struct nine_state *state = &device->state;
struct pipe_framebuffer_state *fb = &device->state.fb;
unsigned i;
- unsigned w = 0, h = 0; /* no surface can have width or height 0 */
-
+ struct NineSurface9 *rt0 = state->rt[0];
+ unsigned w = rt0->desc.Width;
+ unsigned h = rt0->desc.Height;
+ D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
+ unsigned mask = state->ps ? state->ps->rt_mask : 1;
const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
DBG("\n");
state->rt_mask = 0x0;
fb->nr_cbufs = 0;
+ /* all render targets must have the same size and the depth buffer must be
+ * bigger. Multisample has to match, according to spec. But some apps do
+ * things wrong there, and no error is returned. The behaviour they get
+ * apparently is that depth buffer is disabled if it doesn't match.
+ * Surely the same for render targets. */
+
+ /* Special case: D3DFMT_NULL is used to bound no real render target,
+ * but render to depth buffer. We have to not take into account the render
+ * target info. TODO: know what should happen when there are several render targers
+ * and the first one is D3DFMT_NULL */
+ if (rt0->desc.Format == D3DFMT_NULL && state->ds) {
+ w = state->ds->desc.Width;
+ h = state->ds->desc.Height;
+ nr_samples = state->ds->desc.MultiSampleType;
+ }
+
for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
- if (state->rt[i] && state->rt[i]->desc.Format != D3DFMT_NULL) {
- struct NineSurface9 *rt = state->rt[i];
+ struct NineSurface9 *rt = state->rt[i];
+
+ if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
+ rt->desc.Width == w && rt->desc.Height == h &&
+ rt->desc.MultiSampleType == nr_samples) {
fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
state->rt_mask |= 1 << i;
fb->nr_cbufs = i + 1;
- if (w) {
- w = MIN2(w, rt->desc.Width);
- h = MIN2(h, rt->desc.Height);
- } else {
- w = rt->desc.Width;
- h = rt->desc.Height;
- }
+
if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
assert(rt->texture == D3DRTYPE_TEXTURE ||
rt->texture == D3DRTYPE_CUBETEXTURE);
}
}
- if (state->ds) {
+ if (state->ds && state->ds->desc.Width >= w &&
+ state->ds->desc.Height >= h &&
+ state->ds->desc.MultiSampleType == nr_samples) {
fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
- if (w) {
- w = MIN2(w, state->ds->desc.Width);
- h = MIN2(h, state->ds->desc.Height);
- } else {
- w = state->ds->desc.Width;
- h = state->ds->desc.Height;
- }
} else {
fb->zsbuf = NULL;
}
}
}
-#ifdef DEBUG
- if (state->rt_mask & (state->ps ? ~state->ps->rt_mask : 0))
- WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
- state->rt_mask & ~state->ps->rt_mask);
-#endif
-
return state->changed.group;
}
const D3DVIEWPORT9 *vport = &device->state.viewport;
struct pipe_viewport_state pvport;
- /* XXX:
- * I hope D3D clip coordinates are still
+ /* D3D coordinates are:
* -1 .. +1 for X,Y and
- * 0 .. +1 for Z (use pipe_rasterizer_state.clip_halfz)
+ * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
*/
pvport.scale[0] = (float)vport->Width * 0.5f;
pvport.scale[1] = (float)vport->Height * -0.5f;
pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
pvport.translate[2] = vport->MinZ;
+ /* We found R600 and SI cards have some imprecision
+ * on the barycentric coordinates used for interpolation.
+ * Some shaders rely on having something precise.
+ * We found that the proprietary driver has the imprecision issue,
+ * except when the render target width and height are powers of two.
+ * It is using some sort of workaround for these cases
+ * which covers likely all the cases the applications rely
+ * on something precise.
+ * We haven't found the workaround, but it seems like it's better
+ * for applications if the imprecision is biased towards infinity
+ * instead of -infinity (which is what measured). So shift slightly
+ * the viewport: not enough to change rasterization result (in particular
+ * for multisampling), but enough to make the imprecision biased
+ * towards infinity. We do this shift only if render target width and
+ * height are powers of two.
+ * Solves 'red shadows' bug on UE3 games.
