#include "texture9.h"
#include "cubetexture9.h"
#include "volumetexture9.h"
+#include "nine_buffer_upload.h"
#include "nine_helpers.h"
#include "nine_pipe.h"
#include "nine_ff.h"
This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
- if (!This->context.pipe) { return E_OUTOFMEMORY; } /* guess */
+ This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
+ if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
if (!This->pipe_sw) { return E_OUTOFMEMORY; }
- This->context.cso = cso_create_context(This->context.pipe);
+ This->context.cso = cso_create_context(This->context.pipe, 0);
if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
- This->cso_sw = cso_create_context(This->pipe_sw);
+ This->cso_sw = cso_create_context(This->pipe_sw, 0);
if (!This->cso_sw) { return E_OUTOFMEMORY; }
/* Create first, it messes up our state. */
- This->hud = hud_create(This->context.pipe, This->context.cso); /* NULL result is fine */
+ This->hud = hud_create(This->context.cso, NULL); /* NULL result is fine */
/* Available memory counter. Updated only for allocations with this device
* instance. This is the Win 7 behavior.
/* r600 and radeonsi are thread safe. */
This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL;
+ /* We rely on u_upload_mgr using persistent coherent buffers (which don't
+ * require flush to work in multi-pipe_context scenario) for vertex and
+ * index buffers */
+ if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
+ This->csmt_active = false;
+
if (This->csmt_active) {
This->csmt_ctx = nine_csmt_create(This);
if (!This->csmt_ctx)
if (This->csmt_active)
DBG("\033[1;32mCSMT is active\033[0m\n");
+ This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
+
/* Initialize a dummy VBO to be used when a vertex declaration does not
* specify all the inputs needed by vertex shader, on win default behavior
* is to pass 0,0,0,0 to the shader */
This->cursor.software = FALSE;
This->cursor.hotspot.x = -1;
This->cursor.hotspot.y = -1;
+ This->cursor.w = This->cursor.h = 0;
+ This->cursor.visible = FALSE;
+ if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
+ This->cursor.pos.x = 0;
+ This->cursor.pos.y = 0;
+ }
+
{
struct pipe_resource tmpl;
memset(&tmpl, 0, sizeof(tmpl));
/* Allocate upload helper for drivers that suck (from st pov ;). */
This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
- This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS) && !This->csmt_active;
- This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
- This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS);
-
- if (!This->driver_caps.user_vbufs)
- This->vertex_uploader = u_upload_create(This->context.pipe, 65536,
- PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
- This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536,
- PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
- if (!This->driver_caps.user_ibufs)
- This->index_uploader = u_upload_create(This->context.pipe, 128 * 1024,
- PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
- if (!This->driver_caps.user_cbufs) {
- This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
- This->constbuf_uploader = u_upload_create(This->context.pipe, This->vs_const_size,
- PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
- }
-
- This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024,
- PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
-
+ This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
nine_state_init_sw(This);
ID3DPresentGroup_Release(This->present);
- if (This->csmt_active)
- nine_csmt_process(This);
+ nine_csmt_process(This);
return D3D_OK;
}
DBG("This=%p\n", This);
- /* Do not call nine_csmt_process here. The device is dead! */
+ /* Flush all pending commands to get refcount right,
