struct pipe_box box;
rect_to_pipe_box_clamp(&box, pDirtyRect);
u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
+ (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
+ This->base.base.info.width0,
+ This->base.base.info.height0);
}
return D3D_OK;
}