if texture is None:
return None
transfer = Transfer(texture.get_surface(face, level, zslice), x, y, w, h)
- if transfer and usage != gallium.PIPE_TRANSFER_WRITE:
+ if transfer and usage & gallium.PIPE_TRANSFER_READ:
if self.interpreter.options.all:
self.interpreter.present(transfer.surface, 'transf_read', x, y, w, h)
return transfer
sys.stdout.flush()
def set_constant_buffer(self, shader, index, buffer):
- if buffer is not None:
+ if buffer is not None and buffer.buffer is not None:
self.real.set_constant_buffer(shader, index, buffer.buffer)
self.dump_constant_buffer(buffer.buffer)