+ * and properly release bound objects. It is ok to still
+ * execute commands while we are in device dtor, because
+ * we haven't released anything yet. Note that no pending
+ * command can increase the device refcount. */
if (This->csmt_active && This->csmt_ctx) {
+ nine_csmt_process(This);
nine_csmt_destroy(This, This->csmt_ctx);
This->csmt_active = FALSE;
This->csmt_ctx = NULL;
nine_state_clear(&This->state, TRUE);
nine_context_clear(This);
- if (This->vertex_uploader)
- u_upload_destroy(This->vertex_uploader);
- if (This->index_uploader)
- u_upload_destroy(This->index_uploader);
- if (This->constbuf_uploader)
- u_upload_destroy(This->constbuf_uploader);
- if (This->vertex_sw_uploader)
- u_upload_destroy(This->vertex_sw_uploader);
- if (This->constbuf_sw_uploader)
- u_upload_destroy(This->constbuf_sw_uploader);
-
nine_bind(&This->record, NULL);
pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
FREE(This->swapchains);
}
+ if (This->buffer_upload)
+ nine_upload_destroy(This->buffer_upload);
+
/* Destroy cso first */
if (This->context.cso) { cso_destroy_context(This->context.cso); }
if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
+ if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
if (This->present) { ID3DPresentGroup_Release(This->present); }
DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
+ if (This->cursor.pos.x == X &&
+ This->cursor.pos.y == Y)
+ return;
+
This->cursor.pos.x = X;
This->cursor.pos.y = Y;
DBG("This=%p bShow=%d\n", This, (int) bShow);
- This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
+ /* No-op until a cursor is set in d3d */
+ if (This->cursor.hotspot.x == -1)
+ return old;
+
+ This->cursor.visible = bShow;
+ /* Note: Don't optimize by avoiding the call if This->cursor.visible
+ * hasn't changed. One has to keep in mind the app may do SetCursor
+ * calls outside d3d, thus such an optimization affects behaviour. */
if (!This->cursor.software)
This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
break;
}
+ nine_csmt_process(This);
nine_state_clear(&This->state, TRUE);
nine_context_clear(This);
user_assert(screen->is_format_supported(screen, src_res->format,
src_res->target,
src_res->nr_samples,
+ src_res->nr_storage_samples,
PIPE_BIND_SAMPLER_VIEW),
D3DERR_INVALIDCALL);
user_assert(screen->is_format_supported(screen, dst_res->format,
dst_res->target,
dst_res->nr_samples,
+ dst_res->nr_storage_samples,
zs ? PIPE_BIND_DEPTH_STENCIL :
PIPE_BIND_RENDER_TARGET),
D3DERR_INVALIDCALL);
- nine_context_blit(This, &blit);
+ nine_context_blit(This, (struct NineUnknown *)dst,
+ (struct NineUnknown *)src, &blit);
} else {
assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
blit.src.box.y + blit.src.box.height <= src->desc.Height);
/* Or drivers might crash ... */
DBG("Using resource_copy_region.\n");
- nine_context_resource_copy_region(This,
- blit.dst.resource, blit.dst.level,
- &blit.dst.box,
- blit.src.resource, blit.src.level,
- &blit.src.box);
+ nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
+ (struct NineUnknown *)src,
+ blit.dst.resource, blit.dst.level,
+ &blit.dst.box,
+ blit.src.resource, blit.src.level,
+ &blit.src.box);
}
/* Communicate the container it needs to update sublevels - if apply */
const RECT *pRect,
D3DCOLOR color )
{
- struct pipe_context *pipe = NineDevice9_GetPipe(This);
struct NineSurface9 *surf = NineSurface9(pSurface);
- struct pipe_surface *psurf;
unsigned x, y, w, h;
- union pipe_color_union rgba;
- boolean fallback;
DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
pSurface, pRect, color);
w = surf->desc.Width;
h = surf->desc.Height;
}
- d3dcolor_to_pipe_color_union(&rgba, color);
-
- fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET);
-
- if (!fallback) {
- psurf = NineSurface9_GetSurface(surf, 0);
