#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/p_inlines.h"
+#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
+#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "util/u_simple_shaders.h"
-#include "trace/tr_screen.h"
-#include "trace/tr_context.h"
+#include "trace/tr_public.h"
#include "st_device.h"
#include "st_winsys.h"
{
struct st_device *old_dev = *ptr;
- if (pipe_reference((struct pipe_reference **)ptr, &st_dev->reference))
+ if (pipe_reference(&(*ptr)->reference, &st_dev->reference))
st_device_really_destroy(old_dev);
+ *ptr = st_dev;
}
}
-static struct st_device *
-st_device_create_from_st_winsys(const struct st_winsys *st_ws)
+struct st_device *
+st_device_create(boolean hardware)
{
+ struct pipe_screen *screen;
struct st_device *st_dev;
-
- if(!st_ws->screen_create ||
- !st_ws->context_create)
- return NULL;
-
+
+ if (hardware)
+ screen = st_hardware_screen_create();
+ else
+ screen = st_software_screen_create("softpipe");
+
+ screen = trace_screen_create(screen);
+ if (!screen)
+ goto no_screen;
+
st_dev = CALLOC_STRUCT(st_device);
- if(!st_dev)
- return NULL;
+ if (!st_dev)
+ goto no_device;
pipe_reference_init(&st_dev->reference, 1);
- st_dev->st_ws = st_ws;
-
- st_dev->real_screen = st_ws->screen_create();
- if(!st_dev->real_screen) {
- st_device_destroy(st_dev);
- return NULL;
- }
-
- st_dev->screen = trace_screen_create(st_dev->real_screen);
- if(!st_dev->screen) {
- st_device_destroy(st_dev);
- return NULL;
- }
+ st_dev->screen = screen;
return st_dev;
-}
-
-struct st_device *
-st_device_create(boolean hardware) {
- if(hardware)
- return st_device_create_from_st_winsys(&st_hardpipe_winsys);
- else
- return st_device_create_from_st_winsys(&st_softpipe_winsys);
+no_device:
+ screen->destroy(screen);
+no_screen:
+ return NULL;
}
st_ctx->pipe->destroy(st_ctx->pipe);
for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
- pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
- pipe_texture_reference(&st_ctx->default_texture, NULL);
+ pipe_sampler_view_reference(&st_ctx->fragment_sampler_views[i], NULL);
+ for(i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
+ pipe_sampler_view_reference(&st_ctx->vertex_sampler_views[i], NULL);
+ pipe_resource_reference(&st_ctx->default_texture, NULL);
FREE(st_ctx);
st_device_reference(&st_ctx->st_dev, st_dev);
- st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
- if(!st_ctx->real_pipe) {
- st_context_destroy(st_ctx);
- return NULL;
- }
-
- st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
+ st_ctx->pipe = st_dev->screen->context_create(st_dev->screen, NULL);
if(!st_ctx->pipe) {
st_context_destroy(st_ctx);
return NULL;
{
struct pipe_blend_state blend;
memset(&blend, 0, sizeof(blend));
- blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.colormask = PIPE_MASK_RGBA;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
cso_set_blend(st_ctx->cso, &blend);
}
/* default textures */
{
+ struct pipe_context *pipe = st_ctx->pipe;
struct pipe_screen *screen = st_dev->screen;
- struct pipe_texture templat;
- struct pipe_transfer *transfer;
+ struct pipe_resource templat;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *view;
unsigned i;
memset( &templat, 0, sizeof( templat ) );
templat.target = PIPE_TEXTURE_2D;
- templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
- templat.block.size = 4;
- templat.block.width = 1;
- templat.block.height = 1;
+ templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
templat.width0 = 1;
templat.height0 = 1;
templat.depth0 = 1;
templat.last_level = 0;
- st_ctx->default_texture = screen->texture_create( screen, &templat );
+ st_ctx->default_texture = screen->resource_create( screen, &templat );
if(st_ctx->default_texture) {
- transfer = screen->get_tex_transfer(screen,
- st_ctx->default_texture,
- 0, 0, 0,
- PIPE_TRANSFER_WRITE,
- 0, 0,
- st_ctx->default_texture->width0,
- st_ctx->default_texture->height0);
- if (transfer) {
- uint32_t *map;
- map = (uint32_t *) screen->transfer_map(screen, transfer);
- if(map) {
- *map = 0x00000000;
- screen->transfer_unmap(screen, transfer);
- }
- screen->tex_transfer_destroy(transfer);
- }
+ struct pipe_box box;
+ uint32_t zero = 0;
+
+ u_box_origin_2d( 1, 1, &box );
+
+ pipe->transfer_inline_write(pipe,
+ st_ctx->default_texture,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ &zero,
+ sizeof zero,
+ 0);
}
-
+
+ u_sampler_view_default_template(&view_templ,
+ st_ctx->default_texture,
+ st_ctx->default_texture->format);
+ view = st_ctx->pipe->create_sampler_view(st_ctx->pipe,
+ st_ctx->default_texture,
+ &view_templ);
+
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
- pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
-
- cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
+ pipe_sampler_view_reference(&st_ctx->fragment_sampler_views[i], view);
+ for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
+ pipe_sampler_view_reference(&st_ctx->vertex_sampler_views[i], view);
+
+ st_ctx->pipe->set_fragment_sampler_views(st_ctx->pipe,
+ PIPE_MAX_SAMPLERS,
+ st_ctx->fragment_sampler_views);
+ st_ctx->pipe->set_vertex_sampler_views(st_ctx->pipe,
+ PIPE_MAX_VERTEX_SAMPLERS,
+ st_ctx->vertex_sampler_views);
+
+ pipe_sampler_view_reference(&view, NULL);
}
/* vertex shader */