#include "nine_pipe.h"
#include "nine_ff.h"
#include "nine_dump.h"
+#include "nine_limits.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
+#include "pipe/p_config.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_hash_table.h"
#define DBG_CHANNEL DBG_DEVICE
-static void
+#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
+
+#include <fpu_control.h>
+
+static void nine_setup_fpu()
+{
+ fpu_control_t c;
+
+ _FPU_GETCW(c);
+ /* clear the control word */
+ c &= _FPU_RESERVED;
+ /* d3d9 doc/wine tests: mask all exceptions, use single-precision
+ * and round to nearest */
+ c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
+ _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
+ _FPU_SETCW(c);
+}
+
+#else
+
+static void nine_setup_fpu(void)
+{
+ WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
+}
+
+#endif
+
+void
NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
{
struct NineSurface9 *refSurf = NULL;
This->state.scissor.maxy = refSurf->desc.Height;
}
- if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
+ if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
This->state.rs[D3DRS_ZENABLE] = TRUE;
+ This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
+ }
if (This->state.rs[D3DRS_ZENABLE])
NineDevice9_SetDepthStencilSurface(
This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
}
-void
-NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
-{
- struct pipe_context *pipe = This->pipe;
-
- DBG("This=%p mask=%u\n", This, mask);
-
- if (mask & 0x1) {
- struct pipe_constant_buffer cb;
- cb.buffer_offset = 0;
-
- if (This->prefer_user_constbuf) {
- cb.buffer = NULL;
- cb.user_buffer = This->state.vs_const_f;
- } else {
- cb.buffer = This->constbuf_vs;
- cb.user_buffer = NULL;
- }
- cb.buffer_size = This->vs_const_size;
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
-
- if (This->prefer_user_constbuf) {
- cb.user_buffer = This->state.ps_const_f;
- } else {
- cb.buffer = This->constbuf_ps;
- }
- cb.buffer_size = This->ps_const_size;
- pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
- }
-
- if (mask & 0x2) {
- struct pipe_poly_stipple stipple;
- memset(&stipple, ~0, sizeof(stipple));
- pipe->set_polygon_stipple(pipe, &stipple);
- }
-
- This->state.changed.group = NINE_STATE_ALL;
- This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
- This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
- This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
-}
-
#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
HRESULT
NineDevice9_ctor( struct NineDevice9 *This,
ID3DPresentGroup *pPresentationGroup,
struct d3dadapter9_context *pCTX,
boolean ex,
- D3DDISPLAYMODEEX *pFullscreenDisplayMode )
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ int minorVersionNum )
{
unsigned i;
HRESULT hr = NineUnknown_ctor(&This->base, pParams);
if (FAILED(hr)) { return hr; }
+ list_inithead(&This->update_buffers);
list_inithead(&This->update_textures);
+ list_inithead(&This->managed_buffers);
+ list_inithead(&This->managed_textures);
This->screen = pScreen;
This->caps = *pCaps;
This->params = *pCreationParameters;
This->ex = ex;
This->present = pPresentationGroup;
+ This->minor_version_num = minorVersionNum;
+
IDirect3D9_AddRef(This->d3d9);
ID3DPresentGroup_AddRef(This->present);
- This->pipe = This->screen->context_create(This->screen, NULL);
+ if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
+ nine_setup_fpu();
+
+ if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
+ DBG("Application asked full Software Vertex Processing. Ignoring.\n");
+ if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
+ DBG("Application asked mixed Software Vertex Processing. Ignoring.\n");
+
+ This->pipe = This->screen->context_create(This->screen, NULL, 0);
if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
This->cso = cso_create_context(This->pipe);
/* Create first, it messes up our state. */
This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
+ /* Available memory counter. Updated only for allocations with this device
+ * instance. This is the Win 7 behavior.
+ * Win XP shares this counter across multiple devices. */
+ This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+ if (This->available_texture_mem < 4096)
+ This->available_texture_mem <<= 20;
+ else
+ This->available_texture_mem = UINT_MAX;
+ /* We cap texture memory usage to 80% of what is reported free initially
+ * This helps get closer Win behaviour. For example VertexBuffer allocation
+ * still succeeds when texture allocation fails. */
+ This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
+
/* create implicit swapchains */
This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
This->swapchains = CALLOC(This->nswapchains,
NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
}
+ /* Initialize a dummy VBO to be used when a a vertex declaration does not
+ * specify all the inputs needed by vertex shader, on win default behavior
+ * is to pass 0,0,0,0 to the shader */
+ {
+ struct pipe_transfer *transfer;
+ struct pipe_resource tmpl;
+ struct pipe_box box;
+ unsigned char *data;
+
+ tmpl.target = PIPE_BUFFER;
+ tmpl.format = PIPE_FORMAT_R8_UNORM;
+ tmpl.width0 = 16; /* 4 floats */
+ tmpl.height0 = 1;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DEFAULT;
+ tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
+ tmpl.flags = 0;
+ This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
+
+ if (!This->dummy_vbo)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ u_box_1d(0, 16, &box);
+ data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, &transfer);
+ assert(data);
