for (i = 0; i < This->num_back_buffers; i++) {
if (This->buffers[i])
- NineUnknown_Release(NineUnknown(This->buffers[i]));
+ NineUnknown_Detach(NineUnknown(This->buffers[i]));
if (This->present_handles[i])
ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
if (This->present_buffers[i])