#include "basetexture9.h"
#include "nine_helpers.h"
#include "vertexdeclaration9.h"
+#include "vertexbuffer9.h"
+#include "indexbuffer9.h"
#define DBG_CHANNEL DBG_STATEBLOCK
This->type = type;
- This->state.vs_const_f = MALLOC(This->base.device->vs_const_size);
+ This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
- if (!This->state.vs_const_f || !This->state.ps_const_f)
+ This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
+ This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
+ if (!This->state.vs_const_f || !This->state.ps_const_f ||
+ !This->state.vs_const_i || !This->state.vs_const_b)
return E_OUTOFMEMORY;
return D3D_OK;
struct nine_range *r;
struct nine_range_pool *pool = &This->base.device->range_pool;
- nine_state_clear(state, FALSE);
+ nine_state_clear(state, false);
FREE(state->vs_const_f);
FREE(state->ps_const_f);
+ FREE(state->vs_const_i);
+ FREE(state->vs_const_b);
FREE(state->ff.light);
for (r = This->state.changed.vs_const_f; r->next; r = r->next);
nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
}
+ if (This->state.changed.vs_const_i) {
+ for (r = This->state.changed.vs_const_i; r->next; r = r->next);
+ nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
+ }
+ if (This->state.changed.vs_const_b) {
+ for (r = This->state.changed.vs_const_b; r->next; r = r->next);
+ nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
+ }
NineUnknown_dtor(&This->base);
}
+static void
+NineStateBlock9_BindBuffer( struct NineDevice9 *device,
+ boolean applyToDevice,
+ struct NineBuffer9 **slot,
+ struct NineBuffer9 *buf )
+{
+ if (applyToDevice)
+ NineBindBufferToDevice(device, slot, buf);
+ else
+ nine_bind(slot, buf);
+}
+
+static void
+NineStateBlock9_BindTexture( struct NineDevice9 *device,
+ boolean applyToDevice,
+ struct NineBaseTexture9 **slot,
+ struct NineBaseTexture9 *tex )
+{
+ if (applyToDevice)
+ NineBindTextureToDevice(device, slot, tex);
+ else
+ nine_bind(slot, tex);
+}
+
/* Copy state marked changed in @mask from @src to @dst.
* If @apply is false, updating dst->changed can be omitted.
* TODO: compare ?
*/
static void
-nine_state_copy_common(struct nine_state *dst,
- const struct nine_state *src,
+nine_state_copy_common(struct NineDevice9 *device,
+ struct nine_state *dst,
+ struct nine_state *src,
struct nine_state *mask, /* aliases either src or dst */
const boolean apply,
struct nine_range_pool *pool)
{
unsigned i, s;
- if (apply)
- dst->changed.group |= mask->changed.group;
+ DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
+
+ /* device changed.* are unused.
+ * Instead nine_context_apply_stateblock is used and will
+ * internally set the right context->changed fields.
+ * Uncomment these only if we want to apply a stateblock onto a stateblock.
+ *
+ * if (apply)
+ * dst->changed.group |= mask->changed.group;
+ */
if (mask->changed.group & NINE_STATE_VIEWPORT)
dst->viewport = src->viewport;
* Various possibilities for optimization here, like creating a per-SB
* constant buffer, or memcmp'ing for changes.
* Will do that later depending on what works best for specific apps.
+ *
+ * Note: Currently when we apply stateblocks, it's always on the device state.
+ * Should it affect recording stateblocks ? Since it's on device state, there
+ * is no need to copy which ranges are dirty. If it turns out we should affect
+ * recording stateblocks, the info should be copied.