+ assert(transfer);
+ memset(data, 0, 16);
+ This->pipe->transfer_unmap(This->pipe, transfer);
+ }
+
This->cursor.software = FALSE;
This->cursor.hotspot.x = -1;
This->cursor.hotspot.y = -1;
This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
+ This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
if (!This->state.vs_const_f || !This->state.ps_const_f ||
- !This->state.vs_lconstf_temp)
+ !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp)
return E_OUTOFMEMORY;
if (strstr(pScreen->get_name(pScreen), "AMD") ||
- strstr(pScreen->get_name(pScreen), "ATI"))
- This->prefer_user_constbuf = TRUE;
+ strstr(pScreen->get_name(pScreen), "ATI")) {
+ This->driver_bugs.buggy_barycentrics = TRUE;
+ }
+
+ /* Disable NV path for now, needs some fixes */
+ This->prefer_user_constbuf = TRUE;
tmpl.target = PIPE_BUFFER;
tmpl.format = PIPE_FORMAT_R8_UNORM;
{
struct pipe_resource tmplt;
struct pipe_sampler_view templ;
+ struct pipe_sampler_state samp;
+ memset(&samp, 0, sizeof(samp));
tmplt.target = PIPE_TEXTURE_2D;
tmplt.width0 = 1;
templ.u.tex.last_layer = 0;
templ.u.tex.first_level = 0;
templ.u.tex.last_level = 0;
- templ.swizzle_r = PIPE_SWIZZLE_ZERO;
- templ.swizzle_g = PIPE_SWIZZLE_ZERO;
- templ.swizzle_b = PIPE_SWIZZLE_ZERO;
- templ.swizzle_a = PIPE_SWIZZLE_ONE;
+ templ.swizzle_r = PIPE_SWIZZLE_0;
+ templ.swizzle_g = PIPE_SWIZZLE_0;
+ templ.swizzle_b = PIPE_SWIZZLE_0;
+ templ.swizzle_a = PIPE_SWIZZLE_1;
templ.target = This->dummy_texture->target;
- This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
- if (!This->dummy_sampler)
+ This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
+ if (!This->dummy_sampler_view)
return D3DERR_DRIVERINTERNALERROR;
+
+ samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ samp.max_lod = 15.0f;
+ samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.compare_mode = PIPE_TEX_COMPARE_NONE;
+ samp.compare_func = PIPE_FUNC_LEQUAL;
+ samp.normalized_coords = 1;
+ samp.seamless_cube_map = 1;
+ This->dummy_sampler_state = samp;
}
/* Allocate upload helper for drivers that suck (from st pov ;). */
- {
- unsigned bind = 0;
- This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
- This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
+ This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
+ This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
+ This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
- if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
- if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
- if (bind)
- This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
+ if (!This->driver_caps.user_vbufs)
+ This->vertex_uploader = u_upload_create(This->pipe, 65536,
+ PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
+ if (!This->driver_caps.user_ibufs)
+ This->index_uploader = u_upload_create(This->pipe, 128 * 1024,
+ PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
+ if (!This->driver_caps.user_cbufs) {
+ This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
+ This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size,
+ PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
}
This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
nine_ff_init(This); /* initialize fixed function code */
NineDevice9_SetDefaultState(This, FALSE);
- NineDevice9_RestoreNonCSOState(This, ~0);
+
+ {
+ struct pipe_poly_stipple stipple;
+ memset(&stipple, ~0, sizeof(stipple));
+ This->pipe->set_polygon_stipple(This->pipe, &stipple);
+ }
This->update = &This->state;
- nine_update_state(This, ~0);
+ nine_update_state(This);
ID3DPresentGroup_Release(This->present);
nine_ff_fini(This);
nine_state_clear(&This->state, TRUE);
- if (This->upload)
- u_upload_destroy(This->upload);
+ if (This->vertex_uploader)
+ u_upload_destroy(This->vertex_uploader);
+ if (This->index_uploader)
+ u_upload_destroy(This->index_uploader);
+ if (This->constbuf_uploader)
+ u_upload_destroy(This->constbuf_uploader);
nine_bind(&This->record, NULL);
- pipe_sampler_view_reference(&This->dummy_sampler, NULL);
+ pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
pipe_resource_reference(&This->dummy_texture, NULL);
pipe_resource_reference(&This->constbuf_vs, NULL);
pipe_resource_reference(&This->constbuf_ps, NULL);
+ pipe_resource_reference(&This->dummy_vbo, NULL);
FREE(This->state.vs_const_f);
FREE(This->state.ps_const_f);
FREE(This->state.vs_lconstf_temp);
+ FREE(This->state.ps_lconstf_temp);
if (This->swapchains) {
for (i = 0; i < This->nswapchains; ++i)
- NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
+ if (This->swapchains[i])
+ NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
FREE(This->swapchains);
}
return &This->caps;
}
-static INLINE void
+static inline void
NineDevice9_PauseRecording( struct NineDevice9 *This )
{
if (This->record) {
}
}
-static INLINE void
+static inline void
NineDevice9_ResumeRecording( struct NineDevice9 *This )
{
if (This->record) {
}
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
{
- return D3D_OK; /* TODO */
+ if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICELOST;
+ } else if (This->device_needs_reset) {
+ return D3DERR_DEVICENOTRESET;
+ }
+
+ return D3D_OK;
}
-UINT WINAPI
+UINT NINE_WINAPI
NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
{
- const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
- if (mem < 4096)
- return mem << 20;
- else
- return UINT_MAX;
+ return This->available_texture_mem;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
{
- /* We don't really need to do anything here, but might want to free up
- * the GPU virtual address space by killing pipe_resources.
