#include "pipe/p_screen.h"
#include "pipe/p_context.h"
+#include "pipe/p_config.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_hash_table.h"
#define DBG_CHANNEL DBG_DEVICE
+#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
+
+#include <fpu_control.h>
+
+static void nine_setup_fpu()
+{
+ fpu_control_t c;
+
+ _FPU_GETCW(c);
+ /* clear the control word */
+ c &= _FPU_RESERVED;
+ /* d3d9 doc/wine tests: mask all exceptions, use single-precision
+ * and round to nearest */
+ c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
+ _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
+ _FPU_SETCW(c);
+}
+
+#else
+
+static void nine_setup_fpu(void)
+{
+ WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
+}
+
+#endif
+
static void
NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
{
This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
}
-void
-NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
-{
- struct pipe_context *pipe = This->pipe;
-
- DBG("This=%p mask=%u\n", This, mask);
-
- if (mask & 0x1) {
- struct pipe_constant_buffer cb;
- cb.buffer_offset = 0;
-
- if (This->prefer_user_constbuf) {
- cb.buffer = NULL;
- cb.user_buffer = This->state.vs_const_f;
- } else {
- cb.buffer = This->constbuf_vs;
- cb.user_buffer = NULL;
- }
- cb.buffer_size = This->vs_const_size;
- pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
-
- if (This->prefer_user_constbuf) {
- cb.user_buffer = This->state.ps_const_f;
- } else {
- cb.buffer = This->constbuf_ps;
- }
- cb.buffer_size = This->ps_const_size;
- pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
- }
-
- if (mask & 0x2) {
- struct pipe_poly_stipple stipple;
- memset(&stipple, ~0, sizeof(stipple));
- pipe->set_polygon_stipple(pipe, &stipple);
- }
-
- This->state.changed.group = NINE_STATE_ALL;
- This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
- This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
- This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
-}
-
#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
HRESULT
NineDevice9_ctor( struct NineDevice9 *This,
if (FAILED(hr)) { return hr; }
list_inithead(&This->update_textures);
+ list_inithead(&This->managed_textures);
This->screen = pScreen;
This->caps = *pCaps;
IDirect3D9_AddRef(This->d3d9);
ID3DPresentGroup_AddRef(This->present);
- This->pipe = This->screen->context_create(This->screen, NULL);
+ if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
+ nine_setup_fpu();
+
+ if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
+ DBG("Application asked full Software Vertex Processing. Ignoring.\n");
+ if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
+ DBG("Application asked mixed Software Vertex Processing. Ignoring.\n");
+
+ This->pipe = This->screen->context_create(This->screen, NULL, 0);
if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
This->cso = cso_create_context(This->pipe);
NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
}
+ /* Initialize a dummy VBO to be used when a a vertex declaration does not
+ * specify all the inputs needed by vertex shader, on win default behavior
+ * is to pass 0,0,0,0 to the shader */
+ {
+ struct pipe_transfer *transfer;
+ struct pipe_resource tmpl;
+ struct pipe_box box;
+ unsigned char *data;
+
+ tmpl.target = PIPE_BUFFER;
+ tmpl.format = PIPE_FORMAT_R8_UNORM;
+ tmpl.width0 = 16; /* 4 floats */
+ tmpl.height0 = 1;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DEFAULT;
+ tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
+ tmpl.flags = 0;
+ This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
+
+ if (!This->dummy_vbo)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ u_box_1d(0, 16, &box);
+ data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, &transfer);
+ assert(data);
+ assert(transfer);
+ memset(data, 0, 16);
+ This->pipe->transfer_unmap(This->pipe, transfer);
+ }
+
This->cursor.software = FALSE;
This->cursor.hotspot.x = -1;
This->cursor.hotspot.y = -1;
This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
+ This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
if (!This->state.vs_const_f || !This->state.ps_const_f ||
- !This->state.vs_lconstf_temp)
+ !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp)
return E_OUTOFMEMORY;
if (strstr(pScreen->get_name(pScreen), "AMD") ||
- strstr(pScreen->get_name(pScreen), "ATI"))
- This->prefer_user_constbuf = TRUE;
+ strstr(pScreen->get_name(pScreen), "ATI")) {
+ This->driver_bugs.buggy_barycentrics = TRUE;
+ }
+
+ /* Disable NV path for now, needs some fixes */
