORMAT fmt )
-{
-    static D3DFORMAT allowed[] = {
-        D3DFMT_D16_LOCKABLE,
-        D3DFMT_D32,
-        D3DFMT_D15S1,
-        D3DFMT_D24S8,
-        D3DFMT_D24X8,
-        D3DFMT_D24X4S4,
-        D3DFMT_D16,
-        D3DFMT_D32F_LOCKABLE,
-        D3DFMT_D24FS8,
-        D3DFMT_D32_LOCKABLE
-    };
-    unsigned i;
-
-    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
-        if (fmt == allowed[i]) { return TRUE; }
-    }
-    return FALSE;
-}
-
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
                                      D3DDEVTYPE DeviceType,
                                      D3DFORMAT AdapterFormat,
@@ -443,31 +458,27 @@ NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
     if (FAILED(hr)) { return hr; }
 
-    dfmt = d3d9_to_pipe_format(AdapterFormat);
-    bfmt = d3d9_to_pipe_format(RenderTargetFormat);
+    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
+                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
+    bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
+                                       PIPE_TEXTURE_2D, 0,
+                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
     if (RenderTargetFormat == D3DFMT_NULL)
         bfmt = dfmt;
-    zsfmt = d3d9_to_pipe_format(DepthStencilFormat);
+    zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
+                                        PIPE_TEXTURE_2D, 0,
+                                        d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
+                                        FALSE, FALSE);
     if (dfmt == PIPE_FORMAT_NONE ||
         bfmt == PIPE_FORMAT_NONE ||
         zsfmt == PIPE_FORMAT_NONE) {
         return D3DERR_NOTAVAILABLE;
     }
 
-    if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 0,
-                                     PIPE_BIND_DISPLAY_TARGET |
-                                     PIPE_BIND_SHARED) ||
-        !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 0,
-                                     PIPE_BIND_RENDER_TARGET) ||
-        !screen->is_format_supported(screen, zsfmt, PIPE_TEXTURE_2D, 0,
-                                     PIPE_BIND_DEPTH_STENCIL)) {
-        return D3DERR_NOTAVAILABLE;
-    }
-
     return D3D_OK;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
                                           D3DDEVTYPE DeviceType,
                                           D3DFORMAT SourceFormat,
@@ -490,17 +501,12 @@ NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
     hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
     if (FAILED(hr)) { return hr; }
 
-    dfmt = d3d9_to_pipe_format(TargetFormat);
-    bfmt = d3d9_to_pipe_format(SourceFormat);
+    dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
+                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
+    bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
+                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
+
     if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
-        return D3DERR_NOTAVAILABLE;
-    }
-    if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
-                                     PIPE_BIND_DISPLAY_TARGET |
-                                     PIPE_BIND_SHARED) ||
-        !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
-                                     PIPE_BIND_DISPLAY_TARGET |
-                                     PIPE_BIND_SHARED)) {
         DBG("%s to %s not supported.\n",
             d3dformat_to_string(SourceFormat),
             d3dformat_to_string(TargetFormat));
@@ -510,7 +516,7 @@ NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
                             D3DDEVTYPE DeviceType,
                             D3DCAPS9 *pCaps )
@@ -539,9 +545,9 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
 
     pCaps->AdapterOrdinal = 0;
 
-    pCaps->Caps = 0;
+    pCaps->Caps = D3DCAPS_READ_SCANLINE;
 
-    pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
+    pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
                 /* D3DCAPS2_CANSHARERESOURCE | */
                 /* D3DCAPS2_CANCALIBRATEGAMMA | */
                    D3DCAPS2_DYNAMICTEXTURES |
@@ -562,7 +568,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
                                    D3DPRESENT_INTERVAL_THREE |
                                    D3DPRESENT_INTERVAL_FOUR |
                                    D3DPRESENT_INTERVAL_IMMEDIATE;
-    pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
+    pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
 
     pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
                      D3DDEVCAPS_CANRENDERAFTERFLIP |
@@ -579,8 +585,8 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
                      /*D3DDEVCAPS_RTPATCHES |*/
                      /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
                      /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
-                     /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
-                     D3DDEVCAPS_TEXTURESYSTEMMEMORY |
+                     D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
+                     /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
                      D3DDEVCAPS_TEXTUREVIDEOMEMORY |
                      D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
                      D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
@@ -595,32 +601,32 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
                                D3DPMISCCAPS_TSSARGTEMP |
                                D3DPMISCCAPS_BLENDOP |
                                D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
-                               /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
-                               /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
-                               D3DPMISCCAPS_FOGANDSPECULARALPHA |
+                               D3DPMISCCAPS_PERSTAGECONSTANT |
+                               /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
+                               D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
                                D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
                                D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
                                D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
-                               /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
+                               D3DPMISCCAPS_FOGVERTEXCLAMPED;
     if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
         pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
 
     pCaps->RasterCaps =
         D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
-        /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
+        D3DPRASTERCAPS_COLORPERSPECTIVE |
         D3DPRASTERCAPS_DITHER |
         D3DPRASTERCAPS_DEPTHBIAS |
-        /*D3DPRASTERCAPS_FOGRANGE |*/
-        /*D3DPRASTERCAPS_FOGTABLE |*/
-        /*D3DPRASTERCAPS_FOGVERTEX |*/
+        D3DPRASTERCAPS_FOGRANGE |
+        D3DPRASTERCAPS_FOGTABLE |
+        D3DPRASTERCAPS_FOGVERTEX |
         D3DPRASTERCAPS_MIPMAPLODBIAS |
         D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
         D3DPRASTERCAPS_SCISSORTEST |
         D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
         /*D3DPRASTERCAPS_WBUFFER |*/
-        /*D3DPRASTERCAPS_WFOG |*/
+        D3DPRASTERCAPS_WFOG |
         /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
-        /*D3DPRASTERCAPS_ZFOG |*/
+        D3DPRASTERCAPS_ZFOG |
         D3DPRASTERCAPS_ZTEST;
 
     pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
@@ -652,7 +658,8 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
 
     pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
 
-    pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
+    pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
+                          D3DPCMPCAPS_LESS |
                           D3DPCMPCAPS_EQUAL |
                           D3DPCMPCAPS_LESSEQUAL |
                           D3DPCMPCAPS_GREATER |
@@ -671,7 +678,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
         D3DPTEXTURECAPS_ALPHAPALETTE |
         D3DPTEXTURECAPS_PERSPECTIVE |
         D3DPTEXTURECAPS_PROJECTED |
-        /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
+        D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
         D3DPTEXTURECAPS_CUBEMAP |
         D3DPTEXTURECAPS_VOLUMEMAP |
         D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
@@ -731,15 +738,12 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
     pCaps->MaxAnisotropy =
         (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
 
-    pCaps->MaxVertexW = 1.0f; /* XXX */
-    pCaps->GuardBandLeft = screen->get_paramf(screen,
-                                              PIPE_CAPF_GUARD_BAND_LEFT);
-    pCaps->GuardBandTop = screen->get_paramf(screen,
-                                             PIPE_CAPF_GUARD_BAND_TOP);
-    pCaps->GuardBandRight = screen->get_paramf(screen,
-                                               PIPE_CAPF_GUARD_BAND_RIGHT);
-    pCaps->GuardBandBottom = screen->get_paramf(screen,
-                                                PIPE_CAPF_GUARD_BAND_BOTTOM);
+    /* Values for GeForce 9600 GT */
+    pCaps->MaxVertexW = 1e10f;
+    pCaps->GuardBandLeft = -1e9f;
+    pCaps->GuardBandTop = -1e9f;
+    pCaps->GuardBandRight = 1e9f;
+    pCaps->GuardBandBottom = 1e9f;
     pCaps->ExtentsAdjust = 0.0f;
 
     pCaps->StencilCaps =
@@ -751,15 +755,13 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
         D3DSTENCILCAPS_INVERT |
         D3DSTENCILCAPS_INCR |
         D3DSTENCILCAPS_DECR |
-        D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
+        D3DSTENCILCAPS_TWOSIDED;
 
     pCaps->FVFCaps =
-        (D3DFVFCAPS_TEXCOORDCOUNTMASK & 0xff) |
+        8 | /* 8 textures max */
         /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
         D3DFVFCAPS_PSIZE;
 
-    /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
-     * them out. For now leave them all enabled. */
     pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
                            D3DTEXOPCAPS_SELECTARG1 |
                            D3DTEXOPCAPS_SELECTARG2 |
@@ -789,13 +791,10 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
 
     pCaps->MaxTextureBlendStages = 8; /* XXX wine */
         (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
-    pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
-        PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
-    if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
-        pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
+    pCaps->MaxSimultaneousTextures = 8;
 
     pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
-                                  /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
+                                  D3DVTXPCAPS_TEXGEN_SPHEREMAP |
                                   D3DVTXPCAPS_MATERIALSOURCE7 |
                                   D3DVTXPCAPS_DIRECTIONALLIGHTS |
                                   D3DVTXPCAPS_POSITIONALLIGHTS |
@@ -806,12 +805,12 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
     pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
     pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
     pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
-    pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
+    pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
 
     pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
 
-    pCaps->MaxPrimitiveCount = 0xFFFFF; /* <- wine, really 0xFFFFFFFF; */
-    pCaps->MaxVertexIndex = 0xFFFFF; /* <- wine, really 0xFFFFFFFF */
+    pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
+    pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
     pCaps->MaxStreams =
         _min(screen->get_shader_param(screen,
                  PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
@@ -830,7 +829,8 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
     pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
 
     pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
-    pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
+    /* Value for GeForce 9600 GT */
+    pCaps->PixelShader1xMaxValue = 65504.f;
 
     pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
                       D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
@@ -969,7 +969,7 @@ NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
                            UINT RealAdapter,
                            D3DDEVTYPE DeviceType,
@@ -1018,7 +1018,8 @@ NineAdapter9_CreateDevice( struct NineAdapter9 *This,
 
     hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
                          pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
-                         (struct NineDevice9 **)ppReturnedDeviceInterface);
+                         (struct NineDevice9 **)ppReturnedDeviceInterface,
+                         minor);
     if (FAILED(hr)) {
         DBG("Failed to create device.\n");
         return hr;
@@ -1028,7 +1029,7 @@ NineAdapter9_CreateDevice( struct NineAdapter9 *This,
     return D3D_OK;
 }
 
-HRESULT WINAPI
+HRESULT NINE_WINAPI
 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
                              UINT RealAdapter,
                              D3DDEVTYPE DeviceType,
@@ -1079,7 +1080,8 @@ NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
     hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
                            pFullscreenDisplayMode,
                            pD3D9Ex, pPresentationGroup, This->ctx,
-                           (struct NineDevice9Ex **)ppReturnedDeviceInterface);
+                           (struct NineDevice9Ex **)ppReturnedDeviceInterface,
+                           minor);
     if (FAILED(hr)) {
         DBG("Failed to create device.\n");
         return hr;