- */
- STUB(D3D_OK);
+ struct NineBaseTexture9 *tex;
+ struct NineBuffer9 *buf;
+
+ DBG("This=%p\n", This);
+ LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
+ NineBaseTexture9_UnLoad(tex);
+ }
+ /* Vertex/index buffers don't take a lot of space and aren't accounted
+ * for d3d memory usage. Instead of actually freeing from memory,
+ * just mark the buffer dirty to trigger a re-upload later. We
+ * could just ignore, but some bad behaving apps could rely on it (if
+ * they write outside the locked regions typically). */
+ LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
+ NineBuffer9_SetDirty(buf);
+ }
+
+ return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDirect3D( struct NineDevice9 *This,
IDirect3D9 **ppD3D9 )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
D3DCAPS9 *pCaps )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDisplayMode( struct NineDevice9 *This,
UINT iSwapChain,
D3DDISPLAYMODE *pMode )
return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetCreationParameters( struct NineDevice9 *This,
D3DDEVICE_CREATION_PARAMETERS *pParameters )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetCursorProperties( struct NineDevice9 *This,
UINT XHotSpot,
UINT YHotSpot,
IDirect3DSurface9 *pCursorBitmap )
{
- /* TODO: hardware cursor */
struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
struct pipe_context *pipe = This->pipe;
struct pipe_box box;
struct pipe_transfer *transfer;
+ BOOL hw_cursor;
void *ptr;
DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
"pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
+ user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
- This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
- This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+ if (This->swapchains[0]->params.Windowed) {
+ This->cursor.w = MIN2(surf->desc.Width, 32);
+ This->cursor.h = MIN2(surf->desc.Height, 32);
+ hw_cursor = 1; /* always use hw cursor for windowed mode */
+ } else {
+ This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
+ This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+ hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
+ }
u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
lock.pBits, lock.Pitch,
This->cursor.w, This->cursor.h);
- if (!This->cursor.software &&
- This->cursor.w == 32 && This->cursor.h == 32)
- ID3DPresent_SetCursor(This->swapchains[0]->present,
- lock.pBits, &This->cursor.hotspot,
- This->cursor.visible);
+ if (hw_cursor)
+ hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
+ lock.pBits,
+ &This->cursor.hotspot,
+ This->cursor.visible) == D3D_OK;
NineSurface9_UnlockRect(surf);
}
pipe->transfer_unmap(pipe, transfer);
+ /* hide cursor if we emulate it */
+ if (!hw_cursor)
+ ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
+ This->cursor.software = !hw_cursor;
+
return D3D_OK;
}
-void WINAPI
+void NINE_WINAPI
NineDevice9_SetCursorPosition( struct NineDevice9 *This,
int X,
int Y,
This->cursor.pos.y = Y;
if (!This->cursor.software)
- ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
+ This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
}
-BOOL WINAPI
+BOOL NINE_WINAPI
NineDevice9_ShowCursor( struct NineDevice9 *This,
BOOL bShow )
{
This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
if (!This->cursor.software)
- ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
+ This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
return old;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters,
IDirect3DSwapChain9 **pSwapChain )
This, pPresentationParameters, pSwapChain);
user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
+ user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
+
+ /* TODO: this deserves more tests */
+ if (!pPresentationParameters->hDeviceWindow)
+ pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetSwapChain( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSwapChain9 **pSwapChain )
return D3D_OK;
}
-UINT WINAPI
+UINT NINE_WINAPI
NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
{
return This->nswapchains;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_Reset( struct NineDevice9 *This,
D3DPRESENT_PARAMETERS *pPresentationParameters )
{
DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
+ if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICELOST;
+ }
+
for (i = 0; i < This->nswapchains; ++i) {
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
- if (FAILED(hr))
- return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
+ if (hr != D3D_OK)
+ break;
}
nine_pipe_context_clear(This);
This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
/* XXX: better use GetBackBuffer here ? */
+ This->device_needs_reset = (hr != D3D_OK);
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_Present( struct NineDevice9 *This,
const RECT *pSourceRect,
const RECT *pDestRect,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetBackBuffer( struct NineDevice9 *This,
UINT iSwapChain,
UINT iBackBuffer,
IDirect3DSurface9 **ppBackBuffer )
{
user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
+ /* return NULL on error */
+ *ppBackBuffer = NULL;
user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
iBackBuffer, Type, ppBackBuffer);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRasterStatus( struct NineDevice9 *This,
UINT iSwapChain,
D3DRASTER_STATUS *pRasterStatus )
pRasterStatus);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
BOOL bEnableDialogs )
{
STUB(D3DERR_INVALIDCALL);
}
-void WINAPI
+void NINE_WINAPI
NineDevice9_SetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
DWORD Flags,
}
}
-void WINAPI
+void NINE_WINAPI
NineDevice9_GetGammaRamp( struct NineDevice9 *This,
UINT iSwapChain,
D3DGAMMARAMP *pRamp )
*pRamp = This->swapchains[iSwapChain]->gamma;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
*ppTexture = NULL;
- user_assert(Width && Height, D3DERR_INVALIDCALL);
- user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
- /* When is used shared handle, Pool must be
- * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
- user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
- D3DERR_INVALIDCALL);
- user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
- D3DERR_INVALIDCALL);
- user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
&tex, pSharedHandle);
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
UINT Width,
UINT Height,
D3DUSAGE_SOFTWAREPROCESSING;
*ppVolumeTexture = NULL;
- user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
Usage, Format, Pool, &tex, pSharedHandle);
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
UINT EdgeLength,
UINT Levels,
D3DUSAGE_SOFTWAREPROCESSING;
*ppCubeTexture = NULL;
- user_assert(EdgeLength, D3DERR_INVALIDCALL);
- user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
&tex, pSharedHandle);
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
UINT Length,
DWORD Usage,
}
templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target,
templ.nr_samples, templ.bind,
- FALSE);
+ FALSE, Pool == D3DPOOL_SCRATCH);
+
+ if (templ.format == PIPE_FORMAT_NONE && Format != D3DFMT_NULL)
