} \
return D3D_OK
-static INLINE float asfloat(DWORD value)
+static inline float asfloat(DWORD value)
{
union {
float f;
unsigned num_slabs_max;
};
-static INLINE void
+static inline void
nine_range_pool_put(struct nine_range_pool *pool, struct nine_range *r)
{
r->next = pool->free;
pool->free = r;
}
-static INLINE void
+static inline void
nine_range_pool_put_chain(struct nine_range_pool *pool,
struct nine_range *head,
struct nine_range *tail)