+ This->prefer_user_constbuf = TRUE;
tmpl.target = PIPE_BUFFER;
tmpl.format = PIPE_FORMAT_R8_UNORM;
return E_OUTOFMEMORY;
}
- /* Allocate upload helper for drivers that suck (from st pov ;). */
+ /* allocate dummy texture/sampler for when there are missing ones bound */
{
- unsigned bind = 0;
+ struct pipe_resource tmplt;
+ struct pipe_sampler_view templ;
+ struct pipe_sampler_state samp;
+ memset(&samp, 0, sizeof(samp));
+
+ tmplt.target = PIPE_TEXTURE_2D;
+ tmplt.width0 = 1;
+ tmplt.height0 = 1;
+ tmplt.depth0 = 1;
+ tmplt.last_level = 0;
+ tmplt.array_size = 1;
+ tmplt.usage = PIPE_USAGE_DEFAULT;
+ tmplt.flags = 0;
+ tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
+ tmplt.nr_samples = 0;
+
+ This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
+ if (!This->dummy_texture)
+ return D3DERR_DRIVERINTERNALERROR;
+
+ templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ templ.u.tex.first_layer = 0;
+ templ.u.tex.last_layer = 0;
+ templ.u.tex.first_level = 0;
+ templ.u.tex.last_level = 0;
+ templ.swizzle_r = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_g = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_b = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_a = PIPE_SWIZZLE_ONE;
+ templ.target = This->dummy_texture->target;
+
+ This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
+ if (!This->dummy_sampler_view)
+ return D3DERR_DRIVERINTERNALERROR;
+
+ samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ samp.max_lod = 15.0f;
+ samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.compare_mode = PIPE_TEX_COMPARE_NONE;
+ samp.compare_func = PIPE_FUNC_LEQUAL;
+ samp.normalized_coords = 1;
+ samp.seamless_cube_map = 1;
+ This->dummy_sampler_state = samp;
+ }
+
+ /* Allocate upload helper for drivers that suck (from st pov ;). */
- This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
- This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
+ This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
+ This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
+ This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
+
+ if (!This->driver_caps.user_vbufs)
+ This->vertex_uploader = u_upload_create(This->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
+ if (!This->driver_caps.user_ibufs)
+ This->index_uploader = u_upload_create(This->pipe, 128 * 1024, 4, PIPE_BIND_INDEX_BUFFER);
+ if (!This->driver_caps.user_cbufs) {
+ unsigned alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
- if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
- if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
- if (bind)
- This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
+ This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size,
+ alignment, PIPE_BIND_CONSTANT_BUFFER);
}
This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
nine_ff_init(This); /* initialize fixed function code */
NineDevice9_SetDefaultState(This, FALSE);
- NineDevice9_RestoreNonCSOState(This, ~0);
+
+ {
+ struct pipe_poly_stipple stipple;
+ memset(&stipple, ~0, sizeof(stipple));
+ This->pipe->set_polygon_stipple(This->pipe, &stipple);
+ }
This->update = &This->state;
- nine_update_state(This, ~0);
+ nine_update_state(This);
ID3DPresentGroup_Release(This->present);
nine_ff_fini(This);
nine_state_clear(&This->state, TRUE);
- if (This->upload)
- u_upload_destroy(This->upload);
+ if (This->vertex_uploader)
+ u_upload_destroy(This->vertex_uploader);
+ if (This->index_uploader)
+ u_upload_destroy(This->index_uploader);
+ if (This->constbuf_uploader)
+ u_upload_destroy(This->constbuf_uploader);
nine_bind(&This->record, NULL);
+ pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
+ pipe_resource_reference(&This->dummy_texture, NULL);
pipe_resource_reference(&This->constbuf_vs, NULL);
pipe_resource_reference(&This->constbuf_ps, NULL);
+ pipe_resource_reference(&This->dummy_vbo, NULL);
FREE(This->state.vs_const_f);
FREE(This->state.ps_const_f);
FREE(This->state.vs_lconstf_temp);
+ FREE(This->state.ps_lconstf_temp);
if (This->swapchains) {
for (i = 0; i < This->nswapchains; ++i)
return &This->caps;
}
-static INLINE void
+static inline void
NineDevice9_PauseRecording( struct NineDevice9 *This )
{
if (This->record) {
}
}
-static INLINE void
+static inline void
NineDevice9_ResumeRecording( struct NineDevice9 *This )
{
if (This->record) {
HRESULT WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
{
- /* We don't really need to do anything here, but might want to free up
- * the GPU virtual address space by killing pipe_resources.
