* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "device9.h"
+#include "nine_state.h"
#include "query9.h"
#include "nine_helpers.h"
+#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "util/u_math.h"
#include "nine_dump.h"
#define DBG_CHANNEL DBG_QUERY
-#define QUERY_TYPE_MAP_CASE(a, b) case D3DQUERYTYPE_##a: return PIPE_QUERY_##b
static inline unsigned
-d3dquerytype_to_pipe_query(D3DQUERYTYPE type)
+d3dquerytype_to_pipe_query(struct pipe_screen *screen, D3DQUERYTYPE type)
{
switch (type) {
- QUERY_TYPE_MAP_CASE(EVENT, GPU_FINISHED);
- QUERY_TYPE_MAP_CASE(OCCLUSION, OCCLUSION_COUNTER);
- QUERY_TYPE_MAP_CASE(TIMESTAMP, TIMESTAMP);
- QUERY_TYPE_MAP_CASE(TIMESTAMPDISJOINT, TIMESTAMP_DISJOINT);
- QUERY_TYPE_MAP_CASE(TIMESTAMPFREQ, TIMESTAMP_DISJOINT);
- QUERY_TYPE_MAP_CASE(VERTEXSTATS, PIPELINE_STATISTICS);
- case D3DQUERYTYPE_VCACHE:
- case D3DQUERYTYPE_RESOURCEMANAGER:
- case D3DQUERYTYPE_PIPELINETIMINGS:
- case D3DQUERYTYPE_INTERFACETIMINGS:
- case D3DQUERYTYPE_VERTEXTIMINGS:
- case D3DQUERYTYPE_PIXELTIMINGS:
- case D3DQUERYTYPE_BANDWIDTHTIMINGS:
- case D3DQUERYTYPE_CACHEUTILIZATION:
- return PIPE_QUERY_TYPES;
+ case D3DQUERYTYPE_EVENT:
+ return PIPE_QUERY_GPU_FINISHED;
+ case D3DQUERYTYPE_OCCLUSION:
+ return screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY) ?
+ PIPE_QUERY_OCCLUSION_COUNTER : PIPE_QUERY_TYPES;
+ case D3DQUERYTYPE_TIMESTAMP:
+ return screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP) ?
+ PIPE_QUERY_TIMESTAMP : PIPE_QUERY_TYPES;
+ case D3DQUERYTYPE_TIMESTAMPDISJOINT:
+ case D3DQUERYTYPE_TIMESTAMPFREQ:
+ return screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP) ?
+ PIPE_QUERY_TIMESTAMP_DISJOINT : PIPE_QUERY_TYPES;
+ case D3DQUERYTYPE_VERTEXSTATS:
+ return screen->get_param(screen,
+ PIPE_CAP_QUERY_PIPELINE_STATISTICS) ?
+ PIPE_QUERY_PIPELINE_STATISTICS : PIPE_QUERY_TYPES;
default:
- return ~0;
+ return PIPE_QUERY_TYPES; /* Query not supported */
}
}
-#define GET_DATA_SIZE_CASE9(a) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_D3D9##a)
-#define GET_DATA_SIZE_CASE1(a) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_##a)
#define GET_DATA_SIZE_CASE2(a, b) case D3DQUERYTYPE_##a: return sizeof(D3DDEVINFO_##b)
#define GET_DATA_SIZE_CASET(a, b) case D3DQUERYTYPE_##a: return sizeof(b)
-static INLINE DWORD
+static inline DWORD
nine_query_result_size(D3DQUERYTYPE type)
{
switch (type) {
- GET_DATA_SIZE_CASE1(VCACHE);
- GET_DATA_SIZE_CASE1(RESOURCEMANAGER);
GET_DATA_SIZE_CASE2(VERTEXSTATS, D3DVERTEXSTATS);
GET_DATA_SIZE_CASET(EVENT, BOOL);
GET_DATA_SIZE_CASET(OCCLUSION, DWORD);
GET_DATA_SIZE_CASET(TIMESTAMP, UINT64);
GET_DATA_SIZE_CASET(TIMESTAMPDISJOINT, BOOL);
GET_DATA_SIZE_CASET(TIMESTAMPFREQ, UINT64);
- GET_DATA_SIZE_CASE9(PIPELINETIMINGS);
- GET_DATA_SIZE_CASE9(INTERFACETIMINGS);
- GET_DATA_SIZE_CASE2(VERTEXTIMINGS, D3D9STAGETIMINGS);
- GET_DATA_SIZE_CASE2(PIXELTIMINGS, D3D9STAGETIMINGS);
- GET_DATA_SIZE_CASE9(BANDWIDTHTIMINGS);
- GET_DATA_SIZE_CASE9(CACHEUTILIZATION);
- /* GET_DATA_SIZE_CASE1(MEMORYPRESSURE); Win7 only */