+ */
+ if (device->driver_bugs.buggy_barycentrics &&
+ ((vport->Width & (vport->Width-1)) == 0) &&
+ ((vport->Height & (vport->Height-1)) == 0)) {
+ pvport.translate[0] -= 1.0f / 128.0f;
+ pvport.translate[1] -= 1.0f / 128.0f;
+ }
+
pipe->set_viewport_states(pipe, 0, 1, &pvport);
}
-static INLINE void
+static inline void
update_scissor(struct NineDevice9 *device)
{
struct pipe_context *pipe = device->pipe;
pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
}
-static INLINE void
+static inline void
update_blend(struct NineDevice9 *device)
{
nine_convert_blend_state(device->cso, device->state.rs);
}
-static INLINE void
+static inline void
update_dsa(struct NineDevice9 *device)
{
nine_convert_dsa_state(device->cso, device->state.rs);
}
-static INLINE void
+static inline void
update_rasterizer(struct NineDevice9 *device)
{
nine_convert_rasterizer_state(device->cso, device->state.rs);
const struct NineVertexShader9 *vs;
unsigned n, b, i;
int index;
+ char vdecl_index_map[16]; /* vs->num_inputs <= 16 */
+ char used_streams[device->caps.MaxStreams];
+ int dummy_vbo_stream = -1;
+ BOOL need_dummy_vbo = FALSE;
struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
state->stream_usage_mask = 0;
-
+ memset(vdecl_index_map, -1, 16);
+ memset(used_streams, 0, device->caps.MaxStreams);
vs = device->state.vs ? device->state.vs : device->ff.vs;
- if (!vdecl) /* no inputs */
- return;
- for (n = 0; n < vs->num_inputs; ++n) {
- DBG("looking up input %u (usage %u) from vdecl(%p)\n",
- n, vs->input_map[n].ndecl, vdecl);
+ if (vdecl) {
+ for (n = 0; n < vs->num_inputs; ++n) {
+ DBG("looking up input %u (usage %u) from vdecl(%p)\n",
+ n, vs->input_map[n].ndecl, vdecl);
+
+ for (i = 0; i < vdecl->nelems; i++) {
+ if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
+ vdecl_index_map[n] = i;
+ used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
+ break;
+ }
+ }
+ if (vdecl_index_map[n] < 0)
+ need_dummy_vbo = TRUE;
+ }
+ } else {
+ /* No vertex declaration. Likely will never happen in practice,
+ * but we need not crash on this */
+ need_dummy_vbo = TRUE;
+ }
- index = -1;
- for (i = 0; i < vdecl->nelems; i++) {
- if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
- index = i;
+ if (need_dummy_vbo) {
+ for (i = 0; i < device->caps.MaxStreams; i++ ) {
+ if (!used_streams[i]) {
+ dummy_vbo_stream = i;
break;
}
}
+ }
+ /* there are less vertex shader inputs than stream slots,
+ * so if we need a slot for the dummy vbo, we should have found one */
+ assert (!need_dummy_vbo || dummy_vbo_stream != -1);
+ for (n = 0; n < vs->num_inputs; ++n) {
+ index = vdecl_index_map[n];
if (index >= 0) {
ve[n] = vdecl->elems[index];
b = ve[n].vertex_buffer_index;
if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
} else {
- /* TODO:
- * If drivers don't want to handle this, insert a dummy buffer.
- * But on which stream ?
- */
- /* no data, disable */
- ve[n].src_format = PIPE_FORMAT_NONE;
+ /* if the vertex declaration is incomplete compared to what the
+ * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
+ * This is not precised by the spec, but is the behaviour
+ * tested on win */
+ ve[n].vertex_buffer_index = dummy_vbo_stream;
+ ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
ve[n].src_offset = 0;
ve[n].instance_divisor = 0;
- ve[n].vertex_buffer_index = 0;
}
}
+
+ if (state->dummy_vbo_bound_at != dummy_vbo_stream) {
+ if (state->dummy_vbo_bound_at >= 0)
+ state->changed.vtxbuf |= 1 << state->dummy_vbo_bound_at;
+ if (dummy_vbo_stream >= 0) {
+ state->changed.vtxbuf |= 1 << dummy_vbo_stream;
+ state->vbo_bound_done = FALSE;
+ }
+ state->dummy_vbo_bound_at = dummy_vbo_stream;
+ }
+
cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
state->changed.stream_freq = 0;
}
-static INLINE uint32_t
+static inline uint32_t
update_shader_variant_keys(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
return mask;
}
-static INLINE uint32_t
+static inline uint32_t
update_vs(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
struct NineVertexShader9 *vs = state->vs;
+ uint32_t changed_group = 0;
/* likely because we dislike FF */
if (likely(vs)) {
if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
- return NINE_STATE_RASTERIZER;
+ changed_group |= NINE_STATE_RASTERIZER;
}
-#ifdef DEBUG
- {
- unsigned s, mask = vs->sampler_mask;
