st/nine: Fix volumetexture dtor on ctor failure
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
index 50fecd0f0e211f0c60dc4bcc16ede130eeae2670..51e5e3265273f432e2914d91485516eb5780167d 100644 (file)
 #define NINE_STATE_VDECL       (1 << 12)
 #define NINE_STATE_IDXBUF      (1 << 13)
 #define NINE_STATE_STREAMFREQ  (1 << 14)
-#define NINE_STATE_PRIM        (1 << 15)
-#define NINE_STATE_MATERIAL    (1 << 16)
 #define NINE_STATE_BLEND_COLOR (1 << 17)
 #define NINE_STATE_STENCIL_REF (1 << 18)
 #define NINE_STATE_SAMPLE_MASK (1 << 19)
 #define NINE_STATE_FF          (0x1f << 20)
 #define NINE_STATE_FF_VS       (0x17 << 20)
-#define NINE_STATE_FF_PS       (0x18 << 20)
+#define NINE_STATE_FF_PS       (0x08 << 20)
 #define NINE_STATE_FF_LIGHTING (1 << 20)
 #define NINE_STATE_FF_MATERIAL (1 << 21)
 #define NINE_STATE_FF_VSTRANSF (1 << 22)
-#define NINE_STATE_FF_PSSTAGES (1 << 23)
-#define NINE_STATE_FF_OTHER    (1 << 24)
-#define NINE_STATE_FOG_SHADER  (1 << 25)
-#define NINE_STATE_PS1X_SHADER (1 << 26)
-#define NINE_STATE_POINTSIZE_SHADER (1 << 27)
-#define NINE_STATE_MULTISAMPLE (1 << 28)
-#define NINE_STATE_SWVP        (1 << 29)
-#define NINE_STATE_ALL          0x3fffffff
-#define NINE_STATE_UNHANDLED   (1 << 30)
+#define NINE_STATE_FF_PS_CONSTS (1 << 23)
+#define NINE_STATE_FF_VS_OTHER  (1 << 24)
+#define NINE_STATE_VS_PARAMS_MISC  (1 << 25)
+#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
+#define NINE_STATE_MULTISAMPLE (1 << 27)
+#define NINE_STATE_SWVP        (1 << 28)
+#define NINE_STATE_ALL          0x1fffffff
+#define NINE_STATE_UNHANDLED   (1 << 29)
+
+/* These states affect the ff shader key,
+ * which we recompute everytime. */
+#define NINE_STATE_FF_SHADER    0
 
 #define NINE_STATE_COMMIT_DSA  (1 << 0)
 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
 #define NINE_PS_SAMPLERS_MASK 0x00ffff
 #define NINE_VS_SAMPLERS_MASK 0x1e0000
 
+struct nine_ff_state {
+    struct {
+        uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
+        uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
+    } changed;
+
+    D3DMATRIX *transform; /* access only via nine_state_access_transform */
+    unsigned num_transforms;
+
+    /* XXX: Do state blocks just change the set of active lights or do we
+     * have to store which lights have been disabled, too ?
+     */
+    D3DLIGHT9 *light;
+    uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
+    unsigned num_lights;
+    unsigned num_lights_active;
+
+    D3DMATERIAL9 material;
+
+    DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
+};
+
 struct nine_state
 {
     struct {
         uint32_t group;
-        uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; /* stateblocks only */
-        uint32_t vtxbuf; /* stateblocks only */
-        uint32_t stream_freq; /* stateblocks only */
-        uint32_t texture; /* stateblocks only */
-        uint16_t sampler[NINE_MAX_SAMPLERS]; /* stateblocks only */
-        struct nine_range *vs_const_f; /* stateblocks only */
-        struct nine_range *ps_const_f; /* stateblocks only */
-        struct nine_range *vs_const_i; /* stateblocks only */
+        uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
+        uint32_t vtxbuf;
+        uint32_t stream_freq;
+        uint32_t texture;
+        uint16_t sampler[NINE_MAX_SAMPLERS];
+        struct nine_range *vs_const_f;
+        struct nine_range *ps_const_f;
+        struct nine_range *vs_const_i;
         uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
-        struct nine_range *vs_const_b; /* stateblocks only */
+        struct nine_range *vs_const_b;
         uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
         uint8_t ucp;
-    } changed;
+    } changed; /* stateblocks only */
 