default:
assert(0);
return 0;
}
HRESULT
-nine_is_query_supported(D3DQUERYTYPE type)
+nine_is_query_supported(struct pipe_screen *screen, D3DQUERYTYPE type)
{
- const unsigned ptype = d3dquerytype_to_pipe_query(type);
+ const unsigned ptype = d3dquerytype_to_pipe_query(screen, type);
user_assert(ptype != ~0, D3DERR_INVALIDCALL);
struct NineUnknownParams *pParams,
D3DQUERYTYPE Type )
{
- struct pipe_context *pipe = pParams->device->pipe;
- const unsigned ptype = d3dquerytype_to_pipe_query(Type);
+ struct NineDevice9 *device = pParams->device;
+ const unsigned ptype = d3dquerytype_to_pipe_query(device->screen, Type);
HRESULT hr;
DBG("This=%p pParams=%p Type=%d\n", This, pParams, Type);
user_assert(ptype != ~0, D3DERR_INVALIDCALL);
if (ptype < PIPE_QUERY_TYPES) {
- This->pq = pipe->create_query(pipe, ptype, 0);
+ This->pq = nine_context_create_query(device, ptype);
if (!This->pq)
return E_OUTOFMEMORY;
} else {
- DBG("Returning dummy NineQuery9 for %s.\n",
- nine_D3DQUERYTYPE_to_str(Type));
+ assert(0); /* we have checked this case before */
}
This->instant =
void
NineQuery9_dtor( struct NineQuery9 *This )
{
- struct pipe_context *pipe = This->base.device->pipe;
+ struct NineDevice9 *device = This->base.device;
+
+ DBG("This=%p\n", This);
if (This->pq) {
if (This->state == NINE_QUERY_STATE_RUNNING)
- pipe->end_query(pipe, This->pq);
- pipe->destroy_query(pipe, This->pq);
+ nine_context_end_query(device, &This->counter, This->pq);
+ nine_context_destroy_query(device, This->pq);
}
NineUnknown_dtor(&This->base);
}
-D3DQUERYTYPE WINAPI
+D3DQUERYTYPE NINE_WINAPI
NineQuery9_GetType( struct NineQuery9 *This )
{
return This->type;
}
-DWORD WINAPI
+DWORD NINE_WINAPI
NineQuery9_GetDataSize( struct NineQuery9 *This )
{
return This->result_size;
}
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineQuery9_Issue( struct NineQuery9 *This,
DWORD dwIssueFlags )
{
- struct pipe_context *pipe = This->base.device->pipe;
+ struct NineDevice9 *device = This->base.device;
DBG("This=%p dwIssueFlags=%d\n", This, dwIssueFlags);
- user_assert((dwIssueFlags == D3DISSUE_BEGIN && !This->instant) ||
+ user_assert((dwIssueFlags == D3DISSUE_BEGIN) ||
(dwIssueFlags == 0) ||
(dwIssueFlags == D3DISSUE_END), D3DERR_INVALIDCALL);
- if (!This->pq) {
- DBG("Issued dummy query.\n");
+ /* Wine tests: always return D3D_OK on D3DISSUE_BEGIN
+ * even when the call is supposed to be forbidden */
+ if (dwIssueFlags == D3DISSUE_BEGIN && This->instant)
return D3D_OK;
- }
if (dwIssueFlags == D3DISSUE_BEGIN) {
- if (This->state == NINE_QUERY_STATE_RUNNING) {
- pipe->end_query(pipe, This->pq);
- }
- pipe->begin_query(pipe, This->pq);
+ if (This->state == NINE_QUERY_STATE_RUNNING)
+ nine_context_end_query(device, &This->counter, This->pq);
+ nine_context_begin_query(device, &This->counter, This->pq);
This->state = NINE_QUERY_STATE_RUNNING;
} else {
- if (This->state == NINE_QUERY_STATE_RUNNING) {
- pipe->end_query(pipe, This->pq);
- This->state = NINE_QUERY_STATE_ENDED;
- }
+ if (This->state != NINE_QUERY_STATE_RUNNING &&