- for (s = 0; mask; ++s, mask >>= 1)
- if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_VS(s)]))
- WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
- }
-#endif
- return 0;
+
+ if ((state->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
+ /* Bound dummy sampler. */
+ changed_group |= NINE_STATE_SAMPLER;
+ return changed_group;
}
-static INLINE uint32_t
+static inline uint32_t
update_ps(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
struct NinePixelShader9 *ps = state->ps;
+ uint32_t changed_group = 0;
if (likely(ps)) {
state->cso.ps = NinePixelShader9_GetVariant(ps, state->ps_key);
}
device->pipe->bind_fs_state(device->pipe, state->cso.ps);
-#ifdef DEBUG
- {
- unsigned s, mask = ps->sampler_mask;
- for (s = 0; mask; ++s, mask >>= 1)
- if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_PS(s)]))
- WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
- if (device->state.rt_mask & ~ps->rt_mask)
- WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
- device->state.rt_mask & ~ps->rt_mask);
- }
-#endif
- return 0;
+ if ((state->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
+ /* Bound dummy sampler. */
+ changed_group |= NINE_STATE_SAMPLER;
+ return changed_group;
}
#define DO_UPLOAD_CONST_F(buf,p,c,d) \
const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
unsigned x = 0; /* silence warning */
unsigned i, c;
- const struct nine_lconstf *lconstf;
- struct nine_range *r, *p;
+ struct nine_range *r, *p, *lconstf_ranges;
+ float *lconstf_data;
box.y = 0;
box.z = 0;
device->state.changed.vs_const_b = 0;
const_b = device->state.vs_const_b;
- lconstf = &device->state.vs->lconstf;
+ lconstf_ranges = device->state.vs->lconstf.ranges;
+ lconstf_data = device->state.vs->lconstf.data;
+
device->state.ff.clobber.vs_const = TRUE;
device->state.changed.group &= ~NINE_STATE_VS_CONST;
} else {
device->state.changed.ps_const_b = 0;
const_b = device->state.ps_const_b;
- lconstf = &device->state.ps->lconstf;
+ lconstf_ranges = NULL;
+ lconstf_data = NULL;
+
device->state.ff.clobber.ps_const = TRUE;
device->state.changed.group &= ~NINE_STATE_PS_CONST;
}
}
/* TODO: only upload these when shader itself changes */
- if (lconstf->ranges) {
+ if (lconstf_ranges) {
unsigned n = 0;
- struct nine_range *r = lconstf->ranges;
+ struct nine_range *r = lconstf_ranges;
while (r) {
box.x = r->bgn * 4 * sizeof(float);
n += r->end - r->bgn;
box.width = (r->end - r->bgn) * 4 * sizeof(float);
- data = &lconstf->data[4 * n];
+ data = &lconstf_data[4 * n];
pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
r = r->next;
}
state->changed.vs_const_b = 0;
}
-#ifdef DEBUG
if (device->state.vs->lconstf.ranges) {
/* TODO: Can we make it so that we don't have to copy everything ? */
const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
const struct nine_range *r = lconstf->ranges;
unsigned n = 0;
- float *dst = (float *)MALLOC(cb.buffer_size);
+ float *dst = device->state.vs_lconstf_temp;
float *src = (float *)cb.user_buffer;
memcpy(dst, src, cb.buffer_size);
while (r) {
}
cb.user_buffer = dst;
}
-#endif
pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
-#ifdef DEBUG
- if (device->state.vs->lconstf.ranges)
- FREE((void *)cb.user_buffer);
-#endif
-
if (device->state.changed.vs_const_f) {
struct nine_range *r = device->state.changed.vs_const_f;
struct nine_range *p = r;
state->changed.ps_const_b = 0;
}
-#ifdef DEBUG
- if (device->state.ps->lconstf.ranges) {
- /* TODO: Can we make it so that we don't have to copy everything ? */
- const struct nine_lconstf *lconstf = &device->state.ps->lconstf;
- const struct nine_range *r = lconstf->ranges;
- unsigned n = 0;
- float *dst = (float *)MALLOC(cb.buffer_size);
- float *src = (float *)cb.user_buffer;
- memcpy(dst, src, cb.buffer_size);
- while (r) {
- unsigned p = r->bgn;
- unsigned c = r->end - r->bgn;
- memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
- n += c;
- r = r->next;
- }
- cb.user_buffer = dst;
- }
-#endif
-
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
-#ifdef DEBUG
- if (device->state.ps->lconstf.ranges)
- FREE((void *)cb.user_buffer);
-#endif
-
if (device->state.changed.ps_const_f) {
struct nine_range *r = device->state.changed.ps_const_f;
struct nine_range *p = r;
{
struct pipe_context *pipe = device->pipe;
struct nine_state *state = &device->state;
