struct cso_context *cso;
- struct pipe_shader_state vert_shader;
- struct pipe_shader_state frag_shader;
-
void *vs;
void *fs;
+ struct pipe_texture *default_texture;
struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];