+ This->type != D3DQUERYTYPE_EVENT &&
+ This->type != D3DQUERYTYPE_TIMESTAMP)
+ nine_context_begin_query(device, &This->counter, This->pq);
+ nine_context_end_query(device, &This->counter, This->pq);
+ This->state = NINE_QUERY_STATE_ENDED;
}
return D3D_OK;
}
union nine_query_result
{
D3DDEVINFO_D3DVERTEXSTATS vertexstats;
- D3DDEVINFO_D3D9BANDWIDTHTIMINGS bandwidth;
- D3DDEVINFO_VCACHE vcache;
- D3DDEVINFO_RESOURCEMANAGER rm;
- D3DDEVINFO_D3D9PIPELINETIMINGS pipe;
- D3DDEVINFO_D3D9STAGETIMINGS stage;
- D3DDEVINFO_D3D9INTERFACETIMINGS iface;
- D3DDEVINFO_D3D9CACHEUTILIZATION cacheu;
DWORD dw;
BOOL b;
UINT64 u64;
};
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineQuery9_GetData( struct NineQuery9 *This,
void *pData,
DWORD dwSize,
DWORD dwGetDataFlags )
{
- struct pipe_context *pipe = This->base.device->pipe;
- boolean ok = !This->pq;
- unsigned i;
+ struct NineDevice9 *device = This->base.device;
+ boolean ok, wait_query_result = FALSE;
union pipe_query_result presult;
union nine_query_result nresult;
DBG("This=%p pData=%p dwSize=%d dwGetDataFlags=%d\n",
This, pData, dwSize, dwGetDataFlags);
- user_assert(This->state != NINE_QUERY_STATE_RUNNING, D3DERR_INVALIDCALL);
+ /* according to spec we should return D3DERR_INVALIDCALL here, but
+ * wine returns S_FALSE because it is apparently the behaviour
+ * on windows */
+ user_assert(This->state != NINE_QUERY_STATE_RUNNING, S_FALSE);
user_assert(dwSize == 0 || pData, D3DERR_INVALIDCALL);
user_assert(dwGetDataFlags == 0 ||
dwGetDataFlags == D3DGETDATA_FLUSH, D3DERR_INVALIDCALL);
- if (!This->pq) {
- DBG("No pipe query available.\n");
- if (!dwSize)
- return S_OK;
+ if (This->state == NINE_QUERY_STATE_FRESH) {
+ /* App forgot calling Issue. call it for it.
+ * However Wine states that return value should
+ * be S_OK, so wait for the result to return S_OK. */
+ NineQuery9_Issue(This, D3DISSUE_END);
+ wait_query_result = TRUE;
}
- if (This->state == NINE_QUERY_STATE_FRESH)
- return S_OK;
- if (!ok) {
- ok = pipe->get_query_result(pipe, This->pq, FALSE, &presult);
- if (!ok) {
- if (dwGetDataFlags) {
- if (This->state != NINE_QUERY_STATE_FLUSHED)
- pipe->flush(pipe, NULL, 0);
- This->state = NINE_QUERY_STATE_FLUSHED;
- }
- return S_FALSE;
- }
- }
+ /* The documention mentions no special case for D3DQUERYTYPE_TIMESTAMP.
+ * However Windows tests show that the query always succeeds when
+ * D3DGETDATA_FLUSH is specified. */
+ if (This->type == D3DQUERYTYPE_TIMESTAMP &&
+ (dwGetDataFlags & D3DGETDATA_FLUSH))
+ wait_query_result = TRUE;
+
+
+ /* Note: We ignore dwGetDataFlags, because get_query_result will
+ * flush automatically if needed */
+
+ ok = nine_context_get_query_result(device, This->pq, &This->counter,
+ !!(dwGetDataFlags & D3DGETDATA_FLUSH),
+ wait_query_result, &presult);
+
+ if (!ok) return S_FALSE;
+
if (!dwSize)
return S_OK;
nresult.b = presult.timestamp_disjoint.disjoint;
break;
case D3DQUERYTYPE_TIMESTAMPFREQ:
- nresult.u64 = presult.timestamp_disjoint.frequency;
+ /* Applications use it to convert the TIMESTAMP value to time.