+ return D3DERR_INVALIDCALL;
desc.Format = Format;
desc.Type = D3DRTYPE_SURFACE;
default: break;
}
+ if (compressed_format(Format)) {
+ const unsigned w = util_format_get_blockwidth(templ.format);
+ const unsigned h = util_format_get_blockheight(templ.format);
+
+ user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
+ }
+
if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
/* resource_create doesn't return an error code, so check format here */
user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
UINT Width,
UINT Height,
Lockable, ppSurface, pSharedHandle);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
Discard, ppSurface, pSharedHandle);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_UpdateSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
{
struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
struct NineSurface9 *src = NineSurface9(pSourceSurface);
+ int copy_width, copy_height;
+ RECT destRect;
DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
"pSourceRect=%p pDestPoint=%p\n", This,
if (pDestPoint)
DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
+ user_assert(dst && src, D3DERR_INVALIDCALL);
+
user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
- return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
+ user_assert(!src->lock_count, D3DERR_INVALIDCALL);
+ user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
+ user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
+
+ if (pSourceRect) {
+ copy_width = pSourceRect->right - pSourceRect->left;
+ copy_height = pSourceRect->bottom - pSourceRect->top;
+
+ user_assert(pSourceRect->left >= 0 &&
+ copy_width > 0 &&
+ pSourceRect->right <= src->desc.Width &&
+ pSourceRect->top >= 0 &&
+ copy_height > 0 &&
+ pSourceRect->bottom <= src->desc.Height,
+ D3DERR_INVALIDCALL);
+ } else {
+ copy_width = src->desc.Width;
+ copy_height = src->desc.Height;
+ }
+
+ destRect.right = copy_width;
+ destRect.bottom = copy_height;
+
+ if (pDestPoint) {
+ user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
+ D3DERR_INVALIDCALL);
+ destRect.right += pDestPoint->x;
+ destRect.bottom += pDestPoint->y;
+ }
+
+ user_assert(destRect.right <= dst->desc.Width &&
+ destRect.bottom <= dst->desc.Height,
+ D3DERR_INVALIDCALL);
+
+ if (compressed_format(dst->desc.Format)) {
+ const unsigned w = util_format_get_blockwidth(dst->base.info.format);
+ const unsigned h = util_format_get_blockheight(dst->base.info.format);
+
+ if (pDestPoint) {
+ user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
+ D3DERR_INVALIDCALL);
+ }
+
+ if (pSourceRect) {
+ user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
+ D3DERR_INVALIDCALL);
+ }
+ if (!(copy_width == src->desc.Width &&
+ copy_width == dst->desc.Width &&
+ copy_height == src->desc.Height &&
+ copy_height == dst->desc.Height)) {
+ user_assert(!(copy_width % w) && !(copy_height % h),
+ D3DERR_INVALIDCALL);
+ }
+ }
+
+ NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
+
+ return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_UpdateTexture( struct NineDevice9 *This,
IDirect3DBaseTexture9 *pSourceTexture,
IDirect3DBaseTexture9 *pDestinationTexture )
struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
unsigned l, m;
- unsigned last_level = dstb->base.info.last_level;
+ unsigned last_src_level, last_dst_level;
+ RECT rect;
DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
pSourceTexture, pDestinationTexture);
+ user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
-
- if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
- /* Only the first level is updated, the others regenerated. */
- last_level = 0;
- } else {
- user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
- }
-
user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
-
- /* TODO: We can restrict the update to the dirty portions of the source.
- * Yes, this seems silly, but it's what MSDN says ...
+ user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
+ dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
+
+ /* Spec: Failure if
+ * . Different formats
+ * . Fewer src levels than dst levels (if the opposite, only matching levels
+ * are supposed to be copied)
+ * . Levels do not match
+ * DDI: Actually the above should pass because of legacy applications
+ * Do what you want about these, but you shouldn't crash.
+ * However driver can expect that the top dimension is greater for src than dst.
+ * Wine tests: Every combination that passes the initial checks should pass.
+ * . Different formats => conversion driver and format dependent.
+ * . 1 level, but size not matching => copy is done (and even crash if src bigger
+ * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
+ * or if a subrect is copied).
+ * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
+ * copied to 7x7.
+ *
+ * From these, the proposal is:
+ * . Different formats -> use util_format_translate to translate if possible for surfaces.
+ * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
+ * . First level copied -> the first level such that src is smaller or equal to dst first level
+ * . number of levels copied -> as long as it fits and textures have levels
+ * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
*/
- /* Find src level that matches dst level 0: */
- user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
- srcb->base.info.height0 >= dstb->base.info.height0 &&
- srcb->base.info.depth0 >= dstb->base.info.depth0,
- D3DERR_INVALIDCALL);
- for (m = 0; m <= srcb->base.info.last_level; ++m) {
+ last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
+ last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
+
+ for (m = 0; m <= last_src_level; ++m) {
unsigned w = u_minify(srcb->base.info.width0, m);
unsigned h = u_minify(srcb->base.info.height0, m);
unsigned d = u_minify(srcb->base.info.depth0, m);
- if (w == dstb->base.info.width0 &&
- h == dstb->base.info.height0 &&
- d == dstb->base.info.depth0)
+ if (w <= dstb->base.info.width0 &&
+ h <= dstb->base.info.height0 &&
+ d <= dstb->base.info.depth0)
break;
}
- user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
+ user_assert(m <= last_src_level, D3D_OK);
- last_level = MIN2(last_level, srcb->base.info.last_level - m);
+ last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
if (dstb->base.type == D3DRTYPE_TEXTURE) {
struct NineTexture9 *dst = NineTexture9(dstb);
struct NineTexture9 *src = NineTexture9(srcb);
- for (l = 0; l <= last_level; ++l, ++m)
- NineSurface9_CopySurface(dst->surfaces[l],
- src->surfaces[m], NULL, NULL);
+ if (src->dirty_rect.width == 0)
+ return D3D_OK;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
+ for (l = 0; l <= last_dst_level; ++l, ++m) {
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l]->desc.Width,
+ dst->surfaces[l]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l],
+ src->surfaces[m],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
+ }
+ u_box_origin_2d(0, 0, &src->dirty_rect);
} else
if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
/* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