+ struct pipe_vertex_buffer dummy_vtxbuf;
uint32_t mask = state->changed.vtxbuf;
unsigned i;
unsigned start;
- unsigned count = 0;
DBG("mask=%x\n", mask);
+ if (state->dummy_vbo_bound_at >= 0) {
+ if (!state->vbo_bound_done) {
+ dummy_vtxbuf.buffer = device->dummy_vbo;
+ dummy_vtxbuf.stride = 0;
+ dummy_vtxbuf.user_buffer = NULL;
+ dummy_vtxbuf.buffer_offset = 0;
+ pipe->set_vertex_buffers(pipe, state->dummy_vbo_bound_at,
+ 1, &dummy_vtxbuf);
+ state->vbo_bound_done = TRUE;
+ }
+ mask &= ~(1 << state->dummy_vbo_bound_at);
+ }
+
for (i = 0; mask; mask >>= 1, ++i) {
if (mask & 1) {
- if (!count)
- start = i;
- ++count;
- } else {
- if (count)
- pipe->set_vertex_buffers(pipe,
- start, count, &state->vtxbuf[start]);
- count = 0;
+ if (state->vtxbuf[i].buffer)
+ pipe->set_vertex_buffers(pipe, i, 1, &state->vtxbuf[i]);
+ else
+ pipe->set_vertex_buffers(pipe, i, 1, NULL);
}
}
- if (count)
- pipe->set_vertex_buffers(pipe, start, count, &state->vtxbuf[start]);
state->changed.vtxbuf = 0;
}
-static INLINE void
+static inline void
update_index_buffer(struct NineDevice9 *device)
{
struct pipe_context *pipe = device->pipe;
}
}
-static INLINE boolean
+static inline boolean
update_sampler_derived(struct nine_state *state, unsigned s)
{
boolean changed = FALSE;
}
if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
- int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->lod;
+ int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->managed.lod;
if (lod < 0)
lod = 0;
if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
struct pipe_context *pipe = device->pipe;
struct nine_state *state = &device->state;
struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
+ struct pipe_sampler_state samp;
unsigned num_textures;
unsigned i;
+ boolean commit_views;
boolean commit_samplers;
+ uint16_t sampler_mask = state->ps ? state->ps->sampler_mask :
+ device->ff.ps->sampler_mask;
/* TODO: Can we reduce iterations here ? */
+ commit_views = FALSE;
commit_samplers = FALSE;
+ state->bound_samplers_mask_ps = 0;
for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
const unsigned s = NINE_SAMPLER_PS(i);
int sRGB;
- if (!state->texture[s]) {
+
+ if (!state->texture[s] && !(sampler_mask & (1 << i))) {
view[i] = NULL;
-#ifdef DEBUG
- if (state->ps && state->ps->sampler_mask & (1 << i))
- WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
-#endif
continue;
}
- sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
- view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
- num_textures = i + 1;
+ if (state->texture[s]) {
+ sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
- if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
- state->changed.sampler[s] = 0;
+ view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
+ num_textures = i + 1;
+
+ if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
+ state->changed.sampler[s] = 0;
+ commit_samplers = TRUE;
+ nine_convert_sampler_state(device->cso, s, state->samp[s]);
+ }
+ } else {
+ /* Bind dummy sampler. We do not bind dummy sampler when
+ * it is not needed because it could add overhead. The
+ * dummy sampler should have r=g=b=0 and a=1. We do not
+ * unbind dummy sampler directly when they are not needed
+ * anymore, but they're going to be removed as long as texture
+ * or sampler states are changed. */
+ view[i] = device->dummy_sampler;
+ num_textures = i + 1;
+
+ memset(&samp, 0, sizeof(samp));
+ samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ samp.max_lod = 15.0f;
+ samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.compare_mode = PIPE_TEX_COMPARE_NONE;
+ samp.compare_func = PIPE_FUNC_LEQUAL;
+ samp.normalized_coords = 1;
+ samp.seamless_cube_map = 1;
+
+ cso_single_sampler(device->cso, PIPE_SHADER_FRAGMENT,
+ s - NINE_SAMPLER_PS(0), &samp);
+
+ commit_views = TRUE;
commit_samplers = TRUE;
- nine_convert_sampler_state(device->cso, s, state->samp[s]);
+ state->changed.sampler[s] = ~0;
}
+
+ state->bound_samplers_mask_ps |= (1 << s);
}
- if (state->changed.texture & NINE_PS_SAMPLERS_MASK)
+
+ commit_views |= (state->changed.texture & NINE_PS_SAMPLERS_MASK) != 0;
+ commit_views |= state->changed.srgb;
+ if (commit_views)
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
num_textures, view);
if (commit_samplers)
cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
