gallium: fix more statetrackers/drivers for not using texture width/height/depth...
[mesa.git] / src / gallium / state_trackers / python / st_device.c
index 430a7af1765481533705b2e6956ee00d847348d2..a791113abac840f322d0ead2df9d5ddda5a56676 100644 (file)
  **************************************************************************/
 
 
-#include "pipe/p_util.h"
-#include "pipe/p_winsys.h"
+#include "pipe/p_screen.h"
 #include "pipe/p_context.h"
 #include "pipe/p_shader_tokens.h"
 #include "pipe/p_inlines.h"
 #include "cso_cache/cso_context.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
 #include "util/u_simple_shaders.h"
+#include "trace/tr_screen.h"
+#include "trace/tr_context.h"
+
 #include "st_device.h"
 #include "st_winsys.h"
 
 static void
 st_device_really_destroy(struct st_device *st_dev) 
 {
-   if(st_dev->screen)
-      st_dev->st_ws->screen_destroy(st_dev->screen);
+   if(st_dev->screen) {
+      /* FIXME: Don't really destroy until we keep track of every single 
+       * reference or we end up causing a segmentation fault every time 
+       * python exits. */
+#if 0
+      st_dev->screen->destroy(st_dev->screen);
+#endif
+   }
    
    FREE(st_dev);
 }
 
 
+static void
+st_device_reference(struct st_device **ptr, struct st_device *st_dev)
+{
+   struct st_device *old_dev = *ptr;
+
+   if (pipe_reference((struct pipe_reference **)ptr, &st_dev->reference))
+      st_device_really_destroy(old_dev);
+}
+
+
 void
 st_device_destroy(struct st_device *st_dev) 
 {
-   if(!--st_dev->refcount)
-      st_device_really_destroy(st_dev);
+   st_device_reference(&st_dev, NULL);
 }
 
 
@@ -61,20 +80,27 @@ st_device_create_from_st_winsys(const struct st_winsys *st_ws)
    struct st_device *st_dev;
    
    if(!st_ws->screen_create ||
-      !st_ws->screen_destroy ||
-      !st_ws->context_create ||
-      !st_ws->context_destroy)
+      !st_ws->context_create)
       return NULL;
    
    st_dev = CALLOC_STRUCT(st_device);
    if(!st_dev)
       return NULL;
    
+   pipe_reference_init(&st_dev->reference, 1);
    st_dev->st_ws = st_ws;
    
-   st_dev->screen = st_ws->screen_create();
-   if(!st_dev->screen)
+   st_dev->real_screen = st_ws->screen_create();
+   if(!st_dev->real_screen) {
+      st_device_destroy(st_dev);
+      return NULL;
+   }
+
+   st_dev->screen = trace_screen_create(st_dev->real_screen);
+   if(!st_dev->screen) {
       st_device_destroy(st_dev);
+      return NULL;
+   }
    
    return st_dev;
 }
@@ -82,12 +108,10 @@ st_device_create_from_st_winsys(const struct st_winsys *st_ws)
 
 struct st_device *
 st_device_create(boolean hardware) {
-#if 0
    if(hardware)
-      return st_device_create_from_st_winsys(&st_hardware_winsys);
+      return st_device_create_from_st_winsys(&st_hardpipe_winsys);
    else
-#endif
-      return st_device_create_from_st_winsys(&st_software_winsys);
+      return st_device_create_from_st_winsys(&st_softpipe_winsys);
 }
 
 
@@ -99,29 +123,23 @@ st_context_destroy(struct st_context *st_ctx)
    if(st_ctx) {
       struct st_device *st_dev = st_ctx->st_dev;
       
-      if(st_ctx->vs) {
-         st_ctx->pipe->bind_vs_state(st_ctx->pipe, NULL);
-         st_ctx->pipe->delete_vs_state(st_ctx->pipe, st_ctx->vs);
-      }
-
-      if(st_ctx->fs) {
-         st_ctx->pipe->bind_fs_state(st_ctx->pipe, NULL);
-         st_ctx->pipe->delete_fs_state(st_ctx->pipe, st_ctx->fs);
-      }
-      
-      if(st_ctx->cso)
+      if(st_ctx->cso) {
+         cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs);
+         cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs);
+         
          cso_destroy_context(st_ctx->cso);
+      }
       
       if(st_ctx->pipe)
-         st_ctx->st_dev->st_ws->context_destroy(st_ctx->pipe);
+         st_ctx->pipe->destroy(st_ctx->pipe);
       
       for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
          pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
-   
+      pipe_texture_reference(&st_ctx->default_texture, NULL);
+
       FREE(st_ctx);
       
-      if(!--st_dev->refcount)
-         st_device_really_destroy(st_dev);
+      st_device_reference(&st_dev, NULL);
    }
 }
 
@@ -135,16 +153,135 @@ st_context_create(struct st_device *st_dev)
    if(!st_ctx)
       return NULL;
    