for (z = 0; z < 6; ++z) {
- for (l = 0; l <= last_level; ++l, ++m) {
- NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
- src->surfaces[m * 6 + z], NULL, NULL);
+ if (src->dirty_rect[z].width == 0)
+ continue;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect[z]);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
+ for (l = 0; l <= last_dst_level; ++l, ++m) {
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l * 6 + z]->desc.Width,
+ dst->surfaces[l * 6 + z]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
+ src->surfaces[m * 6 + z],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
}
+ u_box_origin_2d(0, 0, &src->dirty_rect[z]);
m -= l;
}
} else
struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
- for (l = 0; l <= last_level; ++l, ++m)
- NineVolume9_CopyVolume(dst->volumes[l],
- src->volumes[m], 0, 0, 0, NULL);
+ if (src->dirty_box.width == 0)
+ return D3D_OK;
+ for (l = 0; l <= last_dst_level; ++l, ++m)
+ NineVolume9_CopyMemToDefault(dst->volumes[l],
+ src->volumes[m], 0, 0, 0, NULL);
+ u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
} else{
assert(!"invalid texture type");
}
- if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
+ dstb->dirty_mip = TRUE;
NineBaseTexture9_GenerateMipSubLevels(dstb);
+ }
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
IDirect3DSurface9 *pRenderTarget,
IDirect3DSurface9 *pDestSurface )
user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
- return NineSurface9_CopySurface(dst, src, NULL, NULL);
+ user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
+ user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
+
+ NineSurface9_CopyDefaultToMem(dst, src);
+
+ return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
UINT iSwapChain,
IDirect3DSurface9 *pDestSurface )
pDestSurface);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_StretchRect( struct NineDevice9 *This,
IDirect3DSurface9 *pSourceSurface,
const RECT *pSourceRect,
struct NineSurface9 *src = NineSurface9(pSourceSurface);
struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
struct pipe_resource *src_res = NineSurface9_GetResource(src);
- const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
+ boolean zs;
struct pipe_blit_info blit;
boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
pDestRect->right, pDestRect->bottom);
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
+ src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ zs = util_format_is_depth_or_stencil(dst_res->format);
user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
user_assert(!zs || !pSourceRect ||
(pSourceRect->left == 0 &&
src_res->nr_samples,
PIPE_BIND_SAMPLER_VIEW),
D3DERR_INVALIDCALL);
- user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
- src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
/* We might want to permit these, but wine thinks we shouldn't. */
user_assert(!pDestRect ||
(pSourceRect->left <= pSourceRect->right &&
pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
+ memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst_res;
blit.dst.level = dst->level;
blit.dst.box.z = dst->layer;
blit.filter = Filter == D3DTEXF_LINEAR ?
PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
+ blit.alpha_blend = FALSE;
/* If both of a src and dst dimension are negative, flip them. */
if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
user_assert(!scaled ||
- !NineSurface9_IsOffscreenPlain(dst) ||
+ !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
+ user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
+ user_assert(NineSurface9_IsOffscreenPlain(dst) ||
+ dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
+ D3DERR_INVALIDCALL);
user_assert(!scaled ||
(!util_format_is_compressed(dst->base.info.format) &&
!util_format_is_compressed(src->base.info.format)),
&blit.src.box);
}
+ /* Communicate the container it needs to update sublevels - if apply */
+ NineSurface9_MarkContainerDirty(dst);
+
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_ColorFill( struct NineDevice9 *This,
IDirect3DSurface9 *pSurface,
const RECT *pRect,
user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
+ user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
+
if (pRect) {
x = pRect->left;
y = pRect->top;
w = pRect->right - pRect->left;
h = pRect->bottom - pRect->top;
+ /* Wine tests: */
+ if (compressed_format(surf->desc.Format)) {
+ const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
+ const unsigned bh = util_format_get_blockheight(surf->base.info.format);
+
+ user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
+ D3DERR_INVALIDCALL);
+ }
} else{
x = 0;
y = 0;
}
d3dcolor_to_pipe_color_union(&rgba, color);
- fallback =
- !This->screen->is_format_supported(This->screen, surf->base.info.format,
- surf->base.info.target,
- surf->base.info.nr_samples,
- PIPE_BIND_RENDER_TARGET);
+ fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET);
+
if (!fallback) {
psurf = NineSurface9_GetSurface(surf, 0);
if (!psurf)
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
UINT Width,
UINT Height,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 *pRenderTarget )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRenderTarget( struct NineDevice9 *This,
DWORD RenderTargetIndex,
IDirect3DSurface9 **ppRenderTarget )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 *pNewZStencil )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
IDirect3DSurface9 **ppZStencilSurface )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_BeginScene( struct NineDevice9 *This )
{
DBG("This=%p\n", This);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_EndScene( struct NineDevice9 *This )
{
DBG("This=%p\n", This);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_Clear( struct NineDevice9 *This,
DWORD Count,
const D3DRECT *pRects,
Count = 0;
#endif
+ nine_update_state_framebuffer_clear(This);
+
if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
- if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
- if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
+ /* Ignore Z buffer if not bound */
+ if (This->state.fb.zsbuf != NULL) {
+ if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
+ if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
+ }
if (!bufs)
return D3D_OK;
d3dcolor_to_pipe_color_union(&rgba, Color);
- nine_update_state(This, NINE_STATE_FB);
-
rect.x1 = This->state.viewport.X;
rect.y1 = This->state.viewport.Y;
rect.x2 = This->state.viewport.Width + rect.x1;
rt_mask |= 1 << i;
}
+ /* fast path, clears everything at once */
if (!Count &&
(!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
- rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
- rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
- /* fast path, clears everything at once */
- DBG("fast path\n");
+ rect.x1 == 0 && rect.y1 == 0 &&
+ /* Case we clear only render target. Check clear region vs rt. */
+ ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
+ rect.x2 >= This->state.fb.width &&
+ rect.y2 >= This->state.fb.height) ||
+ /* Case we clear depth buffer (and eventually rt too).
