st/va: Check NULL pointer
[mesa.git] / src / gallium / state_trackers / nine / vertexshader9.c
index eb426ca67d741f81eb035ea2b1c61811e886a229..31135758ff1400e68a22c396eb5e0162d07e4b85 100644 (file)
@@ -61,6 +61,8 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
     info.sampler_mask_shadow = 0x0;
     info.sampler_ps1xtypes = 0x0;
     info.fog_enable = 0;
+    info.point_size_min = 0;
+    info.point_size_max = 0;
 
     hr = nine_translate_shader(device, &info);
     if (FAILED(hr))
@@ -145,7 +147,7 @@ void *
 NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
 {
     void *cso;
-    uint32_t key;
+    uint64_t key;
 
     key = This->next_key;
     if (key == This->last_key)
@@ -163,6 +165,8 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
         info.byte_code = This->byte_code.tokens;
         info.sampler_mask_shadow = key & 0xf;
         info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
+        info.point_size_min = asfloat(device->state.rs[D3DRS_POINTSIZE_MIN]);
+        info.point_size_max = asfloat(device->state.rs[D3DRS_POINTSIZE_MAX]);
 
         hr = nine_translate_shader(This->base.device, &info);
         if (FAILED(hr))