struct NineTexture9 **ppOut,
HANDLE *pSharedHandle );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineTexture9_GetLevelDesc( struct NineTexture9 *This,
UINT Level,
D3DSURFACE_DESC *pDesc );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
UINT Level,
IDirect3DSurface9 **ppSurfaceLevel );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineTexture9_LockRect( struct NineTexture9 *This,
UINT Level,
D3DLOCKED_RECT *pLockedRect,
const RECT *pRect,
DWORD Flags );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineTexture9_UnlockRect( struct NineTexture9 *This,
UINT Level );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineTexture9_AddDirtyRect( struct NineTexture9 *This,
const RECT *pDirtyRect );