#define NINE_STATE_VDECL (1 << 12)
#define NINE_STATE_IDXBUF (1 << 13)
#define NINE_STATE_STREAMFREQ (1 << 14)
-#define NINE_STATE_PRIM (1 << 15)
-#define NINE_STATE_MATERIAL (1 << 16)
#define NINE_STATE_BLEND_COLOR (1 << 17)
#define NINE_STATE_STENCIL_REF (1 << 18)
#define NINE_STATE_SAMPLE_MASK (1 << 19)
#define NINE_STATE_FF (0x1f << 20)
#define NINE_STATE_FF_VS (0x17 << 20)
-#define NINE_STATE_FF_PS (0x18 << 20)
+#define NINE_STATE_FF_PS (0x08 << 20)
#define NINE_STATE_FF_LIGHTING (1 << 20)
#define NINE_STATE_FF_MATERIAL (1 << 21)
#define NINE_STATE_FF_VSTRANSF (1 << 22)
-#define NINE_STATE_FF_PSSTAGES (1 << 23)
-#define NINE_STATE_FF_OTHER (1 << 24)
-#define NINE_STATE_FOG_SHADER (1 << 25)
-#define NINE_STATE_PS1X_SHADER (1 << 26)
-#define NINE_STATE_POINTSIZE_SHADER (1 << 27)
-#define NINE_STATE_MULTISAMPLE (1 << 28)
-#define NINE_STATE_SWVP (1 << 29)
-#define NINE_STATE_ALL 0x3fffffff
-#define NINE_STATE_UNHANDLED (1 << 30)
+#define NINE_STATE_FF_PS_CONSTS (1 << 23)
+#define NINE_STATE_FF_VS_OTHER (1 << 24)
+#define NINE_STATE_VS_PARAMS_MISC (1 << 25)
+#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
+#define NINE_STATE_MULTISAMPLE (1 << 27)
+#define NINE_STATE_SWVP (1 << 28)
+#define NINE_STATE_ALL 0x1fffffff
+#define NINE_STATE_UNHANDLED (1 << 29)
+
+/* These states affect the ff shader key,
+ * which we recompute everytime. */
+#define NINE_STATE_FF_SHADER 0
#define NINE_STATE_COMMIT_DSA (1 << 0)
#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
uint32_t stream_instancedata_mask; /* derived from stream_freq */
uint32_t stream_usage_mask; /* derived from VS and vdecl */
- struct pipe_index_buffer idxbuf;
+ struct pipe_resource *idxbuf;
+ unsigned index_offset;
+ unsigned index_size;
struct pipe_clip_state clip;
UINT NumVertices,
UINT PrimitiveCount,
struct pipe_vertex_buffer *vbuf,
- struct pipe_index_buffer *ibuf);
+ struct pipe_resource *ibuf,
+ void *user_ibuf,
+ unsigned index_offset,
+ unsigned index_size);
void
nine_context_resource_copy_region(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct NineUnknown *src,
struct pipe_resource* dst_res,
unsigned dst_level,
const struct pipe_box *dst_box,
void
nine_context_blit(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct NineUnknown *src,
struct pipe_blit_info *blit);
+void
+nine_context_clear_render_target(struct NineDevice9 *device,
+ struct NineSurface9 *surface,
+ D3DCOLOR color,
+ UINT x,
+ UINT y,
+ UINT width,
+ UINT height);
+
+void
+nine_context_gen_mipmap(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct pipe_resource *res,
+ UINT base_level, UINT last_level,
+ UINT first_layer, UINT last_layer,
+ UINT filter);
+
+void
+nine_context_range_upload(struct NineDevice9 *device,
+ unsigned *counter,
+ struct pipe_resource *res,
+ unsigned offset,
+ unsigned size,
+ const void *data);
+
+void
+nine_context_box_upload(struct NineDevice9 *device,
+ unsigned *counter,
+ struct NineUnknown *dst,
+ struct pipe_resource *res,
+ unsigned level,
+ const struct pipe_box *dst_box,
+ enum pipe_format src_format,
+ const void *src, unsigned src_stride,
+ unsigned src_layer_stride,
+ const struct pipe_box *src_box);
+
struct pipe_query *
nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
void
-nine_context_begin_query(struct NineDevice9 *device, struct pipe_query *query);
+nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
void
-nine_context_end_query(struct NineDevice9 *device, struct pipe_query *query);
+nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
boolean
nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
- boolean flush, boolean wait,
+ unsigned *counter, boolean flush, boolean wait,
union pipe_query_result *result);
void nine_state_restore_non_cso(struct NineDevice9 *device);
void nine_state_after_draw_sw(struct NineDevice9 *device);
void nine_state_destroy_sw(struct NineDevice9 *device);
+void
+nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
+
/* If @alloc is FALSE, the return value may be a const identity matrix.
* Therefore, do not modify if you set alloc to FALSE !
*/
nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
HRESULT
-nine_state_light_enable(struct nine_ff_state *, uint32_t *,
+nine_state_light_enable(struct nine_ff_state *,
DWORD, BOOL);
const char *nine_d3drs_to_string(DWORD State);
struct pipe_context *
nine_context_get_pipe_multithread( struct NineDevice9 *device );
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is paused before returning.
+ * It is neccessary to release in order to restart the thread.
+ * This is intended for use of the nine_context pipe_context that don't
+ * need the worker thread to finish all queued job. */
+struct pipe_context *
+nine_context_get_pipe_acquire( struct NineDevice9 *device );
+
+void
+nine_context_get_pipe_release( struct NineDevice9 *device );
+
#endif /* _NINE_STATE_H_ */