st/nine: Add Render state validation layer
[mesa.git] / src / gallium / state_trackers / nine / vertexshader9.c
index e04f3a5da9ab76565114b8e7734d37779b9b627d..fdfb79a138e52794817c9d25b7bbddbb915b8100 100644 (file)
@@ -40,14 +40,18 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
     HRESULT hr;
     unsigned i;
 
+    DBG("This=%p pParams=%p pFunction=%p cso=%p\n",
+        This, pParams, pFunction, cso);
+
     hr = NineUnknown_ctor(&This->base, pParams);
     if (FAILED(hr))
         return hr;
 
     if (cso) {
-        This->variant.cso = cso;
+        This->ff_cso = cso;
         return D3D_OK;
     }
+
     device = This->base.device;
 
     info.type = PIPE_SHADER_VERTEX;
@@ -56,6 +60,7 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
     info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
     info.sampler_mask_shadow = 0x0;
     info.sampler_ps1xtypes = 0x0;
+    info.fog_enable = 0;
 
     hr = nine_translate_shader(device, &info);
     if (FAILED(hr))
@@ -68,9 +73,10 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
     This->byte_code.size = info.byte_size;
 
     This->variant.cso = info.cso;
+    This->last_cso = info.cso;
+    This->last_key = 0;
+
     This->const_used_size = info.const_used_size;
-    if (info.const_used_size == ~0)
-        This->const_used_size = NINE_CONSTBUF_SIZE(device->max_vs_const_f);
     This->lconstf = info.lconstf;
     This->sampler_mask = info.sampler_mask;
     This->position_t = info.position_t;
@@ -86,11 +92,12 @@ NineVertexShader9_ctor( struct NineVertexShader9 *This,
 void
 NineVertexShader9_dtor( struct NineVertexShader9 *This )
 {
-    DBG("This=%p cso=%p\n", This, This->variant.cso);
+    DBG("This=%p\n", This);
 
     if (This->base.device) {
         struct pipe_context *pipe = This->base.device->pipe;
         struct nine_shader_variant *var = &This->variant;
+
         do {
             if (var->cso) {
                 if (This->base.device->state.cso.vs == var->cso)
@@ -99,11 +106,16 @@ NineVertexShader9_dtor( struct NineVertexShader9 *This )
             }
             var = var->next;
         } while (var);
+
+        if (This->ff_cso) {
+            if (This->ff_cso == This->base.device->state.cso.vs)
+                pipe->bind_vs_state(pipe, NULL);
+            pipe->delete_vs_state(pipe, This->ff_cso);
+        }
     }
     nine_shader_variants_free(&This->variant);
 
-    if (This->byte_code.tokens)
-        FREE((void *)This->byte_code.tokens); /* const_cast */
+    FREE((void *)This->byte_code.tokens); /* const_cast */
 
     FREE(This->lconstf.data);
     FREE(This->lconstf.ranges);
@@ -130,10 +142,16 @@ NineVertexShader9_GetFunction( struct NineVertexShader9 *This,
 }
 
 void *
-NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
-                              uint32_t key )
+NineVertexShader9_GetVariant( struct NineVertexShader9 *This )
 {
-    void *cso = nine_shader_variant_get(&This->variant, key);
+    void *cso;
+    uint32_t key;
+
+    key = This->next_key;
+    if (key == This->last_key)
+        return This->last_cso;
+
+    cso = nine_shader_variant_get(&This->variant, key);
     if (!cso) {
         struct NineDevice9 *device = This->base.device;
         struct nine_shader_info info;
@@ -144,6 +162,7 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
         info.const_b_base = NINE_CONST_B_BASE(device->max_vs_const_f) / 16;
         info.byte_code = This->byte_code.tokens;
         info.sampler_mask_shadow = key & 0xf;
+        info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
 
         hr = nine_translate_shader(This->base.device, &info);
         if (FAILED(hr))
@@ -151,6 +170,10 @@ NineVertexShader9_GetVariant( struct NineVertexShader9 *This,
         nine_shader_variant_add(&This->variant, key, info.cso);
         cso = info.cso;
     }
+
+    This->last_key = key;
+    This->last_cso = cso;
+
     return cso;
 }