*/
if (mask->changed.group & NINE_STATE_VS_CONST) {
struct nine_range *r;
memcpy(&dst->vs_const_f[r->bgn * 4],
&src->vs_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
- if (apply)
- nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end,
- pool);
}
- if (mask->changed.vs_const_i) {
- uint16_t m = mask->changed.vs_const_i;
- for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
- if (m & 1)
- memcpy(dst->vs_const_i[i], src->vs_const_i[i], 4 * sizeof(int));
- if (apply)
- dst->changed.vs_const_i |= mask->changed.vs_const_i;
+ for (r = mask->changed.vs_const_i; r; r = r->next) {
+ memcpy(&dst->vs_const_i[r->bgn * 4],
+ &src->vs_const_i[r->bgn * 4],
+ (r->end - r->bgn) * 4 * sizeof(int));
}
- if (mask->changed.vs_const_b) {
- uint16_t m = mask->changed.vs_const_b;
- for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
- if (m & 1)
- dst->vs_const_b[i] = src->vs_const_b[i];
- if (apply)
- dst->changed.vs_const_b |= mask->changed.vs_const_b;
+ for (r = mask->changed.vs_const_b; r; r = r->next) {
+ memcpy(&dst->vs_const_b[r->bgn],
+ &src->vs_const_b[r->bgn],
+ (r->end - r->bgn) * sizeof(int));
}
}
memcpy(&dst->ps_const_f[r->bgn * 4],
&src->ps_const_f[r->bgn * 4],
(r->end - r->bgn) * 4 * sizeof(float));
- if (apply)
- nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end,
- pool);
}
if (mask->changed.ps_const_i) {
uint16_t m = mask->changed.ps_const_i;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
- if (apply)
- dst->changed.ps_const_i |= mask->changed.ps_const_i;
}
if (mask->changed.ps_const_b) {
uint16_t m = mask->changed.ps_const_b;
for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
if (m & 1)
dst->ps_const_b[i] = src->ps_const_b[i];
- if (apply)
- dst->changed.ps_const_b |= mask->changed.ps_const_b;
}
}
/* Render states.
* TODO: Maybe build a list ?
*/
- for (i = 0; i < Elements(dst->changed.rs); ++i) {
+ for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
uint32_t m = mask->changed.rs[i];
- if (apply)
- dst->changed.rs[i] |= m;
+ /* if (apply)
+ * dst->changed.rs[i] |= m; */
while (m) {
const int r = ffs(m) - 1;
m &= ~(1 << r);
- dst->rs[i * 32 + r] = src->rs[i * 32 + r];
+ DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
+ dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
}
}
/* Clip planes. */
if (mask->changed.ucp) {
+ DBG("ucp: %x\n", mask->changed.ucp);
for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
if (mask->changed.ucp & (1 << i))
memcpy(dst->clip.ucp[i],
src->clip.ucp[i], sizeof(src->clip.ucp[0]));
- if (apply)
- dst->changed.ucp |= mask->changed.ucp;
+ /* if (apply)
+ * dst->changed.ucp |= mask->changed.ucp;*/
}
/* Sampler state. */
if (mask->changed.group & NINE_STATE_SAMPLER) {
for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
if (mask->changed.sampler[s] == 0x3ffe) {
- memcpy(&dst->samp[s], &src->samp[s], sizeof(dst->samp[s]));
+ memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
} else {
uint32_t m = mask->changed.sampler[s];
+ DBG("samp %d: changed = %x\n", i, (int)m);
while (m) {
const int i = ffs(m) - 1;
m &= ~(1 << i);
- dst->samp[s][i] = src->samp[s][i];
+ dst->samp_advertised[s][i] = src->samp_advertised[s][i];
}
}
- if (apply)
- dst->changed.sampler[s] |= mask->changed.sampler[s];
+ /* if (apply)
+ * dst->changed.sampler[s] |= mask->changed.sampler[s];*/
}
}
/* Index buffer. */
if (mask->changed.group & NINE_STATE_IDXBUF)
- nine_bind(&dst->idxbuf, src->idxbuf);
+ NineStateBlock9_BindBuffer(device,
+ apply,
+ (struct NineBuffer9 **)&dst->idxbuf,
+ (struct NineBuffer9 *)src->idxbuf);
/* Vertex streams. */
if (mask->changed.vtxbuf | mask->changed.stream_freq) {
+ DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
for (i = 0; m; ++i, m >>= 1) {
if (mask->changed.vtxbuf & (1 << i)) {
- nine_bind(&dst->stream[i], src->stream[i]);
+ NineStateBlock9_BindBuffer(device,
+ apply,
+ (struct NineBuffer9 **)&dst->stream[i],
+ (struct NineBuffer9 *)src->stream[i]);
if (src->stream[i]) {
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
- pipe_resource_reference(&dst->vtxbuf[i].buffer, src->vtxbuf[i].buffer);
dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
}
if (mask->changed.stream_freq & (1 << i))
dst->stream_freq[i] = src->stream_freq[i];
}
- dst->stream_instancedata_mask &= ~mask->changed.stream_freq;
- dst->stream_instancedata_mask |=
- src->stream_instancedata_mask & mask->changed.stream_freq;
- if (apply) {
- dst->changed.vtxbuf |= mask->changed.vtxbuf;
- dst->changed.stream_freq |= mask->changed.stream_freq;
- }
+ /*
+ * if (apply) {
+ * dst->changed.vtxbuf |= mask->changed.vtxbuf;
