HRESULT hr;
unsigned i;
+ DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
+ This, pParams, pFunction, cso);
+
hr = NineUnknown_ctor(&This->base, pParams);
if (FAILED(hr))
return hr;
if (cso) {
- This->variant.cso = cso;
+ This->ff_cso = cso;
return D3D_OK;
}
+
device = This->base.device;
info.type = PIPE_SHADER_VERTEX;
info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
info.sampler_mask_shadow = 0x0;
info.sampler_ps1xtypes = 0x0;
+ info.fog_enable = 0;
hr = nine_translate_shader(device, &info);
if (FAILED(hr))
This->byte_code.size = info.byte_size;
This->variant.cso = info.cso;
+ This->last_cso = info.cso;
+ This->last_key = 0;
+
This->const_used_size = info.const_used_size;
- if (info.const_used_size == ~0)
- This->const_used_size = NINE_CONSTBUF_SIZE(device->max_vs_const_f);
This->lconstf = info.lconstf;
This->sampler_mask = info.sampler_mask;
This->position_t = info.position_t;
void
NineVertexShader9_dtor( struct NineVertexShader9 *This )
{
- DBG("This=%p cso=%p\n", This, This->variant.cso);
+ DBG("This=%p\n", This);
if (This->base.device) {
struct pipe_context *pipe = This->base.device->pipe;
struct nine_shader_variant *var = &This->variant;
+
do {
if (var->cso) {
if (This->base.device->state.cso.vs == var->cso)
}
var = var->next;
} while (var);
+
+ if (This->ff_cso) {
+ if (This->ff_cso == This->base.device->state.cso.vs)
+ pipe->bind_vs_state(pipe, NULL);
+ pipe->delete_vs_state(pipe, This->ff_cso);
+ }
}
nine_shader_variants_free(&This->variant);
- if (This->byte_code.tokens)
- FREE((void *)This->byte_code.tokens); /* const_cast */
+ FREE((void *)This->byte_code.tokens); /* const_cast */
FREE(This->lconstf.data);
FREE(This->lconstf.ranges);
}
void *
-NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
- uint32_t key )
+NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
{
- void *cso = nine_shader_variant_get(&This->variant, key);
+ void *cso;
+ uint32_t key;
+
+ key = This->next_key;
+ if (key == This->last_key)
+ return This->last_cso;
+
+ cso = nine_shader_variant_get(&This->variant, key);
if (!cso) {
struct NineDevice9 *device = This->base.device;
struct nine_shader_info info;
info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = key & 0xf;
+ info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
hr = nine_translate_shader(This->base.device, &info);
if (FAILED(hr))
nine_shader_variant_add(&This->variant, key, info.cso);
cso = info.cso;
}
+
+ This->last_key = key;
+ This->last_cso = cso;
+
return cso;
}