+ commit_views = FALSE;
commit_samplers = FALSE;
+ sampler_mask = state->vs ? state->vs->sampler_mask : 0;
+ state->bound_samplers_mask_vs = 0;
for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
const unsigned s = NINE_SAMPLER_VS(i);
int sRGB;
- if (!state->texture[s]) {
+
+ if (!state->texture[s] && !(sampler_mask & (1 << i))) {
view[i] = NULL;
-#ifdef DEBUG
- if (state->vs && state->vs->sampler_mask & (1 << i))
- WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
-#endif
continue;
}
- sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
- view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
- num_textures = i + 1;
+ if (state->texture[s]) {
+ sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
- if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
- state->changed.sampler[s] = 0;
+ view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
+ num_textures = i + 1;
+
+ if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
+ state->changed.sampler[s] = 0;
+ commit_samplers = TRUE;
+ nine_convert_sampler_state(device->cso, s, state->samp[s]);
+ }
+ } else {
+ /* Bind dummy sampler. We do not bind dummy sampler when
+ * it is not needed because it could add overhead. The
+ * dummy sampler should have r=g=b=0 and a=1. We do not
+ * unbind dummy sampler directly when they are not needed
+ * anymore, but they're going to be removed as long as texture
+ * or sampler states are changed. */
+ view[i] = device->dummy_sampler;
+ num_textures = i + 1;
+
+ memset(&samp, 0, sizeof(samp));
+ samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ samp.max_lod = 15.0f;
+ samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.compare_mode = PIPE_TEX_COMPARE_NONE;
+ samp.compare_func = PIPE_FUNC_LEQUAL;
+ samp.normalized_coords = 1;
+ samp.seamless_cube_map = 1;
+
+ cso_single_sampler(device->cso, PIPE_SHADER_VERTEX,
+ s - NINE_SAMPLER_VS(0), &samp);
+
+ commit_views = TRUE;
commit_samplers = TRUE;
- nine_convert_sampler_state(device->cso, s, state->samp[s]);
+ state->changed.sampler[s] = ~0;
}
+
+ state->bound_samplers_mask_vs |= (1 << s);
}
- if (state->changed.texture & NINE_VS_SAMPLERS_MASK)
+ commit_views |= (state->changed.texture & NINE_VS_SAMPLERS_MASK) != 0;
+ commit_views |= state->changed.srgb;
+ if (commit_views)
pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
num_textures, view);
if (commit_samplers)
cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
+ state->changed.srgb = FALSE;
state->changed.texture = 0;
}
[D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
[D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
[NINED3DRS_VSPOINTSIZE] = FALSE,
- [NINED3DRS_RTMASK] = 0xf
+ [NINED3DRS_RTMASK] = 0xf,
+ [NINED3DRS_ALPHACOVERAGE] = FALSE
};
static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
{
[NINED3DSAMP_SHADOW] = 0
};
void
-nine_state_set_defaults(struct nine_state *state, const D3DCAPS9 *caps,
+nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
boolean is_reset)
{
+ struct nine_state *state = &device->state;
unsigned s;
/* Initialize defaults.
}
if (state->vs_const_f)
- memset(state->vs_const_f, 0, NINE_MAX_CONST_F * 4 * sizeof(float));
+ memset(state->vs_const_f, 0, device->vs_const_size);
if (state->ps_const_f)
- memset(state->ps_const_f, 0, NINE_MAX_CONST_F * 4 * sizeof(float));
+ memset(state->ps_const_f, 0, device->ps_const_size);
/* Cap dependent initial state:
*/
for (s = 0; s < Elements(state->changed.sampler); ++s)
state->changed.sampler[s] = ~0;
+
+ if (!is_reset) {
+ state->dummy_vbo_bound_at = -1;
+ state->vbo_bound_done = FALSE;
+ }
}
void
[D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
[D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
- [D3DRS_POINTSIZE_MIN] = NINE_STATE_MISC_CONST,
+ [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
[D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
[D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
[D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
[D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
- [D3DRS_POINTSIZE_MAX] = NINE_STATE_MISC_CONST,
+ [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER,
[D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
[D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
[D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,