/*** Nine private ***/
struct pipe_resource *
-NineVertexBuffer9_GetResource( struct NineVertexBuffer9 *This );
+NineVertexBuffer9_GetResource( struct NineVertexBuffer9 *This, unsigned *offset );
/*** Direct3D public ***/
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineVertexBuffer9_Lock( struct NineVertexBuffer9 *This,
UINT OffsetToLock,
UINT SizeToLock,
void **ppbData,
DWORD Flags );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineVertexBuffer9_Unlock( struct NineVertexBuffer9 *This );
-HRESULT WINAPI
+HRESULT NINE_WINAPI
NineVertexBuffer9_GetDesc( struct NineVertexBuffer9 *This,
D3DVERTEXBUFFER_DESC *pDesc );