     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
     struct NineSurface9 *ds;
@@ -192,31 +215,12 @@ struct nine_state
 
     DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
 
-    struct {
-        struct {
-            uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32];
-            uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
-        } changed;
-
-        D3DMATRIX *transform; /* access only via nine_state_access_transform */
-        unsigned num_transforms;
-
-        /* XXX: Do state blocks just change the set of active lights or do we
-         * have to store which lights have been disabled, too ?
-         */
-        D3DLIGHT9 *light;
-        uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
-        unsigned num_lights;
-        unsigned num_lights_active;
-
-        D3DMATERIAL9 material;
-
-        DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
-    } ff;
+    struct nine_ff_state ff;
 };
 
 struct nine_context {
     struct {
+        uint32_t group;
         uint16_t sampler[NINE_MAX_SAMPLERS];
         uint32_t vtxbuf;
         BOOL vs_const_f;
@@ -225,19 +229,28 @@ struct nine_context {
         BOOL ps_const_f;
         BOOL ps_const_i;
         BOOL ps_const_b;
+        BOOL ucp;
     } changed;
 
     uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
 
     struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
+    struct NineSurface9 *ds;
 
     struct {
         void *vs;
         void *ps;
-    } cso;
+    } cso_shader;
+
+    struct pipe_context *pipe;
+    struct cso_context *cso;
 
     uint8_t rt_mask;
 
+    D3DVIEWPORT9 viewport;
+
+    struct pipe_scissor_state scissor;
+
     struct NineVertexShader9 *vs;
     BOOL programmable_vs;
     float *vs_const_f;
@@ -246,6 +259,7 @@ struct nine_context {
     BOOL  *vs_const_b;
     float *vs_lconstf_temp;
 
+    struct NinePixelShader9 *ps;
     float *ps_const_f;
     int    ps_const_i[NINE_MAX_CONST_I][4];
     BOOL   ps_const_b[NINE_MAX_CONST_B];
@@ -258,11 +272,23 @@ struct nine_context {
     uint32_t stream_instancedata_mask; /* derived from stream_freq */
     uint32_t stream_usage_mask; /* derived from VS and vdecl */
 
-    struct pipe_index_buffer idxbuf;
+    struct pipe_resource *idxbuf;
+    unsigned index_offset;
+    unsigned index_size;
+
+    struct pipe_clip_state clip;
 
     DWORD rs[NINED3DRS_COUNT];
 
-    struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS];
+    struct {
+        BOOL enabled;
+        BOOL shadow;
+        DWORD lod;
+        D3DRESOURCETYPE type;
+        struct pipe_resource *resource;
+        struct pipe_sampler_view *view[2];
+        uint8_t pstype;
+    } texture[NINE_MAX_SAMPLERS];
 
     DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
 
@@ -274,6 +300,11 @@ struct nine_context {
     int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
     boolean vbo_bound_done;
 
+    struct nine_ff_state ff;
+
+    /* software vertex processing */
+    boolean swvp;
+
     uint32_t commit;
     struct {
         struct pipe_framebuffer_state fb;
@@ -288,13 +319,16 @@ struct nine_context {
         struct pipe_constant_buffer cb_ps;
         struct pipe_constant_buffer cb_vs_ff;
         struct pipe_constant_buffer cb_ps_ff;
-    } pipe;
+    } pipe_data;
 };
 
 struct nine_state_sw_internal {
     struct pipe_transfer *transfers_so[4];
 };
 