+ AMD drivers on win seem to return the actual hardware clock
+ resolution and corresponding values in TIMESTAMP.
+ However, this behaviour is not easy to replicate here.
+ So instead we do what wine and opengl do, and use
+ nanoseconds TIMESTAMPs.
+ (Which is also the unit used by PIPE_QUERY_TIMESTAMP.)
+ */
+ nresult.u64 = 1000000000;
break;
case D3DQUERYTYPE_VERTEXSTATS:
nresult.vertexstats.NumRenderedTriangles =
nresult.vertexstats.NumExtraClippingTriangles =
presult.pipeline_statistics.c_primitives;
break;
- /* Thse might be doable with driver-specific queries; dummy for now. */
- case D3DQUERYTYPE_BANDWIDTHTIMINGS:
- nresult.bandwidth.MaxBandwidthUtilized = 1.0f;
- nresult.bandwidth.FrontEndUploadMemoryUtilizedPercent = 0.5f;
- nresult.bandwidth.VertexRateUtilizedPercent = 0.75f;
- nresult.bandwidth.TriangleSetupRateUtilizedPercent = 0.75f;
- nresult.bandwidth.FillRateUtilizedPercent = 1.0f;
- break;
- case D3DQUERYTYPE_VERTEXTIMINGS:
- case D3DQUERYTYPE_PIXELTIMINGS:
- nresult.stage.MemoryProcessingPercent = 0.5f;
- nresult.stage.ComputationProcessingPercent = 0.5f;
- break;
- case D3DQUERYTYPE_VCACHE:
- /* Are we supposed to fill this in ? */
- nresult.vcache.Pattern = MAKEFOURCC('C', 'A', 'C', 'H');
- nresult.vcache.OptMethod = 1;
- nresult.vcache.CacheSize = 32 << 10;
- nresult.vcache.MagicNumber = 0xdeadcafe;
- break;
- case D3DQUERYTYPE_RESOURCEMANAGER:
- /* We could record some of these in the device ... */
- for (i = 0; i < D3DRTYPECOUNT; ++i) {
- nresult.rm.stats[i].bThrashing = FALSE;
- nresult.rm.stats[i].ApproxBytesDownloaded = 0;
- nresult.rm.stats[i].NumEvicts = 0;
- nresult.rm.stats[i].NumVidCreates = 0;
- nresult.rm.stats[i].LastPri = 0;
- nresult.rm.stats[i].NumUsed = 1;
- nresult.rm.stats[i].NumUsedInVidMem = 1;
- nresult.rm.stats[i].WorkingSet = 1;
- nresult.rm.stats[i].WorkingSetBytes = 1 << 20;
- nresult.rm.stats[i].TotalManaged = 1;
- nresult.rm.stats[i].TotalBytes = 1 << 20;
- }
- break;
- case D3DQUERYTYPE_PIPELINETIMINGS:
- nresult.pipe.VertexProcessingTimePercent = 0.4f;
- nresult.pipe.PixelProcessingTimePercent = 0.4f;
- nresult.pipe.OtherGPUProcessingTimePercent = 0.15f;
- nresult.pipe.GPUIdleTimePercent = 0.05f;
- break;
- case D3DQUERYTYPE_INTERFACETIMINGS:
- nresult.iface.WaitingForGPUToUseApplicationResourceTimePercent = 0.0f;
- nresult.iface.WaitingForGPUToAcceptMoreCommandsTimePercent = 0.0f;
- nresult.iface.WaitingForGPUToStayWithinLatencyTimePercent = 0.0f;
- nresult.iface.WaitingForGPUExclusiveResourceTimePercent = 0.0f;
- nresult.iface.WaitingForGPUOtherTimePercent = 0.0f;
- break;
- case D3DQUERYTYPE_CACHEUTILIZATION:
- nresult.cacheu.TextureCacheHitRate = 0.9f;
- nresult.cacheu.PostTransformVertexCacheHitRate = 0.3f;
- break;
default:
assert(0);
break;