+ * depth buffer size is always >= rt size. Compare to clear region */
+ ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
+ rect.x2 >= zsbuf_surf->desc.Width &&
+ rect.y2 >= zsbuf_surf->desc.Height))) {
+ DBG("Clear fast path\n");
pipe->clear(pipe, bufs, &rgba, Z, Stencil);
return D3D_OK;
}
for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
rt = This->state.rt[i];
if (!rt || rt->desc.Format == D3DFMT_NULL ||
- !(Flags & D3DCLEAR_TARGET))
+ !(bufs & PIPE_CLEAR_COLOR))
continue; /* save space, compiler should hoist this */
cbuf = NineSurface9_GetSurface(rt, sRGB);
for (r = 0; r < Count; ++r) {
x1, y1, x2 - x1, y2 - y1);
}
}
- if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
+ if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL))
return D3D_OK;
bufs &= PIPE_CLEAR_DEPTHSTENCIL;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
D3DMATRIX *pMatrix )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_MultiplyTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
const D3DMATRIX *pMatrix )
return NineDevice9_SetTransform(This, State, &T);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetViewport( struct NineDevice9 *This,
const D3DVIEWPORT9 *pViewport )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetViewport( struct NineDevice9 *This,
D3DVIEWPORT9 *pViewport )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetMaterial( struct NineDevice9 *This,
const D3DMATERIAL9 *pMaterial )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetMaterial( struct NineDevice9 *This,
D3DMATERIAL9 *pMaterial )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetLight( struct NineDevice9 *This,
DWORD Index,
const D3DLIGHT9 *pLight )
return E_OUTOFMEMORY;
state->ff.num_lights = N;
- for (; n < Index; ++n)
+ for (; n < Index; ++n) {
+ memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9));
state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+ }
}
state->ff.light[Index] = *pLight;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetLight( struct NineDevice9 *This,
DWORD Index,
D3DLIGHT9 *pLight )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_LightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL Enable )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetLightEnable( struct NineDevice9 *This,
DWORD Index,
BOOL *pEnable )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetClipPlane( struct NineDevice9 *This,
DWORD Index,
const float *pPlane )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetClipPlane( struct NineDevice9 *This,
DWORD Index,
float *pPlane )
desc = util_format_description(dst->format);
user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
+ memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.level = 0;
blit.src.format = src->format;
#define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
#define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD Value )
DBG("This=%p State=%u(%s) Value=%08x\n", This,
State, nine_d3drs_to_string(State), Value);
+ user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
+
+ if (state->rs_advertised[State] == Value && likely(!This->is_recording))
+ return D3D_OK;
+
+ state->rs_advertised[State] = Value;
+
/* Amd hacks (equivalent to GL extensions) */
- if (State == D3DRS_POINTSIZE) {
+ if (unlikely(State == D3DRS_POINTSIZE)) {
if (Value == RESZ_CODE)
return NineDevice9_ResolveZ(This);
}
/* NV hack */
- if (State == D3DRS_ADAPTIVETESS_Y &&
- (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) {
+ if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) {
+ if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE])) {
state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC);
state->changed.group |= NINE_STATE_BLEND;
return D3D_OK;
+ }
}
- user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
-
- if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
- state->rs[State] = Value;
- state->changed.rs[State / 32] |= 1 << (State % 32);
- state->changed.group |= nine_render_state_group[State];
- }
+ state->rs[State] = nine_fix_render_state_value(State, Value);
+ state->changed.rs[State / 32] |= 1 << (State % 32);
+ state->changed.group |= nine_render_state_group[State];
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetRenderState( struct NineDevice9 *This,
D3DRENDERSTATETYPE State,
DWORD *pValue )
{
- user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
+ user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
- *pValue = This->state.rs[State];
+ *pValue = This->state.rs_advertised[State];
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateStateBlock( struct NineDevice9 *This,
D3DSTATEBLOCKTYPE Type,
IDirect3DStateBlock9 **ppSB )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_BeginStateBlock( struct NineDevice9 *This )
{
HRESULT hr;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_EndStateBlock( struct NineDevice9 *This,
IDirect3DStateBlock9 **ppSB )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetClipStatus( struct NineDevice9 *This,
const D3DCLIPSTATUS9 *pClipStatus )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetClipStatus( struct NineDevice9 *This,
D3DCLIPSTATUS9 *pClipStatus )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 **ppTexture )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetTexture( struct NineDevice9 *This,
DWORD Stage,
IDirect3DBaseTexture9 *pTexture )
Stage == D3DDMAPSAMPLER ||
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
- user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
-
- if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
- /* TODO: Currently not implemented. Better return error
- * with message telling what's wrong */
- ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
- user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
- }
+ user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
+ tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
if (Stage >= D3DDMAPSAMPLER)
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