- */
- STUB(D3D_OK);
+ struct NineBaseTexture9 *tex;
+
+ DBG("This=%p\n", This);
+ LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
+ NineBaseTexture9_UnLoad(tex);
+ }
+
+ return D3D_OK;
}
HRESULT WINAPI
UINT YHotSpot,
IDirect3DSurface9 *pCursorBitmap )
{
- /* TODO: hardware cursor */
struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
struct pipe_context *pipe = This->pipe;
struct pipe_box box;
struct pipe_transfer *transfer;
+ BOOL hw_cursor;
void *ptr;
DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
- This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
- This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+ if (This->swapchains[0]->params.Windowed) {
+ This->cursor.w = MIN2(surf->desc.Width, 32);
+ This->cursor.h = MIN2(surf->desc.Height, 32);
+ hw_cursor = 1; /* always use hw cursor for windowed mode */
+ } else {
+ This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
+ This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+ hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
+ }
u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
lock.pBits, lock.Pitch,
This->cursor.w, This->cursor.h);
- if (!This->cursor.software &&
- This->cursor.w == 32 && This->cursor.h == 32)
- ID3DPresent_SetCursor(This->swapchains[0]->present,
- lock.pBits, &This->cursor.hotspot,
- This->cursor.visible);
+ if (hw_cursor)
+ hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
+ lock.pBits,
+ &This->cursor.hotspot,
+ This->cursor.visible) == D3D_OK;
NineSurface9_UnlockRect(surf);
}
pipe->transfer_unmap(pipe, transfer);
+ /* hide cursor if we emulate it */
+ if (!hw_cursor)
+ ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
+ This->cursor.software = !hw_cursor;
+
return D3D_OK;
}
This->cursor.pos.y = Y;
if (!This->cursor.software)
- ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
+ This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
}
BOOL WINAPI
This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
if (!This->cursor.software)
- ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
+ This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
return old;
}
for (i = 0; i < This->nswapchains; ++i) {
D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
- if (FAILED(hr))
- return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
+ if (hr != D3D_OK)
+ return hr;
}
nine_pipe_context_clear(This);
default: break;
}
+ if (compressed_format(Format)) {
+ const unsigned w = util_format_get_blockwidth(templ.format);
+ const unsigned h = util_format_get_blockheight(templ.format);
+
+ user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
+ }
+
if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
/* resource_create doesn't return an error code, so check format here */
user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
{
struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
struct NineSurface9 *src = NineSurface9(pSourceSurface);
+ int copy_width, copy_height;
+ RECT destRect;
DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
"pSourceRect=%p pDestPoint=%p\n", This,
if (pDestPoint)
DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
+ user_assert(dst && src, D3DERR_INVALIDCALL);
+
user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
- return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
+ user_assert(!src->lock_count, D3DERR_INVALIDCALL);
+ user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
+ user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
+
+ if (pSourceRect) {
+ copy_width = pSourceRect->right - pSourceRect->left;
+ copy_height = pSourceRect->bottom - pSourceRect->top;
+
+ user_assert(pSourceRect->left >= 0 &&
+ copy_width > 0 &&
+ pSourceRect->right <= src->desc.Width &&
+ pSourceRect->top >= 0 &&
+ copy_height > 0 &&
+ pSourceRect->bottom <= src->desc.Height,
+ D3DERR_INVALIDCALL);
+ } else {
+ copy_width = src->desc.Width;
+ copy_height = src->desc.Height;
+ }
+
+ destRect.right = copy_width;
+ destRect.bottom = copy_height;
+
+ if (pDestPoint) {
+ user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
+ D3DERR_INVALIDCALL);
+ destRect.right += pDestPoint->x;
+ destRect.bottom += pDestPoint->y;
+ }
+
+ user_assert(destRect.right <= dst->desc.Width &&
+ destRect.bottom <= dst->desc.Height,
+ D3DERR_INVALIDCALL);
+
+ if (compressed_format(dst->desc.Format)) {