+ * dst->changed.stream_freq |= mask->changed.stream_freq;
+ * }*/
+ }
+
+ /* Textures */
+ if (mask->changed.texture) {
+ uint32_t m = mask->changed.texture;
+ for (s = 0; m; ++s, m >>= 1)
+ if (m & 1)
+ NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
}
if (!(mask->changed.group & NINE_STATE_FF))
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
/* Fixed function state. */
- if (apply)
- dst->ff.changed.group |= src->ff.changed.group;
if (mask->changed.group & NINE_STATE_FF_MATERIAL)
dst->ff.material = src->ff.material;
- if (mask->changed.group & NINE_STATE_FF_PSSTAGES) {
+ if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
for (i = 0; i < NINED3DTSS_COUNT; ++i)
if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
- if (apply) {
- /* TODO: it's 32 exactly, just offset by 1 as 0 is unused */
- dst->ff.changed.tex_stage[s][0] |=
- mask->ff.changed.tex_stage[s][0];
- dst->ff.changed.tex_stage[s][1] |=
- mask->ff.changed.tex_stage[s][1];
- }
+ /*
+ * if (apply) {
+ * TODO: it's 32 exactly, just offset by 1 as 0 is unused
+ * dst->ff.changed.tex_stage[s][0] |=
+ * mask->ff.changed.tex_stage[s][0];
+ * dst->ff.changed.tex_stage[s][1] |=
+ * mask->ff.changed.tex_stage[s][1];
+ * }*/
}
}
if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
- if (dst->ff.num_lights < mask->ff.num_lights) {
+ unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
+ /* Can happen in Capture() if device state has created new lights after
+ * the stateblock was created.
+ * Can happen in Apply() if the stateblock had recorded the creation of
+ * new lights. */
+ if (dst->ff.num_lights < num_lights) {
dst->ff.light = REALLOC(dst->ff.light,
dst->ff.num_lights * sizeof(D3DLIGHT9),
- mask->ff.num_lights * sizeof(D3DLIGHT9));
- for (i = dst->ff.num_lights; i < mask->ff.num_lights; ++i) {
- memset(&dst->ff.light[i], 0, sizeof(D3DLIGHT9));
- dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+ num_lights * sizeof(D3DLIGHT9));
+ memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
+ /* if mask == dst, a Type of 0 will trigger
+ * "dst->ff.light[i] = src->ff.light[i];" later,
+ * which is what we want in that case. */
+ if (mask != dst) {
+ for (i = dst->ff.num_lights; i < num_lights; ++i)
+ dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
}
- dst->ff.num_lights = mask->ff.num_lights;
+ dst->ff.num_lights = num_lights;
+ }
+ /* Can happen in Capture() if the stateblock had recorded the creation of
+ * new lights.
+ * Can happen in Apply() if device state has created new lights after
+ * the stateblock was created. */
+ if (src->ff.num_lights < num_lights) {
+ src->ff.light = REALLOC(src->ff.light,
+ src->ff.num_lights * sizeof(D3DLIGHT9),
+ num_lights * sizeof(D3DLIGHT9));
+ memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
+ for (i = src->ff.num_lights; i < num_lights; ++i)
+ src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+ src->ff.num_lights = num_lights;
}
- for (i = 0; i < mask->ff.num_lights; ++i)
+ /* Note: mask is either src or dst, so at this point src, dst and mask
+ * have num_lights lights. */
+ for (i = 0; i < num_lights; ++i)
if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
dst->ff.light[i] = src->ff.light[i];
dst->ff.num_lights_active = src->ff.num_lights_active;
}
if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
- for (i = 0; i < Elements(mask->ff.changed.transform); ++i) {
+ for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
if (!mask->ff.changed.transform[i])
continue;
for (s = i * 32; s < (i * 32 + 32); ++s) {
if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
continue;
- *nine_state_access_transform(dst, s, TRUE) =
- *nine_state_access_transform( /* const because !alloc */
- (struct nine_state *)src, s, FALSE);
+ *nine_state_access_transform(&dst->ff, s, TRUE) =
+ *nine_state_access_transform(&src->ff, s, FALSE);
}
- if (apply)
- dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];
+ /* if (apply)
+ * dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
}
}
}
static void
-nine_state_copy_common_all(struct nine_state *dst,
- const struct nine_state *src,
+nine_state_copy_common_all(struct NineDevice9 *device,
+ struct nine_state *dst,
+ struct nine_state *src,
struct nine_state *help,
const boolean apply,
struct nine_range_pool *pool,
{
unsigned i;
- if (apply)
- dst->changed.group |= src->changed.group;
+ /* if (apply)
+ * dst->changed.group |= src->changed.group;
+ */
dst->viewport = src->viewport;
dst->scissor = src->scissor;
* Will do that later depending on what works best for specific apps.