if (tex) {
state->samplers_shadow |= tex->shadow << Stage;
- if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
+ if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
list_add(&tex->list, &This->update_textures);
tex->bind_count++;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
{
const struct nine_state *state = &This->state;
- user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
- user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+ user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
*pValue = state->ff.tex_stage[Stage][Type];
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetTextureStageState( struct NineDevice9 *This,
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value )
{
struct nine_state *state = This->update;
+ int bumpmap_index = -1;
DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
nine_dump_D3DTSS_value(DBG_FF, Type, Value);
- user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
- user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+ user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
state->ff.tex_stage[Stage][Type] = Value;
+ switch (Type) {
+ case D3DTSS_BUMPENVMAT00:
+ bumpmap_index = 4 * Stage;
+ break;
+ case D3DTSS_BUMPENVMAT10:
+ bumpmap_index = 4 * Stage + 1;
+ break;
+ case D3DTSS_BUMPENVMAT01:
+ bumpmap_index = 4 * Stage + 2;
+ break;
+ case D3DTSS_BUMPENVMAT11:
+ bumpmap_index = 4 * Stage + 3;
+ break;
+ case D3DTSS_BUMPENVLSCALE:
+ bumpmap_index = 4 * 8 + 2 * Stage;
+ break;
+ case D3DTSS_BUMPENVLOFFSET:
+ bumpmap_index = 4 * 8 + 2 * Stage + 1;
+ break;
+ case D3DTSS_TEXTURETRANSFORMFLAGS:
+ state->changed.group |= NINE_STATE_PS1X_SHADER;
+ break;
+ default:
+ break;
+ }
+
+ if (bumpmap_index >= 0) {
+ state->bumpmap_vars[bumpmap_index] = Value;
+ state->changed.group |= NINE_STATE_PS_CONST;
+ }
state->changed.group |= NINE_STATE_FF_PSSTAGES;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetSamplerState( struct NineDevice9 *This,
DWORD Sampler,
D3DSAMPLERSTATETYPE Type,
if (Sampler >= D3DDMAPSAMPLER)
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
- state->samp[Sampler][Type] = Value;
- state->changed.group |= NINE_STATE_SAMPLER;
- state->changed.sampler[Sampler] |= 1 << Type;
-
- if (Type == D3DSAMP_SRGBTEXTURE)
- state->changed.srgb = TRUE;
+ if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) {
+ state->samp[Sampler][Type] = Value;
+ state->changed.group |= NINE_STATE_SAMPLER;
+ state->changed.sampler[Sampler] |= 1 << Type;
+ }
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_ValidateDevice( struct NineDevice9 *This,
DWORD *pNumPasses )
{
DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
- for (i = 0; i < Elements(state->samp); ++i) {
+ for (i = 0; i < ARRAY_SIZE(state->samp); ++i) {
if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
return D3DERR_UNSUPPORTEDTEXTUREFILTER;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
const PALETTEENTRY *pEntries )
STUB(D3D_OK); /* like wine */
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
UINT PaletteNumber,
PALETTEENTRY *pEntries )
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
UINT PaletteNumber )
{
STUB(D3D_OK); /* like wine */
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
UINT *PaletteNumber )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetScissorRect( struct NineDevice9 *This,
const RECT *pRect )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetScissorRect( struct NineDevice9 *This,
RECT *pRect )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
BOOL bSoftware )
{
STUB(D3DERR_INVALIDCALL);
}
-BOOL WINAPI
+BOOL NINE_WINAPI
NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
{
return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetNPatchMode( struct NineDevice9 *This,
float nSegments )
{
STUB(D3DERR_INVALIDCALL);
}
-float WINAPI
+float NINE_WINAPI
NineDevice9_GetNPatchMode( struct NineDevice9 *This )
{
STUB(0);
}
-static INLINE void
+static inline void
init_draw_info(struct pipe_draw_info *info,
struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
{
info->indirect = NULL;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex,
DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
This, PrimitiveType, StartVertex, PrimitiveCount);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex,
user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT PrimitiveCount,
user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
vtxbuf.buffer = NULL;
vtxbuf.user_buffer = pVertexStreamZeroData;
- if (!This->driver_caps.user_vbufs)
- u_upload_data(This->upload,
+ if (!This->driver_caps.user_vbufs) {
+ u_upload_data(This->vertex_uploader,
0,
(info.max_index + 1) * VertexStreamZeroStride, /* XXX */
+ 4,
vtxbuf.user_buffer,
&vtxbuf.buffer_offset,
&vtxbuf.buffer);
+ u_upload_unmap(This->vertex_uploader);
+ vtxbuf.user_buffer = NULL;
+ }
This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
D3DPRIMITIVETYPE PrimitiveType,
UINT MinVertexIndex,
user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
if (!This->driver_caps.user_vbufs) {
const unsigned base = info.min_index * VertexStreamZeroStride;
- u_upload_data(This->upload,
+ u_upload_data(This->vertex_uploader,
base,
(info.max_index -
info.min_index + 1) * VertexStreamZeroStride, /* XXX */
+ 4,
(const uint8_t *)vbuf.user_buffer + base,
&vbuf.buffer_offset,
&vbuf.buffer);
+ u_upload_unmap(This->vertex_uploader);
/* Won't be used: */
vbuf.buffer_offset -= base;
+ vbuf.user_buffer = NULL;
}
- if (!This->driver_caps.user_ibufs)
- u_upload_data(This->upload,
+ if (!This->driver_caps.user_ibufs) {
+ u_upload_data(This->index_uploader,
0,
info.count * ibuf.index_size,
+ 4,
ibuf.user_buffer,
&ibuf.offset,
&ibuf.buffer);
+ u_upload_unmap(This->index_uploader);
+ ibuf.user_buffer = NULL;
+ }
This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
This->pipe->set_index_buffer(This->pipe, &ibuf);
/* TODO: Write to pDestBuffer directly if vertex declaration contains
* only f32 formats.