-   st_ctx->st_dev = st_dev;
-   ++st_dev->refcount;
+   st_device_reference(&st_ctx->st_dev, st_dev);
    
-   st_ctx->pipe = st_dev->st_ws->context_create(st_dev->screen);
-   if(!st_ctx->pipe)
+   st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
+   if(!st_ctx->real_pipe) {
       st_context_destroy(st_ctx);
+      return NULL;
+   }
    
+   st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
+   if(!st_ctx->pipe) {
+      st_context_destroy(st_ctx);
+      return NULL;
+   }
+
    st_ctx->cso = cso_create_context(st_ctx->pipe);
-   if(!st_ctx->cso)
+   if(!st_ctx->cso) {
       st_context_destroy(st_ctx);
+      return NULL;
+   }
+   
+   /* disabled blending/masking */
+   {
+      struct pipe_blend_state blend;
+      memset(&blend, 0, sizeof(blend));
+      blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+      blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+      blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+      blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+      blend.colormask = PIPE_MASK_RGBA;
+      cso_set_blend(st_ctx->cso, &blend);
+   }
+
+   /* no-op depth/stencil/alpha */
+   {
+      struct pipe_depth_stencil_alpha_state depthstencil;
+      memset(&depthstencil, 0, sizeof(depthstencil));
+      cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
+   }
+
+   /* rasterizer */
+   {
+      struct pipe_rasterizer_state rasterizer;
+      memset(&rasterizer, 0, sizeof(rasterizer));
+      rasterizer.front_winding = PIPE_WINDING_CW;
+      rasterizer.cull_mode = PIPE_WINDING_NONE;
+      cso_set_rasterizer(st_ctx->cso, &rasterizer);
+   }
+
+   /* clip */
+   {
+      struct pipe_clip_state clip;
+      memset(&clip, 0, sizeof(clip));
+      st_ctx->pipe->set_clip_state(st_ctx->pipe, &clip);
+   }
+
+   /* identity viewport */
+   {
+      struct pipe_viewport_state viewport;
+      viewport.scale[0] = 1.0;
+      viewport.scale[1] = 1.0;
+      viewport.scale[2] = 1.0;
+      viewport.scale[3] = 1.0;
+      viewport.translate[0] = 0.0;
+      viewport.translate[1] = 0.0;
+      viewport.translate[2] = 0.0;
+      viewport.translate[3] = 0.0;
+      cso_set_viewport(st_ctx->cso, &viewport);
+   }
+
+   /* samplers */
+   {
+      struct pipe_sampler_state sampler;
+      unsigned i;
+      memset(&sampler, 0, sizeof(sampler));
+      sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+      sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+      sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+      sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
+      sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+      sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+      sampler.normalized_coords = 1;
+      for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+         cso_single_sampler(st_ctx->cso, i, &sampler);
+      cso_single_sampler_done(st_ctx->cso);
+   }
+
+   /* default textures */
+   {
+      struct pipe_screen *screen = st_dev->screen;
+      struct pipe_texture templat;
+      struct pipe_transfer *transfer;
+      unsigned i;
+
+      memset( &templat, 0, sizeof( templat ) );
+      templat.target = PIPE_TEXTURE_2D;
+      templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+      templat.block.size = 4;
+      templat.block.width = 1;
+      templat.block.height = 1;
+      templat.width0 = 1;
+      templat.height0 = 1;
+      templat.depth0 = 1;
+      templat.last_level = 0;
+   
+      st_ctx->default_texture = screen->texture_create( screen, &templat );
+      if(st_ctx->default_texture) {
+         transfer = screen->get_tex_transfer(screen,
+                                             st_ctx->default_texture,
+                                             0, 0, 0,
+                                             PIPE_TRANSFER_WRITE,
+                                             0, 0,
+                                             st_ctx->default_texture->width0,
+                                             st_ctx->default_texture->height0);
+         if (transfer) {
+            uint32_t *map;
+            map = (uint32_t *) screen->transfer_map(screen, transfer);
+            if(map) {
+               *map = 0x00000000;
+               screen->transfer_unmap(screen, transfer);
+            }
+            screen->tex_transfer_destroy(transfer);
+         }
+      }
+   
+      for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+         pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
+      
+      cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
+   }
    
    /* vertex shader */
    {
@@ -154,16 +291,15 @@ st_context_create(struct st_device *st_dev)
       st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe, 
                                                        2, 
                                                        semantic_names,
-                                                       semantic_indexes,
-                                                       &st_ctx->vert_shader);
+                                                       semantic_indexes);
+      cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
    }
 
    /* fragment shader */
-   st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe, 
-                                                      &st_ctx->frag_shader);
-   
-   st_ctx->pipe->bind_fs_state(st_ctx->pipe, st_ctx->fs);
-   st_ctx->pipe->bind_vs_state(st_ctx->pipe, st_ctx->vs);
+   {
+      st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe);
+      cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
+   }
 
    return st_ctx;
 }