*/
if (1) {
- struct nine_range *r = help->changed.vs_const_f;
memcpy(&dst->vs_const_f[0],
- &src->vs_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
- if (apply)
- nine_ranges_insert(&dst->changed.vs_const_f, r->bgn, r->end, pool);
-
- memcpy(dst->vs_const_i, src->vs_const_i, sizeof(dst->vs_const_i));
- memcpy(dst->vs_const_b, src->vs_const_b, sizeof(dst->vs_const_b));
- if (apply) {
- dst->changed.vs_const_i |= src->changed.vs_const_i;
- dst->changed.vs_const_b |= src->changed.vs_const_b;
- }
+ &src->vs_const_f[0], VS_CONST_F_SIZE(device));
+
+ memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
+ memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
}
/* Pixel constants. */
struct nine_range *r = help->changed.ps_const_f;
memcpy(&dst->ps_const_f[0],
&src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
- if (apply)
- nine_ranges_insert(&dst->changed.ps_const_f, r->bgn, r->end, pool);
memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
- if (apply) {
- dst->changed.ps_const_i |= src->changed.ps_const_i;
- dst->changed.ps_const_b |= src->changed.ps_const_b;
- }
}
/* Render states. */
- memcpy(dst->rs, src->rs, sizeof(dst->rs));
- if (apply)
- memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));
+ memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
+ /* if (apply)
+ * memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
/* Clip planes. */
memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
- if (apply)
- dst->changed.ucp = src->changed.ucp;
+ /* if (apply)
+ * dst->changed.ucp = src->changed.ucp;*/
/* Sampler state. */
- memcpy(dst->samp, src->samp, sizeof(dst->samp));
- if (apply)
- memcpy(dst->changed.sampler,
- src->changed.sampler, sizeof(dst->changed.sampler));
+ memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
+ /* if (apply)
+ * memcpy(dst->changed.sampler,
+ * src->changed.sampler, sizeof(dst->changed.sampler));*/
/* Index buffer. */
- nine_bind(&dst->idxbuf, src->idxbuf);
+ NineStateBlock9_BindBuffer(device,
+ apply,
+ (struct NineBuffer9 **)&dst->idxbuf,
+ (struct NineBuffer9 *)src->idxbuf);
/* Vertex streams. */
if (1) {
- for (i = 0; i < Elements(dst->stream); ++i) {
- nine_bind(&dst->stream[i], src->stream[i]);
+ for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
+ NineStateBlock9_BindBuffer(device,
+ apply,
+ (struct NineBuffer9 **)&dst->stream[i],
+ (struct NineBuffer9 *)src->stream[i]);
if (src->stream[i]) {
dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
- pipe_resource_reference(&dst->vtxbuf[i].buffer, src->vtxbuf[i].buffer);
dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
}
dst->stream_freq[i] = src->stream_freq[i];
}
- dst->stream_instancedata_mask = src->stream_instancedata_mask;
- if (apply) {
- dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
- dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
- }
+ /* if (apply) {
+ * dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
+ * dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
+ * }*/
+ }
+
+ /* Textures */
+ if (1) {
+ for (i = 0; i < NINE_MAX_SAMPLERS; i++)
+ NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
}
/* keep this check in case we want to disable FF */
WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
/* Fixed function state. */
- if (apply)
- dst->ff.changed.group = src->ff.changed.group;
-
dst->ff.material = src->ff.material;
memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
- if (apply) /* TODO: memset */
- memcpy(dst->ff.changed.tex_stage,
- src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));
+ /* if (apply) TODO: memset
+ * memcpy(dst->ff.changed.tex_stage,
+ * src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
/* Lights. */
if (1) {
/* Transforms. */
if (1) {
- if (dst->ff.num_transforms < src->ff.num_transforms) {
- dst->ff.transform = REALLOC(dst->ff.transform,
- dst->ff.num_transforms * sizeof(dst->ff.transform[0]),
- src->ff.num_transforms * sizeof(src->ff.transform[0]));
- dst->ff.num_transforms = src->ff.num_transforms;
+ /* Increase dst size if required (to copy the new states).
