nine_state_clear(state, FALSE);
- if (state->vs_const_f) FREE(state->vs_const_f);
- if (state->ps_const_f) FREE(state->ps_const_f);
+ FREE(state->vs_const_f);
+ FREE(state->ps_const_f);
- if (state->ff.light) FREE(state->ff.light);
+ FREE(state->ff.light);
- if (state->ff.transform) FREE(state->ff.transform);
+ FREE(state->ff.transform);
if (This->state.changed.ps_const_f) {
for (r = This->state.changed.ps_const_f; r->next; r = r->next);