+ const unsigned w = util_format_get_blockwidth(dst->base.info.format);
+ const unsigned h = util_format_get_blockheight(dst->base.info.format);
+
+ if (pDestPoint) {
+ user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
+ D3DERR_INVALIDCALL);
+ }
+
+ if (pSourceRect) {
+ user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
+ D3DERR_INVALIDCALL);
+ }
+ if (!(copy_width == src->desc.Width &&
+ copy_width == dst->desc.Width &&
+ copy_height == src->desc.Height &&
+ copy_height == dst->desc.Height)) {
+ user_assert(!(copy_width % w) && !(copy_height % h),
+ D3DERR_INVALIDCALL);
+ }
+ }
+
+ NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
+
+ return D3D_OK;
}
HRESULT WINAPI
struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
unsigned l, m;
unsigned last_level = dstb->base.info.last_level;
+ RECT rect;
DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
pSourceTexture, pDestinationTexture);
if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
/* Only the first level is updated, the others regenerated. */
last_level = 0;
+ /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore
+ * the sublevels, thus level 0 has to match */
+ user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
+ (srcb->base.info.width0 == dstb->base.info.width0 &&
+ srcb->base.info.height0 == dstb->base.info.height0 &&
+ srcb->base.info.depth0 == dstb->base.info.depth0),
+ D3DERR_INVALIDCALL);
} else {
user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
}
user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
- /* TODO: We can restrict the update to the dirty portions of the source.
- * Yes, this seems silly, but it's what MSDN says ...
- */
-
/* Find src level that matches dst level 0: */
user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
srcb->base.info.height0 >= dstb->base.info.height0 &&
struct NineTexture9 *dst = NineTexture9(dstb);
struct NineTexture9 *src = NineTexture9(srcb);
- for (l = 0; l <= last_level; ++l, ++m)
- NineSurface9_CopySurface(dst->surfaces[l],
- src->surfaces[m], NULL, NULL);
+ if (src->dirty_rect.width == 0)
+ return D3D_OK;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
+ for (l = 0; l <= last_level; ++l, ++m) {
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l]->desc.Width,
+ dst->surfaces[l]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l],
+ src->surfaces[m],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
+ }
+ u_box_origin_2d(0, 0, &src->dirty_rect);
} else
if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
/* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
for (z = 0; z < 6; ++z) {
+ if (src->dirty_rect[z].width == 0)
+ continue;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect[z]);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
for (l = 0; l <= last_level; ++l, ++m) {
- NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
- src->surfaces[m * 6 + z], NULL, NULL);
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l * 6 + z]->desc.Width,
+ dst->surfaces[l * 6 + z]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
+ src->surfaces[m * 6 + z],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
}
+ u_box_origin_2d(0, 0, &src->dirty_rect[z]);
m -= l;
}
} else
struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
+ if (src->dirty_box.width == 0)
+ return D3D_OK;
for (l = 0; l <= last_level; ++l, ++m)
- NineVolume9_CopyVolume(dst->volumes[l],
- src->volumes[m], 0, 0, 0, NULL);
+ NineVolume9_CopyMemToDefault(dst->volumes[l],
+ src->volumes[m], 0, 0, 0, NULL);
+ u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
} else{
assert(!"invalid texture type");
}
- if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
+ dstb->dirty_mip = TRUE;
NineBaseTexture9_GenerateMipSubLevels(dstb);
+ }
return D3D_OK;
}
user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
- return NineSurface9_CopySurface(dst, src, NULL, NULL);
+ user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
+ user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
+
+ NineSurface9_CopyDefaultToMem(dst, src);
+
+ return D3D_OK;
}
HRESULT WINAPI
(pSourceRect->left <= pSourceRect->right &&
pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
+ memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst_res;
blit.dst.level = dst->level;
blit.dst.box.z = dst->layer;
blit.filter = Filter == D3DTEXF_LINEAR ?
PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
+ blit.alpha_blend = FALSE;
/* If both of a src and dst dimension are negative, flip them. */
if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
user_assert(!scaled ||
- !NineSurface9_IsOffscreenPlain(dst) ||
+ !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
+ user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
+ user_assert(NineSurface9_IsOffscreenPlain(dst) ||
+ dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
+ D3DERR_INVALIDCALL);
user_assert(!scaled ||
(!util_format_is_compressed(dst->base.info.format) &&
!util_format_is_compressed(src->base.info.format)),
&blit.src.box);
}
+ /* Communicate the container it needs to update sublevels - if apply */
+ NineSurface9_MarkContainerDirty(dst);
+
return D3D_OK;
}
}
d3dcolor_to_pipe_color_union(&rgba, color);
- fallback =
- !This->screen->is_format_supported(This->screen, surf->base.info.format,
- surf->base.info.target,
- surf->base.info.nr_samples,
- PIPE_BIND_RENDER_TARGET);
+ fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET);
+
if (!fallback) {
psurf = NineSurface9_GetSurface(surf, 0);
if (!psurf)
float Z,
DWORD Stencil )
{
+ const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
+ struct pipe_surface *cbuf, *zsbuf;
struct pipe_context *pipe = This->pipe;
- struct NineSurface9 *zsbuf = This->state.ds;
+ struct NineSurface9 *zsbuf_surf = This->state.ds;
+ struct NineSurface9 *rt;
unsigned bufs = 0;
unsigned r, i;
union pipe_color_union rgba;
+ unsigned rt_mask = 0;
D3DRECT rect;
DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
D3DERR_INVALIDCALL);
user_assert(!(Flags & D3DCLEAR_STENCIL) ||
- (zsbuf &&
- util_format_is_depth_and_stencil(zsbuf->base.info.format)),
+ (zsbuf_surf &&
+ util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
D3DERR_INVALIDCALL);
#ifdef NINE_STRICT
user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
return D3D_OK;
d3dcolor_to_pipe_color_union(&rgba, Color);
- nine_update_state(This, NINE_STATE_FB);
+ nine_update_state_framebuffer(This);
rect.x1 = This->state.viewport.X;
rect.y1 = This->state.viewport.Y;
if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
return D3D_OK;
+
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
+ rt_mask |= 1 << i;
+ }
+
+ /* fast path, clears everything at once */
if (!Count &&
- rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
- rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
- /* fast path, clears everything at once */
- DBG("fast path\n");
+ (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
+ rect.x1 == 0 && rect.y1 == 0 &&
+ /* Case we clear only render target. Check clear region vs rt. */
+ ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
+ rect.x2 >= This->state.fb.width &&
+ rect.y2 >= This->state.fb.height) ||
+ /* Case we clear depth buffer (and eventually rt too).
