ureg_MUL(ureg, ps.rMod, ps.rCurSrc, ps.rTexSrc);
}
- colorarg[0] = (key->ts[s].colorarg0 | ((key->colorarg_b4[0] >> s) << 4) | ((key->colorarg_b5[0] >> s) << 5)) & 0x3f;
- colorarg[1] = (key->ts[s].colorarg1 | ((key->colorarg_b4[1] >> s) << 4) | ((key->colorarg_b5[1] >> s) << 5)) & 0x3f;
- colorarg[2] = (key->ts[s].colorarg2 | ((key->colorarg_b4[2] >> s) << 4) | ((key->colorarg_b5[2] >> s) << 5)) & 0x3f;
+ colorarg[0] = (key->ts[s].colorarg0 | (((key->colorarg_b4[0] >> s) & 0x1) << 4) | ((key->colorarg_b5[0] >> s) << 5)) & 0x3f;
+ colorarg[1] = (key->ts[s].colorarg1 | (((key->colorarg_b4[1] >> s) & 0x1) << 4) | ((key->colorarg_b5[1] >> s) << 5)) & 0x3f;
+ colorarg[2] = (key->ts[s].colorarg2 | (((key->colorarg_b4[2] >> s) & 0x1) << 4) | ((key->colorarg_b5[2] >> s) << 5)) & 0x3f;
alphaarg[0] = (key->ts[s].alphaarg0 | ((key->alphaarg_b4[0] >> s) << 4)) & 0x1f;
alphaarg[1] = (key->ts[s].alphaarg1 | ((key->alphaarg_b4[1] >> s) << 4)) & 0x1f;
alphaarg[2] = (key->ts[s].alphaarg2 | ((key->alphaarg_b4[2] >> s) << 4)) & 0x1f;
sampler_mask |= (1 << s);
if (key.ts[s].colorop != D3DTOP_DISABLE) {
- if (used_c & 0x1) key.ts[s].colorarg0 = context->ff.tex_stage[s][D3DTSS_COLORARG0];
- if (used_c & 0x2) key.ts[s].colorarg1 = context->ff.tex_stage[s][D3DTSS_COLORARG1];
- if (used_c & 0x4) key.ts[s].colorarg2 = context->ff.tex_stage[s][D3DTSS_COLORARG2];
- if (used_c & 0x1) key.colorarg_b4[0] |= (context->ff.tex_stage[s][D3DTSS_COLORARG0] >> 4) << s;
- if (used_c & 0x1) key.colorarg_b5[0] |= (context->ff.tex_stage[s][D3DTSS_COLORARG0] >> 5) << s;
- if (used_c & 0x2) key.colorarg_b4[1] |= (context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 4) << s;
- if (used_c & 0x2) key.colorarg_b5[1] |= (context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 5) << s;
- if (used_c & 0x4) key.colorarg_b4[2] |= (context->ff.tex_stage[s][D3DTSS_COLORARG2] >> 4) << s;
- if (used_c & 0x4) key.colorarg_b5[2] |= (context->ff.tex_stage[s][D3DTSS_COLORARG2] >> 5) << s;
+ if (used_c & 0x1) key.ts[s].colorarg0 = context->ff.tex_stage[s][D3DTSS_COLORARG0] & 0x7;
+ if (used_c & 0x2) key.ts[s].colorarg1 = context->ff.tex_stage[s][D3DTSS_COLORARG1] & 0x7;
+ if (used_c & 0x4) key.ts[s].colorarg2 = context->ff.tex_stage[s][D3DTSS_COLORARG2] & 0x7;
+ if (used_c & 0x1) key.colorarg_b4[0] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG0] >> 4) & 0x1) << s;
+ if (used_c & 0x1) key.colorarg_b5[0] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG0] >> 5) & 0x1) << s;
+ if (used_c & 0x2) key.colorarg_b4[1] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 4) & 0x1) << s;