- if (!psurf)
- fallback = TRUE;
- }
- if (!fallback) {
- pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h, false);
+ if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
+ nine_context_clear_render_target(This, surf, color, x, y, w, h);
} else {
D3DLOCKED_RECT lock;
union util_color uc;
HRESULT hr;
/* XXX: lock pRect and fix util_fill_rect */
- hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
+ hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
if (FAILED(hr))
return hr;
util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
return D3D_OK;
}
+static void
+nine_D3DMATRIX_print(const D3DMATRIX *M)
+{
+ DBG("\n(%f %f %f %f)\n"
+ "(%f %f %f %f)\n"
+ "(%f %f %f %f)\n"
+ "(%f %f %f %f)\n",
+ M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
+ M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
+ M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
+ M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
+}
+
HRESULT NINE_WINAPI
NineDevice9_SetTransform( struct NineDevice9 *This,
D3DTRANSFORMSTATETYPE State,
DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
user_assert(M, D3DERR_INVALIDCALL);
+ nine_D3DMATRIX_print(pMatrix);
*M = *pMatrix;
if (unlikely(This->is_recording)) {
if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
dst->changed.group |=
NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
- NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
+ NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST |
NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
memcpy(dst->changed.rs,
NINE_STATE_BLEND |
NINE_STATE_DSA |
NINE_STATE_IDXBUF |
- NINE_STATE_MATERIAL |
+ NINE_STATE_FF_MATERIAL |
NINE_STATE_BLEND_COLOR |
- NINE_STATE_SAMPLE_MASK;
+ NINE_STATE_SAMPLE_MASK |
+ NINE_STATE_FF_VSTRANSF;
memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
dst->changed.stream_freq = dst->changed.vtxbuf;
dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
+ /* The doc says the projection, world, view and texture matrices
+ * are saved, which would translate to:
+ * dst->ff.changed.transform[0] = 0x00FF000C;
+ * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
+ * However we assume they meant save everything (which is basically just the
+ * above plus the other world matrices).
+ */
+ dst->ff.changed.transform[0] = 0x00FF000C;
+ for (s = 0; s < 8; s++)
+ dst->ff.changed.transform[8+s] = ~0;
}
NineStateBlock9_Capture(NineStateBlock9(*ppSB));
if (old == tex)
return D3D_OK;
- if (tex) {
- if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
- list_add(&tex->list, &This->update_textures);
-
- tex->bind_count++;
- }
- if (old)
- old->bind_count--;
+ NineBindTextureToDevice(This, &state->texture[Stage], tex);
nine_context_set_texture(This, Stage, tex);
- nine_bind(&state->texture[Stage], pTexture);
-
return D3D_OK;
}
if (unlikely(This->is_recording)) {
if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
- state->changed.group |= NINE_STATE_PS1X_SHADER;
- state->changed.group |= NINE_STATE_FF_PSSTAGES;
+ state->changed.group |= NINE_STATE_PS_PARAMS_MISC;
+ state->changed.group |= NINE_STATE_FF_PS_CONSTS;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
} else
nine_context_set_texture_stage_state(This, Stage, Type, Value);
vtxbuf.stride = VertexStreamZeroStride;
vtxbuf.buffer_offset = 0;
- vtxbuf.buffer = NULL;
- vtxbuf.user_buffer = pVertexStreamZeroData;
+ vtxbuf.is_user_buffer = true;
+ vtxbuf.buffer.user = pVertexStreamZeroData;
if (!This->driver_caps.user_vbufs) {
- /* Implicit use of context pipe */
- (void)NineDevice9_GetPipe(This);
+ vtxbuf.is_user_buffer = false;
+ vtxbuf.buffer.resource = NULL;
u_upload_data(This->vertex_uploader,
0,
(prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
4,
- vtxbuf.user_buffer,