+ * depth buffer size is always >= rt size. Compare to clear region */
+ ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
+ This->state.fb.zsbuf != NULL &&
+ rect.x2 >= zsbuf_surf->desc.Width &&
+ rect.y2 >= zsbuf_surf->desc.Height))) {
+ DBG("Clear fast path\n");
pipe->clear(pipe, bufs, &rgba, Z, Stencil);
return D3D_OK;
}
- rect.x2 = MIN2(rect.x2, This->state.fb.width);
- rect.y2 = MIN2(rect.y2, This->state.fb.height);
if (!Count) {
Count = 1;
pRects = ▭
}
- for (i = 0; (i < This->state.fb.nr_cbufs); ++i) {
- if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET))
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ rt = This->state.rt[i];
+ if (!rt || rt->desc.Format == D3DFMT_NULL ||
+ !(Flags & D3DCLEAR_TARGET))
continue; /* save space, compiler should hoist this */
+ cbuf = NineSurface9_GetSurface(rt, sRGB);
for (r = 0; r < Count; ++r) {
/* Don't trust users to pass these in the right order. */
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
x1 = MAX2(x1, rect.x1);
y1 = MAX2(y1, rect.y1);
- x2 = MIN2(x2, rect.x2);
- y2 = MIN2(y2, rect.y2);
+ x2 = MIN3(x2, rect.x2, rt->desc.Width);
+ y2 = MIN3(y2, rect.y2, rt->desc.Height);
DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
- pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba,
+ pipe->clear_render_target(pipe, cbuf, &rgba,
x1, y1, x2 - x1, y2 - y1);
}
}
x1 = MIN2(x1, rect.x1);
y1 = MIN2(y1, rect.y1);
- x2 = MIN2(x2, rect.x2);
- y2 = MIN2(y2, rect.y2);
+ x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
+ y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
- pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil,
+ zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
+ assert(zsbuf);
+ pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
x1, y1, x2 - x1, y2 - y1);
}
return D3D_OK;
return E_OUTOFMEMORY;
state->ff.num_lights = N;
- for (; n < Index; ++n)
+ for (; n < Index; ++n) {
+ memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9));
state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+ }
}
state->ff.light[Index] = *pLight;
for (i = 0; i < state->ff.num_lights_active; ++i)
if (state->ff.active_light[i] == Index)
break;
- *pEnable = i != state->ff.num_lights_active;
+
+ *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
+
return D3D_OK;
}
desc = util_format_description(dst->format);
user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
+ memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.level = 0;
blit.src.format = src->format;
Stage == D3DDMAPSAMPLER ||
(Stage >= D3DVERTEXTEXTURESAMPLER0 &&
Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
- user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
-
- if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
- /* TODO: Currently not implemented. Better return error
- * with message telling what's wrong */
- ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
- user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
- }
+ user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
+ tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
if (Stage >= D3DDMAPSAMPLER)
Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
if (tex) {
state->samplers_shadow |= tex->shadow << Stage;
- if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
+ if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
list_add(&tex->list, &This->update_textures);
tex->bind_count++;
DWORD Value )
{
struct nine_state *state = This->update;
+ int bumpmap_index = -1;
DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
nine_dump_D3DTSS_value(DBG_FF, Type, Value);
user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
state->ff.tex_stage[Stage][Type] = Value;
+ switch (Type) {
+ case D3DTSS_BUMPENVMAT00:
+ bumpmap_index = 4 * Stage;
+ break;
+ case D3DTSS_BUMPENVMAT10:
+ bumpmap_index = 4 * Stage + 1;
+ break;
+ case D3DTSS_BUMPENVMAT01:
+ bumpmap_index = 4 * Stage + 2;
+ break;
+ case D3DTSS_BUMPENVMAT11:
+ bumpmap_index = 4 * Stage + 3;
+ break;
+ case D3DTSS_BUMPENVLSCALE:
+ bumpmap_index = 4 * 8 + 2 * Stage;
+ break;
+ case D3DTSS_BUMPENVLOFFSET:
+ bumpmap_index = 4 * 8 + 2 * Stage + 1;
+ break;
+ case D3DTSS_TEXTURETRANSFORMFLAGS:
+ state->changed.group |= NINE_STATE_PS1X_SHADER;
+ break;
+ default:
+ break;
+ }
+
+ if (bumpmap_index >= 0) {
+ state->bumpmap_vars[bumpmap_index] = Value;
+ state->changed.group |= NINE_STATE_PS_CONST;
+ }
state->changed.group |= NINE_STATE_FF_PSSTAGES;
state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
if (Sampler >= D3DDMAPSAMPLER)
Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
- state->samp[Sampler][Type] = Value;
- state->changed.group |= NINE_STATE_SAMPLER;
- state->changed.sampler[Sampler] |= 1 << Type;
-
- if (Type == D3DSAMP_SRGBTEXTURE)
- state->changed.srgb = TRUE;
+ if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) {
+ state->samp[Sampler][Type] = Value;
+ state->changed.group |= NINE_STATE_SAMPLER;
+ state->changed.sampler[Sampler] |= 1 << Type;
+ }
return D3D_OK;
}
STUB(0);
}
-static INLINE void
+static inline void
init_draw_info(struct pipe_draw_info *info,
struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
{
DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
This, PrimitiveType, StartVertex, PrimitiveCount);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = FALSE;
vtxbuf.buffer = NULL;
vtxbuf.user_buffer = pVertexStreamZeroData;
- if (!This->driver_caps.user_vbufs)
- u_upload_data(This->upload,
+ if (!This->driver_caps.user_vbufs) {
+ u_upload_data(This->vertex_uploader,
0,
(info.max_index + 1) * VertexStreamZeroStride, /* XXX */
vtxbuf.user_buffer,
&vtxbuf.buffer_offset,
&vtxbuf.buffer);
+ u_upload_unmap(This->vertex_uploader);
+ vtxbuf.user_buffer = NULL;
+ }
This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
info.indexed = TRUE;
if (!This->driver_caps.user_vbufs) {
const unsigned base = info.min_index * VertexStreamZeroStride;
- u_upload_data(This->upload,
+ u_upload_data(This->vertex_uploader,
base,
(info.max_index -
info.min_index + 1) * VertexStreamZeroStride, /* XXX */
(const uint8_t *)vbuf.user_buffer + base,
&vbuf.buffer_offset,
&vbuf.buffer);
+ u_upload_unmap(This->vertex_uploader);
/* Won't be used: */
vbuf.buffer_offset -= base;
+ vbuf.user_buffer = NULL;
}
- if (!This->driver_caps.user_ibufs)
- u_upload_data(This->upload,
+ if (!This->driver_caps.user_ibufs) {
+ u_upload_data(This->index_uploader,
0,
info.count * ibuf.index_size,
ibuf.user_buffer,
&ibuf.offset,
&ibuf.buffer);
+ u_upload_unmap(This->index_uploader);
+ ibuf.user_buffer = NULL;
+ }
This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
This->pipe->set_index_buffer(This->pipe, &ibuf);
if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
STUB(D3DERR_INVALIDCALL);
- nine_update_state(This, ~0);
+ nine_update_state(This);
/* TODO: Create shader with stream output. */
STUB(D3DERR_INVALIDCALL);
DBG("This=%p pShader=%p\n", This, pShader);
+ if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader)
+ return D3D_OK;
+
+ /* ff -> non-ff: commit back non-ff constants */
+ if (!state->vs && pShader)
+ state->commit |= NINE_STATE_COMMIT_CONST_VS;
+
nine_bind(&state->vs, pShader);
state->changed.group |= NINE_STATE_VS;
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
+ return D3D_OK;
+ }
+
memcpy(&state->vs_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.vs_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0])))
+ return D3D_OK;
+ }
memcpy(&state->vs_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(state->vs_const_i[0]));
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
for (i = 0; i < BoolCount; i++)
state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
IDirect3DPixelShader9 *pShader )
{
struct nine_state *state = This->update;
+ unsigned old_mask = state->ps ? state->ps->rt_mask : 1;
+ unsigned mask;
DBG("This=%p pShader=%p\n", This, pShader);
+ if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader)
+ return D3D_OK;
+
+ /* ff -> non-ff: commit back non-ff constants */
+ if (!state->ps && pShader)
+ state->commit |= NINE_STATE_COMMIT_CONST_PS;
+
nine_bind(&state->ps, pShader);
state->changed.group |= NINE_STATE_PS;
+ mask = state->ps ? state->ps->rt_mask : 1;
+ /* We need to update cbufs if the pixel shader would
+ * write to different render targets */
+ if (mask != old_mask)
+ state->changed.group |= NINE_STATE_FB;
+
return D3D_OK;
}
return D3D_OK;
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
+ return D3D_OK;
+ }
+
memcpy(&state->ps_const_f[StartRegister * 4],
pConstantData,
Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
user_assert(pConstantData, D3DERR_INVALIDCALL);
if (This->driver_caps.ps_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0])))
+ return D3D_OK;
+ }
memcpy(&state->ps_const_i[StartRegister][0],
pConstantData,
Vector4iCount * sizeof(state->ps_const_i[0]));
user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
user_assert(pConstantData, D3DERR_INVALIDCALL);
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
for (i = 0; i < BoolCount; i++)
state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;