+ if (used_c & 0x2) key.colorarg_b5[1] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG1] >> 5) & 0x1) << s;
+ if (used_c & 0x4) key.colorarg_b4[2] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG2] >> 4) & 0x1) << s;
+ if (used_c & 0x4) key.colorarg_b5[2] |= ((context->ff.tex_stage[s][D3DTSS_COLORARG2] >> 5) & 0x1) << s;
}
if (key.ts[s].alphaop != D3DTOP_DISABLE) {
- if (used_a & 0x1) key.ts[s].alphaarg0 = context->ff.tex_stage[s][D3DTSS_ALPHAARG0];
- if (used_a & 0x2) key.ts[s].alphaarg1 = context->ff.tex_stage[s][D3DTSS_ALPHAARG1];
- if (used_a & 0x4) key.ts[s].alphaarg2 = context->ff.tex_stage[s][D3DTSS_ALPHAARG2];
- if (used_a & 0x1) key.alphaarg_b4[0] |= (context->ff.tex_stage[s][D3DTSS_ALPHAARG0] >> 4) << s;
- if (used_a & 0x2) key.alphaarg_b4[1] |= (context->ff.tex_stage[s][D3DTSS_ALPHAARG1] >> 4) << s;
- if (used_a & 0x4) key.alphaarg_b4[2] |= (context->ff.tex_stage[s][D3DTSS_ALPHAARG2] >> 4) << s;
+ if (used_a & 0x1) key.ts[s].alphaarg0 = context->ff.tex_stage[s][D3DTSS_ALPHAARG0] & 0x7;
+ if (used_a & 0x2) key.ts[s].alphaarg1 = context->ff.tex_stage[s][D3DTSS_ALPHAARG1] & 0x7;
+ if (used_a & 0x4) key.ts[s].alphaarg2 = context->ff.tex_stage[s][D3DTSS_ALPHAARG2] & 0x7;
+ if (used_a & 0x1) key.alphaarg_b4[0] |= ((context->ff.tex_stage[s][D3DTSS_ALPHAARG0] >> 4) & 0x1) << s;
+ if (used_a & 0x2) key.alphaarg_b4[1] |= ((context->ff.tex_stage[s][D3DTSS_ALPHAARG1] >> 4) & 0x1) << s;
+ if (used_a & 0x4) key.alphaarg_b4[2] |= ((context->ff.tex_stage[s][D3DTSS_ALPHAARG2] >> 4) & 0x1) << s;
}
key.ts[s].resultarg = context->ff.tex_stage[s][D3DTSS_RESULTARG] == D3DTA_TEMP;
struct nine_context *context = &device->context;
struct fvec4 *dst = (struct fvec4 *)device->ff.vs_const;
- if (!(context->changed.group & NINE_STATE_FF_OTHER))
+ if (!(context->changed.group & NINE_STATE_FF_VS_OTHER))
return;
dst[26].x = asfloat(context->rs[D3DRS_POINTSIZE_MIN]);
dst[26].y = asfloat(context->rs[D3DRS_POINTSIZE_MAX]);
struct fvec4 *dst = (struct fvec4 *)device->ff.ps_const;
unsigned s;
- if (!(context->changed.group & (NINE_STATE_FF_PSSTAGES | NINE_STATE_FF_OTHER)))
+ if (!(context->changed.group & NINE_STATE_FF_PS_CONSTS))
return;
for (s = 0; s < 8; ++s)
context->pipe_data.cb_vs_ff = cb;
context->commit |= NINE_STATE_COMMIT_CONST_VS;
+
+ context->changed.group &= ~NINE_STATE_FF_VS;
}
if (!context->ps) {
context->pipe_data.cb_ps_ff = cb;
context->commit |= NINE_STATE_COMMIT_CONST_PS;
- }
- context->changed.group &= ~NINE_STATE_FF;
+ context->changed.group &= ~NINE_STATE_FF_PS;
+ }
}