#endif
-static void
+void
NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
{
struct NineSurface9 *refSurf = NULL;
HRESULT WINAPI
NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
{
- return D3D_OK; /* TODO */
+ if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICELOST;
+ } else if (This->device_needs_reset) {
+ return D3DERR_DEVICENOTRESET;
+ }
+
+ return D3D_OK;
}
UINT WINAPI
DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
+ if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICELOST;
+ }
+
for (i = 0; i < This->nswapchains; ++i) {
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
if (hr != D3D_OK)
- return hr;
+ break;
}
nine_pipe_context_clear(This);
This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
/* XXX: better use GetBackBuffer here ? */
+ This->device_needs_reset = (hr != D3D_OK);
return hr;
}