#define _NINE_FF_H_
#include "device9.h"
+#include "vertexdeclaration9.h"
boolean nine_ff_init(struct NineDevice9 *);
void nine_ff_fini(struct NineDevice9 *);
void
nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *);
-void
-nine_d3d_matrix_inverse_3x3(D3DMATRIX *, const D3DMATRIX *);
-
void
nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *);
+#define NINED3DTSS_TCI_DISABLE 0
+#define NINED3DTSS_TCI_PASSTHRU 1
+#define NINED3DTSS_TCI_CAMERASPACENORMAL 2
+#define NINED3DTSS_TCI_CAMERASPACEPOSITION 3
+#define NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 4
+#define NINED3DTSS_TCI_SPHEREMAP 5
+
+static inline unsigned
+nine_decltype_get_dim(BYTE type)
+{
+ switch (type) {
+ case D3DDECLTYPE_FLOAT1: return 1;
+ case D3DDECLTYPE_FLOAT2: return 2;
+ case D3DDECLTYPE_FLOAT3: return 3;
+ case D3DDECLTYPE_FLOAT4: return 4;
+ case D3DDECLTYPE_D3DCOLOR: return 1;
+ case D3DDECLTYPE_UBYTE4: return 4;
+ case D3DDECLTYPE_SHORT2: return 2;
+ case D3DDECLTYPE_SHORT4: return 4;
+ case D3DDECLTYPE_UBYTE4N: return 4;
+ case D3DDECLTYPE_SHORT2N: return 2;
+ case D3DDECLTYPE_SHORT4N: return 4;
+ case D3DDECLTYPE_USHORT2N: return 2;
+ case D3DDECLTYPE_USHORT4N: return 4;
+ case D3DDECLTYPE_UDEC3: return 3;
+ case D3DDECLTYPE_DEC3N: return 3;
+ case D3DDECLTYPE_FLOAT16_2: return 2;
+ case D3DDECLTYPE_FLOAT16_4: return 4;
+ default:
+ assert(!"Implementation error !");
+ }
+ return 0;
+}
+
+static inline uint16_t
+nine_ff_get_projected_key(struct nine_context *context)
+{
+ unsigned s, i;
+ uint16_t projected = 0;
+ char input_texture_coord[8];
+ memset(&input_texture_coord, 0, sizeof(input_texture_coord));
+
+ if (context->vdecl) {
+ for (i = 0; i < context->vdecl->nelems; i++) {
+ uint16_t usage = context->vdecl->usage_map[i];
+ if (usage % NINE_DECLUSAGE_COUNT == NINE_DECLUSAGE_TEXCOORD) {
+ s = usage / NINE_DECLUSAGE_COUNT;
+ if (s < 8)
+ input_texture_coord[s] = nine_decltype_get_dim(context->vdecl->decls[i].Type);
+ }
+ }
+ }
+
+ for (s = 0; s < 8; ++s) {
+ unsigned gen = (context->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] >> 16) + 1;
+ unsigned dim = context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & 0x7;
+ unsigned proj = !!(context->ff.tex_stage[s][D3DTSS_TEXTURETRANSFORMFLAGS] & D3DTTFF_PROJECTED);
+
+ if (!context->vs) {
+ if (dim > 4)
+ dim = input_texture_coord[s];
+
+ if (!dim && gen == NINED3DTSS_TCI_PASSTHRU)
+ dim = input_texture_coord[s];
+ else if (!dim)
+ dim = 4;
+
+ if (dim == 1) /* NV behaviour */
+ proj = 0;
+ if (dim > input_texture_coord[s] && gen == NINED3DTSS_TCI_PASSTHRU)
+ proj = 0;
+ } else {
+ dim = 4;
+ }
+ if (proj)
+ projected |= (dim-1) << (2 * s);
+ }
+ return projected;
+}
+
#endif /* _NINE_FF_H_ */