state->changed.vs_const_b = 0;
}
-#ifdef DEBUG
if (device->state.vs->lconstf.ranges) {
/* TODO: Can we make it so that we don't have to copy everything ? */
const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
}
cb.user_buffer = dst;
}
-#endif
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
-#ifdef DEBUG
if (device->state.vs->lconstf.ranges)
FREE((void *)cb.user_buffer);
-#endif
if (device->state.changed.vs_const_f) {
struct nine_range *r = device->state.changed.vs_const_f;