+ pVertexStreamZeroData,
&vtxbuf.buffer_offset,
- &vtxbuf.buffer);
+ &vtxbuf.buffer.resource);
u_upload_unmap(This->vertex_uploader);
- vtxbuf.user_buffer = NULL;
}
NineBeforeDraw(This);
nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
NineAfterDraw(This);
- pipe_resource_reference(&vtxbuf.buffer, NULL);
+ pipe_vertex_buffer_unreference(&vtxbuf);
NineDevice9_PauseRecording(This);
NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
UINT VertexStreamZeroStride )
{
struct pipe_vertex_buffer vbuf;
- struct pipe_index_buffer ibuf;
DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
"PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
vbuf.stride = VertexStreamZeroStride;
vbuf.buffer_offset = 0;
- vbuf.buffer = NULL;
- vbuf.user_buffer = pVertexStreamZeroData;
+ vbuf.is_user_buffer = true;
+ vbuf.buffer.user = pVertexStreamZeroData;
- ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
- ibuf.offset = 0;
- ibuf.buffer = NULL;
- ibuf.user_buffer = pIndexData;
+ unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
+ struct pipe_resource *ibuf = NULL;
if (!This->driver_caps.user_vbufs) {
const unsigned base = MinVertexIndex * VertexStreamZeroStride;
- /* Implicit use of context pipe */
- (void)NineDevice9_GetPipe(This);
+ vbuf.is_user_buffer = false;
+ vbuf.buffer.resource = NULL;
u_upload_data(This->vertex_uploader,
base,
NumVertices * VertexStreamZeroStride, /* XXX */
4,
- (const uint8_t *)vbuf.user_buffer + base,
+ (const uint8_t *)pVertexStreamZeroData + base,
&vbuf.buffer_offset,
- &vbuf.buffer);
+ &vbuf.buffer.resource);
u_upload_unmap(This->vertex_uploader);
/* Won't be used: */
vbuf.buffer_offset -= base;
- vbuf.user_buffer = NULL;
}
- if (!This->driver_caps.user_ibufs) {
- /* Implicit use of context pipe */
- (void)NineDevice9_GetPipe(This);
- u_upload_data(This->index_uploader,
+
+ unsigned index_offset = 0;
+ if (This->csmt_active) {
+ u_upload_data(This->pipe_secondary->stream_uploader,
0,
- (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size,
+ (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
4,
- ibuf.user_buffer,
- &ibuf.offset,
- &ibuf.buffer);
- u_upload_unmap(This->index_uploader);
- ibuf.user_buffer = NULL;
+ pIndexData,
+ &index_offset,
+ &ibuf);
+ u_upload_unmap(This->pipe_secondary->stream_uploader);
}
NineBeforeDraw(This);
NumVertices,
PrimitiveCount,
&vbuf,
- &ibuf);
+ ibuf,
+ ibuf ? NULL : (void*)pIndexData,
+ index_offset,
+ index_size);
NineAfterDraw(This);
- pipe_resource_reference(&vbuf.buffer, NULL);
- pipe_resource_reference(&ibuf.buffer, NULL);
+ pipe_vertex_buffer_unreference(&vbuf);
+ pipe_resource_reference(&ibuf, NULL);
NineDevice9_PauseRecording(This);
NineDevice9_SetIndices(This, NULL);
templ.bind = PIPE_BIND_STREAM_OUTPUT;
templ.usage = PIPE_USAGE_STREAM;
templ.height0 = templ.depth0 = templ.array_size = 1;
- templ.last_level = templ.nr_samples = 0;
+ templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
resource = screen_sw->resource_create(screen_sw, &templ);
if (!resource)
draw.restart_index = 0;
draw.count_from_stream_output = NULL;
draw.indirect = NULL;
- draw.indirect_params = NULL;
draw.instance_count = 1;
- draw.indexed = FALSE;
+ draw.index_size = 0;
draw.start = 0;
draw.index_bias = 0;
draw.min_index = 0;
state->vtxbuf[i].stride = Stride;
state->vtxbuf[i].buffer_offset = OffsetInBytes;
- nine_bind(&state->stream[i], pStreamData);
+ NineBindBufferToDevice(This,
+ (struct NineBuffer9 **)&state->stream[i],
+ (struct NineBuffer9 *)pVBuf9);
nine_context_set_stream_source(This,
StreamNumber,
if (state->idxbuf == idxbuf)
return D3D_OK;
- nine_bind(&state->idxbuf, idxbuf);
+
+ NineBindBufferToDevice(This,
+ (struct NineBuffer9 **)&state->idxbuf,
+ (struct NineBuffer9 *)idxbuf);
nine_context_set_indices(This, idxbuf);