+struct nine_clipplane {
+    float plane[4];
+};
 /* map D3DRS -> NINE_STATE_x
  */
 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
@@ -306,6 +340,10 @@ extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
 
 struct NineDevice9;
 
+/* Internal multithreading: When enabled, the nine_context functions
+ * will append work to a worker thread when possible. Only the worker
+ * thread can access struct nine_context. */
+
 void
 nine_context_set_render_state(struct NineDevice9 *device,
                               D3DRENDERSTATETYPE State,
@@ -350,43 +388,99 @@ void
 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
                                           UINT StartRegister,
                                           const float *pConstantData,
+                                          const unsigned pConstantData_size,
                                           UINT Vector4fCount);
 
 void
 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
                                           UINT StartRegister,
                                           const int *pConstantData,
+                                          const unsigned pConstantData_size,
                                           UINT Vector4iCount);
 
 void
 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
                                           UINT StartRegister,
                                           const BOOL *pConstantData,
+                                          const unsigned pConstantData_size,
                                           UINT BoolCount);
 
+void
+nine_context_set_pixel_shader(struct NineDevice9 *device,
+                              struct NinePixelShader9* ps);
+
 void
 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
                                         UINT StartRegister,
                                         const float *pConstantData,
+                                        const unsigned pConstantData_size,
                                         UINT Vector4fCount);
 
 void
 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
                                          UINT StartRegister,
                                          const int *pConstantData,
+                                         const unsigned pConstantData_size,
                                          UINT Vector4iCount);
 
 void
 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
                                          UINT StartRegister,
                                          const BOOL *pConstantData,
+                                         const unsigned pConstantData_size,
                                          UINT BoolCount);
 
+void
+nine_context_set_viewport(struct NineDevice9 *device,
+                          const D3DVIEWPORT9 *viewport);
+
+void
+nine_context_set_scissor(struct NineDevice9 *device,
+                         const struct pipe_scissor_state *scissor);
+
+void
+nine_context_set_transform(struct NineDevice9 *device,
+                           D3DTRANSFORMSTATETYPE State,
+                           const D3DMATRIX *pMatrix);
+
+void
+nine_context_set_material(struct NineDevice9 *device,
+                          const D3DMATERIAL9 *pMaterial);
+
+void
+nine_context_set_light(struct NineDevice9 *device,
+                       DWORD Index,
+                       const D3DLIGHT9 *pLight);
+
+void
+nine_context_light_enable(struct NineDevice9 *device,
+                          DWORD Index,
+                          BOOL Enable);
+
+void
+nine_context_set_texture_stage_state(struct NineDevice9 *device,
+                                     DWORD Stage,
+                                     D3DTEXTURESTAGESTATETYPE Type,
+                                     DWORD Value);
+
 void
 nine_context_set_render_target(struct NineDevice9 *device,
                                DWORD RenderTargetIndex,
                                struct NineSurface9 *rt);
 