*/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_ProcessVertices( struct NineDevice9 *This,
UINT SrcStartIndex,
UINT DestIndex,
if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
STUB(D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
/* TODO: Create shader with stream output. */
STUB(D3DERR_INVALIDCALL);
buffer_offset = 0;
} else {
/* SO matches vertex declaration */
- resource = dst->base.resource;
+ resource = NineVertexBuffer9_GetResource(dst);
buffer_offset = DestIndex * vs->so->stride[0];
}
target = This->pipe->create_stream_output_target(This->pipe, resource,
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
const D3DVERTEXELEMENT9 *pVertexElements,
IDirect3DVertexDeclaration9 **ppDecl )
return hr;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 *pDecl )
{
struct nine_state *state = This->update;
+ BOOL was_programmable_vs = This->state.programmable_vs;
DBG("This=%p pDecl=%p\n", This, pDecl);
if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
return D3D_OK;
+
nine_bind(&state->vdecl, pDecl);
+ This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
+ if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) {
+ state->commit |= NINE_STATE_COMMIT_CONST_VS;
+ state->changed.group |= NINE_STATE_VS;
+ }
+
state->changed.group |= NINE_STATE_VDECL;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
IDirect3DVertexDeclaration9 **ppDecl )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetFVF( struct NineDevice9 *This,
DWORD FVF )
{
This, (IDirect3DVertexDeclaration9 *)vdecl);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetFVF( struct NineDevice9 *This,
DWORD *pFVF )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateVertexShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DVertexShader9 **ppShader )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 *pShader )
{
struct nine_state *state = This->update;
+ BOOL was_programmable_vs = This->state.programmable_vs;
DBG("This=%p pShader=%p\n", This, pShader);
+ if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader)
+ return D3D_OK;
+
nine_bind(&state->vs, pShader);
+ This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
+
+ /* ff -> non-ff: commit back non-ff constants */
+ if (!was_programmable_vs && This->state.programmable_vs)
+ state->commit |= NINE_STATE_COMMIT_CONST_VS;
+
state->changed.group |= NINE_STATE_VS;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShader( struct NineDevice9 *This,
IDirect3DVertexShader9 **ppShader )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
+ return D3D_OK;
+ }
+
memcpy(&state->vs_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.vs_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0])))
+ return D3D_OK;
+ }
memcpy(&state->vs_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(state->vs_const_i[0]));
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
for (i = 0; i < BoolCount; i++)
state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 *pStreamData,
state->vtxbuf[i].stride = Stride;
state->vtxbuf[i].buffer_offset = OffsetInBytes;
}
- state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
+ pipe_resource_reference(&state->vtxbuf[i].buffer,
+ pStreamData ? NineVertexBuffer9_GetResource(pVBuf9) : NULL);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetStreamSource( struct NineDevice9 *This,
UINT StreamNumber,
IDirect3DVertexBuffer9 **ppStreamData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT Setting )
(Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
user_assert(Setting, D3DERR_INVALIDCALL);
+ if (likely(!This->is_recording) && state->stream_freq[StreamNumber] == Setting)
+ return D3D_OK;
+
state->stream_freq[StreamNumber] = Setting;
if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
else
state->stream_instancedata_mask &= ~(1 << StreamNumber);
- state->changed.stream_freq |= 1 << StreamNumber;
+ state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */
+ if (StreamNumber != 0)
+ state->changed.group |= NINE_STATE_STREAMFREQ;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
UINT StreamNumber,
UINT *pSetting )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetIndices( struct NineDevice9 *This,
IDirect3DIndexBuffer9 *pIndexData )
{
/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
* here because it's an argument passed to the Draw calls.
*/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetIndices( struct NineDevice9 *This,
- IDirect3DIndexBuffer9 **ppIndexData /*,
- UINT *pBaseVertexIndex */ )
+ IDirect3DIndexBuffer9 **ppIndexData)
{
user_assert(ppIndexData, D3DERR_INVALIDCALL);
nine_reference_set(ppIndexData, This->state.idxbuf);
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreatePixelShader( struct NineDevice9 *This,
const DWORD *pFunction,
IDirect3DPixelShader9 **ppShader )
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 *pShader )
{
DBG("This=%p pShader=%p\n", This, pShader);
+ if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader)
+ return D3D_OK;
+
+ /* ff -> non-ff: commit back non-ff constants */
+ if (!state->ps && pShader)
+ state->commit |= NINE_STATE_COMMIT_CONST_PS;
+
nine_bind(&state->ps, pShader);
state->changed.group |= NINE_STATE_PS;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShader( struct NineDevice9 *This,
IDirect3DPixelShader9 **ppShader )
{
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
const float *pConstantData,
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
+ return D3D_OK;
+ }
+
memcpy(&state->ps_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
UINT StartRegister,
float *pConstantData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
const int *pConstantData,
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.ps_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0])))
+ return D3D_OK;
+ }
memcpy(&state->ps_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(state->ps_const_i[0]));
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
UINT StartRegister,
int *pConstantData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
const BOOL *pConstantData,
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
for (i = 0; i < BoolCount; i++)
state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
UINT StartRegister,
BOOL *pConstantData,
return D3D_OK;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawRectPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DrawTriPatch( struct NineDevice9 *This,
UINT Handle,
const float *pNumSegs,
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_DeletePatch( struct NineDevice9 *This,
UINT Handle )
{
STUB(D3DERR_INVALIDCALL);
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineDevice9_CreateQuery( struct NineDevice9 *This,
D3DQUERYTYPE Type,
IDirect3DQuery9 **ppQuery )
struct d3dadapter9_context *pCTX,
boolean ex,
D3DDISPLAYMODEEX *pFullscreenDisplayMode,
- struct NineDevice9 **ppOut )
+ struct NineDevice9 **ppOut,
+ int minorVersionNum )
{
BOOL lock;
lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
NINE_NEW(Device9, ppOut, lock, /* args */
pScreen, pCreationParameters, pCaps,
pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
- ex, pFullscreenDisplayMode);
+ ex, pFullscreenDisplayMode, minorVersionNum );
}