+ * Increase src size if required (to initialize missing transforms).
+ */
+ if (dst->ff.num_transforms != src->ff.num_transforms) {
+ int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
+ nine_state_resize_transform(&src->ff, num_transforms);
+ nine_state_resize_transform(&dst->ff, num_transforms);
}
memcpy(dst->ff.transform,
- src->ff.transform, src->ff.num_transforms * sizeof(D3DMATRIX));
- if (apply) /* TODO: memset */
- memcpy(dst->ff.changed.transform,
- src->ff.changed.transform, sizeof(dst->ff.changed.transform));
+ src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
+ /* Apply is always used on device state.
+ * src is then the D3DSBT_ALL stateblock which
+ * ff.changed.transform indicates all matrices are dirty.
+ *
+ * if (apply)
+ * memcpy(dst->ff.changed.transform,
+ * src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
}
}
/* Capture those bits of current device state that have been changed between
* BeginStateBlock and EndStateBlock.
*/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineStateBlock9_Capture( struct NineStateBlock9 *This )
{
+ struct NineDevice9 *device = This->base.device;
struct nine_state *dst = &This->state;
- struct nine_state *src = &This->base.device->state;
- const int MaxStreams = This->base.device->caps.MaxStreams;
- unsigned s;
+ struct nine_state *src = &device->state;
+ const int MaxStreams = device->caps.MaxStreams;
DBG("This=%p\n", This);
if (This->type == NINESBT_ALL)
- nine_state_copy_common_all(dst, src, dst, FALSE, NULL, MaxStreams);
+ nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams);
else
- nine_state_copy_common(dst, src, dst, FALSE, NULL);
+ nine_state_copy_common(device, dst, src, dst, FALSE, NULL);
if (dst->changed.group & NINE_STATE_VDECL)
nine_bind(&dst->vdecl, src->vdecl);
- /* Textures */
- if (dst->changed.texture) {
- uint32_t m = dst->changed.texture;
- for (s = 0; m; ++s, m >>= 1)
- if (m & 1)
- nine_bind(&dst->texture[s], src->texture[s]);
- }
-
return D3D_OK;
}
/* Set state managed by this StateBlock as current device state. */
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineStateBlock9_Apply( struct NineStateBlock9 *This )
{
- struct nine_state *dst = &This->base.device->state;
+ struct NineDevice9 *device = This->base.device;
+ struct nine_state *dst = &device->state;
struct nine_state *src = &This->state;
- struct nine_range_pool *pool = &This->base.device->range_pool;
- const int MaxStreams = This->base.device->caps.MaxStreams;
- unsigned s;
+ struct nine_range_pool *pool = &device->range_pool;
+ const int MaxStreams = device->caps.MaxStreams;
DBG("This=%p\n", This);
if (This->type == NINESBT_ALL)
- nine_state_copy_common_all(dst, src, src, TRUE, pool, MaxStreams);
+ nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams);
else
- nine_state_copy_common(dst, src, src, TRUE, pool);
-
- if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
- NineDevice9_SetVertexDeclaration(This->base.device, (IDirect3DVertexDeclaration9 *)src->vdecl);
-
- /* Recomputing it is needed if we changed vs but not vdecl */
- dst->programmable_vs = dst->vs && !(dst->vdecl && dst->vdecl->position_t);
-
- /* Textures */
- if (src->changed.texture) {
- uint32_t m = src->changed.texture;
- dst->changed.texture |= m;
+ nine_state_copy_common(device, dst, src, src, TRUE, pool);
- dst->samplers_shadow &= ~m;
+ nine_context_apply_stateblock(device, src);
- for (s = 0; m; ++s, m >>= 1) {
- struct NineBaseTexture9 *tex = src->texture[s];
- if (!(m & 1))
- continue;
- if (tex) {
- tex->bind_count++;
- if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
- list_add(&tex->list, &This->base.device->update_textures);
- dst->samplers_shadow |= tex->shadow << s;
- }
- if (src->texture[s])
- src->texture[s]->bind_count--;
- nine_bind(&dst->texture[s], src->texture[s]);
- }
- }
+ if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
+ nine_bind(&dst->vdecl, src->vdecl);
return D3D_OK;
}