if (device->hud && resource) {
hud_draw(device->hud, resource); /* XXX: no offset */
/* HUD doesn't clobber stipple */
- NineDevice9_RestoreNonCSOState(device, ~0x2);
+ nine_state_restore_non_cso(device);
}
}
ID3DPresent_WaitBufferReleased(This->present, This->present_handles[0]);
This->base.device->state.changed.group |= NINE_STATE_FB;
- nine_update_state(This->base.device, NINE_STATE_FB);
+ nine_update_state_framebuffer(This->base.device);
return hr;
}