+void
+nine_context_set_depth_stencil(struct NineDevice9 *device,
+                               struct NineSurface9 *ds);
+
+void
+nine_context_set_clip_plane(struct NineDevice9 *device,
+                            DWORD Index,
+                            const struct nine_clipplane *pPlane);
+
+void
+nine_context_set_swvp(struct NineDevice9 *device,
+                      boolean swvp);
+
 void
 nine_context_apply_stateblock(struct NineDevice9 *device,
                               const struct nine_state *src);
@@ -424,13 +518,87 @@ nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *devic
                                                        UINT NumVertices,
                                                        UINT PrimitiveCount,
                                                        struct pipe_vertex_buffer *vbuf,
-                                                       struct pipe_index_buffer *ibuf);
+                                                       struct pipe_resource *ibuf,
+                                                       void *user_ibuf,
+                                                       unsigned index_offset,
+                                                      unsigned index_size);
+
+void
+nine_context_resource_copy_region(struct NineDevice9 *device,
+                                  struct NineUnknown *dst,
+                                  struct NineUnknown *src,
+                                  struct pipe_resource* dst_res,
+                                  unsigned dst_level,
+                                  const struct pipe_box *dst_box,
+                                  struct pipe_resource* src_res,
+                                  unsigned src_level,
+                                  const struct pipe_box *src_box);
+
+void
+nine_context_blit(struct NineDevice9 *device,
+                  struct NineUnknown *dst,
+                  struct NineUnknown *src,
+                  struct pipe_blit_info *blit);
+
+void
+nine_context_clear_render_target(struct NineDevice9 *device,
+                                 struct NineSurface9 *surface,
+                                 D3DCOLOR color,
+                                 UINT x,
+                                 UINT y,
+                                 UINT width,
+                                 UINT height);
+
+void
+nine_context_gen_mipmap(struct NineDevice9 *device,
+                        struct NineUnknown *dst,
+                        struct pipe_resource *res,
+                        UINT base_level, UINT last_level,
+                        UINT first_layer, UINT last_layer,
+                        UINT filter);
+
+void
+nine_context_range_upload(struct NineDevice9 *device,
+                          unsigned *counter,
+                          struct pipe_resource *res,
+                          unsigned offset,
+                          unsigned size,
+                          const void *data);
+
+void
+nine_context_box_upload(struct NineDevice9 *device,
+                        unsigned *counter,
+                        struct NineUnknown *dst,
+                        struct pipe_resource *res,
+                        unsigned level,
+                        const struct pipe_box *dst_box,
+                        enum pipe_format src_format,
+                        const void *src, unsigned src_stride,
+                        unsigned src_layer_stride,
+                        const struct pipe_box *src_box);
+
+struct pipe_query *
+nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
+
+void
+nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
+
+void
+nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
+
+void
+nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
+
+boolean
+nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
+                              unsigned *counter, boolean flush, boolean wait,
+                              union pipe_query_result *result);
 
 void nine_state_restore_non_cso(struct NineDevice9 *device);
 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
                              boolean is_reset);
 void nine_state_clear(struct nine_state *, const boolean device);
-void nine_context_clear(struct nine_context *);
+void nine_context_clear(struct NineDevice9 *);
 
 void nine_state_init_sw(struct NineDevice9 *device);
 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
@@ -441,13 +609,57 @@ void nine_state_prepare_draw_sw(struct NineDevice9 *device,
 void nine_state_after_draw_sw(struct NineDevice9 *device);
 void nine_state_destroy_sw(struct NineDevice9 *device);
 
+void
+nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
+
 /* If @alloc is FALSE, the return value may be a const identity matrix.
  * Therefore, do not modify if you set alloc to FALSE !
  */
 D3DMATRIX *
-nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
+nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
                             boolean alloc);
 
+HRESULT
+nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
+
+HRESULT
+nine_state_light_enable(struct nine_ff_state *,
+                        DWORD, BOOL);
+
 const char *nine_d3drs_to_string(DWORD State);
 
+/* CSMT functions */
+struct csmt_context;
+
+struct csmt_context *
+nine_csmt_create( struct NineDevice9 *This );
+
+void
+nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
+
+void
+nine_csmt_process( struct NineDevice9 *This );
+
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is finished before returning. */
+struct pipe_context *
+nine_context_get_pipe( struct NineDevice9 *device );
+
+/* Can be called from all threads */
+struct pipe_context *
+nine_context_get_pipe_multithread( struct NineDevice9 *device );
+
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is paused before returning.
+ * It is neccessary to release in order to restart the thread.
+ * This is intended for use of the nine_context pipe_context that don't
+ * need the worker thread to finish all queued job. */
+struct pipe_context *
+nine_context_get_pipe_acquire( struct NineDevice9 *device );
+
+void
+nine_context_get_pipe_release( struct NineDevice9 *device );
+
 #endif /* _NINE_STATE_H_ */